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ED Closed Beta Testers Team
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  1. Everything seems correct here. Your steerpoint is directly in front of you at 16000ft. Try setting the steerpoint at ground level
  2. Default Mirage f1ee
  3. As a quick example, here is the briefing image for the hard landing mission compared to the actual visibility
  4. Some more details on the hawk in its own dedicated post here. SM-2 is also affected as is shown in the patriot post you linked. I imagine this is mostly an issue with the legacy SAM scheme that will get fixed over time as the SAMs get redone.
  5. If you have any specific examples of this happening I'll try to reproduce it and report it seperately
  6. here is a short track showing the mortars missing with altitude differences mortar_alt.trk mortar_alt.acmi
  7. As another funny sidenote, you should see what 120s do when they target an already destroyed target or miss. You could say there's some very slight oscillations. 120_twitch.acmi 120_twitch.trk
  8. About mach1.3/820kts TS. This is generally how the 120 behaves when at speeds lower than about mach 2.
  9. The AIM-120 has a chance of experiencing a tracking failure in the later stages of terminal guidance when fired at multiple radar detectable targets. In the case of the track, a pair of mi-24s being engaged by a NASAMS battery. 120_wh.acmi 120_wh.trk
  10. The JSOW(-A) has a chance of entering massive oscillations when fired. This seems to be completely random, and when it occurs it causes the weapon to miss. The attached track shows 2 out of 4 JSOWs entering extreme oscillations, causing them to fall short and miss the target area completely. JSOW_WIGGLE.acmi JSOW_WIGGLE.trk
  11. As far as I could see this bug is vram related, It used to happen 100% of the time on my 8GB RTX 2080 if I opened F10 or F2, After upgrading to a 12GB 4070ti it hasnt happened even once. Youre not going to see this happen on a 2080ti with 11Gb of vram. Valve Index @ 100% SteamVR SS, 32Gb RAM, 5800x3d
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