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reported Offset Aimpoint (OA) is displayed on the wrong position (HUD)
karpiyon replied to Vigo68's topic in Bugs and Problems
It's a special plugin I created for VoiceAttack. You can download it here and also see the Forum page -
karpiyon started following Why do I get sandbox violation error only in MP missions? , Offset Aimpoint (OA) is displayed on the wrong position (HUD) , Negative offset aim point and 4 others
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reported Offset Aimpoint (OA) is displayed on the wrong position (HUD)
karpiyon replied to Vigo68's topic in Bugs and Problems
I also duplicated this error. I believe the problem is that when you enter popup data for a specific wp, say wp10, adn your current wp elevation is different, OA data shown on the HUD will be wrong. The only sure way to enter correct OA data is if you first select the current wp (STPT page) and only then enter the OA data to the same wp using DEST page. -
reported earlier Negative offset aim point
karpiyon replied to karpiyon's topic in Bugs and Problems
The problem is that it was only tagged as fixed. It was never fixed since I still see the same thing. I reported it right after this "fixed" -
Hi, @Moonshine @Lord Vader @twistking @BIGNEWY This has been raised more then a year ago and even though it was reported as fixed it was never fixed. In this post and in several others. The triangle indicating the position of OA1 is showing up below ground, despite its altitude being set correctly. Is this still on the Bug list? When will it be addressed?
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JanJan revolutionary plugin for Voice Attack for F16 & FA-18
karpiyon replied to karpiyon's topic in DCS Modding
1.2.0.0 ** Adding Scratchpad support ** ** Adding Config Tab to set CMDS defaults ** * Speed up ICP/MFD commands execution time. * Preventing wrong data entries when closing teh config form. * Adding Startup option to load CMS default during Startup/Startup Hot/Load defaults while in the air * Adding options to add CARA Alow & MLS Floor levels to startup sequence. * Adding an option to replay the same song. * Fixing wrong coordinates when entering Lat/Long. * Add checker for wrong config values * Adding command to select Guns in A/G mode * Adding command to set Guns range * Adding commands to clutter/declutter the HUD * Adding config option to set Debug Mode * Adding config button to Reset the active profile * Adding config button and vocal command to open VA command log * Added new command to load your cockpit default when you start a mission in the air. * Added command *"[say;report][airport;airfiled][runway;runways]"* This will report the 'selected' airfield runways. * Added config option to select the STPT to store the "selected runway" * Added commands to move seat up/down * Fixed wrong Lat/Long entries for West Coord (NAVADA) * Added config buttons to "Show All Phrases" & "Show Theater data" null- 20 replies
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- va
- voiceattack
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Hi, I download a mission were the mission creator used a multiple "X: COCKPIT PERFORM CLICKABLE ACTION" commands. When the mission starts, it appears those command are all performed together, something which may violate the proper command timing delay. It leaves, in this case, some buttons presses (6 & ENTER) as seen below: The problem. in my case is that I am using DCS-BIOS to later press some commands. Since the buttons are not in their normal state it disrupt the entire sequence. It there a limitation on the number of "X: COCKPIT PERFORM CLICKABLE ACTION" which can be sent on the same command? If there isn't then there is a problem.null null
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Hi, I download a mission were the mission creator used a multiple "X: COCKPIT PERFORM CLICKABLE ACTION" commands. When the mission starts, it appears those command are all performed together, something which may violate the proper command timing delay. It leaves, in this case, some buttons presses (6 & ENTER) as seen below: The problem. in my case is that I am using DCS-BIOS to later press some commands. Since the buttons are not in their normal state it disrupt the entire sequence. It there a limitation on the number of "X: COCKPIT PERFORM CLICKABLE ACTION" which can be sent on the same command? If there isn't then there is a problem.null null
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nullHi, In recent openbeta update DCS introduced: New feature. Added F10 Map Coordinates Picker like in Mission Editor. Call it with LALT + Left Mouse click. How can I export the data from the picker? Can I chnage it's default key bindings? Thanks null
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In-Game Scratchpad Mod Available - Works Great In VR!
karpiyon replied to Fubarbrickdust's topic in Virtual Reality
Thanks. I managed to get the hotkeys like this: ["hotkeyPrevPage"] = "RIGHT CTRL + RIGHT SHIFT + LWIN + A", However, even when I press LEFT CTRL + LEFT SHIFT + LWIN + A, it still triggers the command. Why? And anther question regarding updating a page: Can i update the current page? When I try to chnage the content of the currently page externally and reload the pages it shows be the same page. It appears I need to select another page, update externally and reselect this page. If this the way it is supposed to work? Thanks -
In-Game Scratchpad Mod Available - Works Great In VR!
karpiyon replied to Fubarbrickdust's topic in Virtual Reality
Hi, Great app with a log of potential for my plugin. I noticed that the log says: creating page C:\Users\XXXX\Saved Games\DCS\Scratchpad\0000.txt. That file is not created nor this directory. Should I create Saved Games\DCS\Scratchpad folder myself? Text is not saved in any file. I also see this in DCS.log: 2023-08-15 18:17:18.736 INFO LuaNET (Main): [Scratchpad] Failed to create window: [string "C:\Users\XXXX\Saved Games\DCS\Scripts\Hooks\scratchpad-hook.lua"]:332: attempt to index local 'page' (a nil value I had to create Scratchpad myself and create txt file inside it. How hard would it be to add a "Hide", button to the scratch pad window? In addition, can I load txt file by name to the scratch pad? A file which did not exist when teh app started? Thanks -
Hi, I read this post: this link which talks about exporting the "Mouse Hover" Map Coords and i was able to implement a simple C# code, using OSC to get the map Coord however it does not work in VR. When not using VR, the Coords appear on teh top left and my code can pick them up after I take a snapshot. null When using VR the Coords may no be there at all like here: nullI also saw this post which also does not work in VR but will not help me since I need something to implement in my code. So, is there a way to export mouse Coords, perhaps via lua script or in any other way which will also work in VR?
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- lua script
- vr
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Export "Mouse Hover" Map Coords
karpiyon replied to RoyMi6's topic in PC Hardware and Related Software
Did you find any lua option to et the cursor lat/long? If not is your code public? -
Hi, I now how to add my own menu, via lua to the F10 - Other menu. To make this available all the time I Added it to ...\DCS World\Scripts\MissionScripting.lua I added something like this: missionCommands.addCommand( "menuName", nil , callBack, nil) How, and where should I add this so that this menu will be available in MP as well, or is this not possible?