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set waypoont to ground elevation F16 TGP snap to waypoint
Default774 replied to buceador's topic in DCS: F-16C Viper
Everything seems correct here. Your steerpoint is directly in front of you at 16000ft. Try setting the steerpoint at ground level -
Default Mirage f1ee
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C101 Instant Action Mission Weather
Default774 replied to III_Nick_III's topic in DCS: C-101 AvioJet
As a quick example, here is the briefing image for the hard landing mission compared to the actual visibility -
Callsign: Default Aircraft: F-16 SEAD
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- pg97
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If you have any specific examples of this happening I'll try to reproduce it and report it seperately
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As another funny sidenote, you should see what 120s do when they target an already destroyed target or miss. You could say there's some very slight oscillations. 120_twitch.acmi 120_twitch.trk
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About mach1.3/820kts TS. This is generally how the 120 behaves when at speeds lower than about mach 2.
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The AIM-120 has a chance of experiencing a tracking failure in the later stages of terminal guidance when fired at multiple radar detectable targets. In the case of the track, a pair of mi-24s being engaged by a NASAMS battery. 120_wh.acmi 120_wh.trk
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Autopilot disengage issue or missing feature yet?
Default774 replied to lwalter's topic in DCS: F-16C Viper
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The JSOW(-A) has a chance of entering massive oscillations when fired. This seems to be completely random, and when it occurs it causes the weapon to miss. The attached track shows 2 out of 4 JSOWs entering extreme oscillations, causing them to fall short and miss the target area completely. JSOW_WIGGLE.acmi JSOW_WIGGLE.trk
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As far as I could see this bug is vram related, It used to happen 100% of the time on my 8GB RTX 2080 if I opened F10 or F2, After upgrading to a 12GB 4070ti it hasnt happened even once. Youre not going to see this happen on a 2080ti with 11Gb of vram. Valve Index @ 100% SteamVR SS, 32Gb RAM, 5800x3d