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Novan

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  1. When setting up the tanker, especially the recovery tanker it would be nice to be able to limit how much fuel the tanker will give each plane. For example one Tomcat taking on fuel while in the holding pattern completely drains the S-3 when all it needed was a thousand pounds of fuel to keep from crashing before landing.
  2. I've been trying to set up a mission for AI to attack a train but so far have been unsuccessful. CAS seems to be the only tasking where i can target the train group but none of the attack options seem to work. I've tried with different models and loadouts for helicopters and planes, has anyone been able to get this to work?
  3. Ran the mission, unfortunately the Harrier never refueled. Changed waypoint 1 to initiate refueling and it worked as you described. On the plus side it worked, on the down side that would be a lot of triggers to create for every unit assigned to land at on a carrier in even a small mission. I'll have to figure out a way to identify units fueling off specific tankers and see if I can apply the same logic in scripts instead of triggers, but there is still the issue of multiple places in a group. The push task is going to impact the entire group as it is a group command. If there is more than one plane in the group the only one impacted by the limit is the unit the trigger is set around. Once that unit meets the requirement the group will move on leaving the other units either full or with no fuel added depending on sequence. I still think being able to set a fuel transfer cap on a tanker would be the easiest all-around solution. Being able to set it by unit or group would be even better.
  4. Is there a way to limit how much fuel the AI takes on during recovery operations? Currently they fill up completely which is not realistic and makes the recovery tanker useless after only 1 or 4 planes depending on how much fuel the plane can hold. I've been looking in the scripts for a way to interrupt the process, once the fuel level is about 20%, but have not found anything I can use at the unit level. Ideally when setting up the tanking task on the tanker there should be some kind of option to limit the maximum amount of fuel it will give each aircraft.
  5. This has worked for me in the past. I created a function called NewPoint and used it to build a list of points to add to a route. NewPoint = function(UnitType, X,Y,Alt, Action, Type, Speed, WPname) -- AIRPLANE = 0 -- HELICOPTER = 1 -- GROUND = 2 -- SHIP = 3 -- TRAIN = 4 local points = { ["y"] = Y, ["x"] = X, ["alt"] = Alt, ["action"] = Action, ["speed"] = Speed, ["type"] = Type, ["formation_template"] = "", --["speed_locked"] = true, ["name"] = WPname, ["task"] = { ["id"] = "ComboTask", ["params"] = { ["tasks"] = { }, -- end of ["tasks"] }, -- end of ["params"] }, -- end of ["task"] } return points end Sorry this is not for MOOSE, this was just me coding without third party tools.
  6. Please make sure the water depth in the port areas is deep enough to allow plotting waypoints to enable ships to dock (or at least appear to), thanks.
  7. B52 400.trk https://forums.eagle.ru/attachment.php?attachmentid=241168&d=1593281769
  8. B-52's are supposed to be able to cruise at 442 knots with a max of 552. Anytime the speed is on a waypoint is set to more than 330 knots the plane will not climb until the waypoint speed is set back to 330 regardless of what altitude it is at.
  9. Unit 4 crashes into unit 3 when taxiing from Al Dhafra AB. Repeatable.
  10. The altitude issue is related to speed, your planes are going too fast. I struggled with the same thing using B-52's where it would not break 3000 feet. I thought it had to do with the bombing task as it would head to the correct altitude at the next waypoint after the bombing run, but after a lot of experimenting it was speed. Even though the B-52is capable of cruising at 442 knots with a max of 550, the DCS flight model for it appears to like a max speed of 330 knots otherwise it will refuse to gain any altitude if set for anything higher regardless of altitude.
  11. [REPORTED]AI Helicopters Failing to Pick Up Cargo The video below shows what is happening when an AI helicopter goes to pick up cargo. At about 1:08 into the video the helicopter will quickly pop into the air at the point where it would normally start the sling animation. After that it lands next to the cargo spinning the rotors until it runs out of fuel. Once the helicopter has landed it no longer accepts any commands including reset task. Here is what I have noticed:It happens every time the mission is run It does not make a difference what kind of cargo is used It does not matter what kid of helicopter is used Cargo heading or weight has no impact on success rate The only thing that appears to correct the behavior are to modify conditions that force the helicopter to take a different approach to the cargo. The conditions are: Wind direction and speed Way point position relative to the cargo Cargo position Helicopter altitude at the time the cargo pickup task is set
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