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Everything posted by falcon_120

  1. Haven't you already been told it's fixed internally? Some people here behave like a whinning 7 year old boy. Time for bed! Ffs cut the guys some slack, they've managed an amazing sim with little bugs from the first launch, and constantly solve bugs in a timely manner, otoh other developers have important bugs for months.... Enviado desde mi ELE-L29 mediante Tapatalk
  2. I'm in the same spot myself. My beloved 1080ti is starting to feel its age and barely keeps with my reverb g2. I'm so tempted to go down the 3080 ti road, but it's a pity not to wait just a tad more until the 40xx series launches. Luckily I've also recently be a dad of a beautiful 3 month old daughter that keeps me so busy right now, that I think I can perfectly wait some more months or even until 2023. Heck, even if the 40xx series turns out to be not so good or insanely overpriced, at least I'm sure the 3080 ti price will drop significantly, making worth the wait. Enviado desde mi ELE-L29 mediante Tapatalk
  3. The missile will keep flying to bandit last known position and will wake up there looking for targets. Use case being that you loose lock long enough to loose the radar track. Regards, Enviado desde mi ELE-L29 mediante Tapatalk
  4. He was leading a spanish fleet, with spanish funds and men, so actually it was Spain who discovered North America for the Europeans of the 15th century :). Enviado desde mi ELE-L29 mediante Tapatalk
  5. I think is not yet implemented... I haven't seen a video of it at least
  6. Actually i have most setting on Low, except for vis range on Medium, Textures on medium, water on medium and Clouds on standard. The rest is all Low (No MSAA). I have to live with that to play a fluid game
  7. Amazing change! Just managed to make it work, from a very quick test two good things: -Shimmering/flashing on loading screen is gone, which is great! -F16 free flight mission in Mariana Island, I was getting 30fps with ghosting, now I'm getting 45 but most important, the general fluidity is much better! I hope ED incorporates this natively along the way at some point PD: 1080 Ti and reverb G2 user. Enviado desde mi ELE-L29 mediante Tapatalk
  8. Sorry if already mentioned in any of the pages, used the search function with no luck. For step 1, I cannot find how to turn off SteamVR, basically when opening the windows mixed reality settings, I only see 4 tabs (environment, audio&speech, headset display and uninstall ) but not the Startup & desktop, none of them let me turn off the SteamVR option. Is there any other way to turn of SteamVR from launching when using DCS? Enviado desde mi ELE-L29 mediante Tapatalk
  9. Also wondering what will this sentence exactly imply? -Adjusted the radar look-down capability that factors in radar sidelobes What are the expected changes? @BIGNEWY any insights? Enviado desde mi ELE-L29 mediante Tapatalk
  10. It would be nice, but I wonder how could that be implemented in a useful way. I imagine the current system where the list of possible target is always cluttered with hundred of buildings and other static objects near the place you are looking, and then I think the system would be a pain in the ass to use. In the end 99% of time you are trying to locate active units instead of building in DCS. Maybe enabling a totally different button for George when you want to look for static objects would be a good path. Enviado desde mi ELE-L29 mediante Tapatalk
  11. Hang donuts and burgers for a snack. It's a us copter after all... UK apaches use it for tea, and Italian ones for pizzas. And.... I'm out of easy jokes for today, good night. Enviado desde mi ELE-L29 mediante Tapatalk
  12. Much appreciated! Enviado desde mi ELE-L29 mediante Tapatalk
  13. Any guide or link to open composite? I find flying on my 1080ti and g2 at 100% not so great so I need to tune it down a bit. Thanks! Enviado desde mi ELE-L29 mediante Tapatalk
  14. Good idea indeed, I will give it a try! Enviado desde mi ELE-L29 mediante Tapatalk
  15. Is it possible to use a "latch" mode for the laser similar to A10c or viper/hornet style? Where a single press turn lasing on and off? Or is that not a thing in the AH64D? Thanks! Enviado desde mi ELE-L29 mediante Tapatalk
  16. And sometimes you are just encountering a bug, caused by other changes in this ever evolving sim. In this case and if only happens in MP, this could be one. Enviado desde mi ELE-L29 mediante Tapatalk
  17. I am quite sure he is not saying "higher skill gap" over how many buttons your are clicking, he is talking about how tactically employ the hornet with its sensor functionality it can provide to be as effective or more (to the viper). On the other hand, the hornet is totally HOTAS for me in A2A. Which buttons do you need to click in the MFD? And lastly, how on earth are you flying a hornet (if u do) without trim mapped? :/ Is the most absurd thing I've seen here? Are you constantly holding your stick to one side after dropping any ordnance? Even a amraam will make you roll a bit to one side, a gbu 10 needs ton of trim or even a harm will require quite of it... Enviado desde mi ELE-L29 mediante Tapatalk
  18. I really think ED is putting effort into creating a DC. However that takes time. Remember how other long announced ED items took more than expected (A2G radar, Flir overhaul that it's seems is coming in March, new clouds...) and some other has not made it yet (New ATC comms, vulkan...) Given ED size and the complexity of everything they are doing, is no surprise to me that plans take around 1 or 2 years more over the original plan. I think for the DC 2023 will be the year, hopefully.... Its actually the most expected item for me, along with multithreading/vulkan to let my aging gpu hold a bit longer. Also I am totally fine with DC being a module you need to pay for. As I see it takes more effort or similar effort to a FF module. Enviado desde mi ELE-L29 mediante Tapatalk
  19. It will be better in a complex bvr scenario just because of it being high fidelity and thus implementing link 16. The major problem the current F15c now has is how prone to ambushes and flankers it is, not receiving the whole picture as the rest of planes do (f16, f18, jf17, su27...) it's too easy to loose bvr timings, MAR's etc and getting killed. With L16 it would be the best air superiority fighter in the game (except for the eurofighter). Also the radar will be probably more capable. This alone should let you be more effective even when you will be inferior in a kinematics/acceleration perspective. I'm bfm a SE is objectively inferior to a F15c, but nothing so crazy that cannot be compensated by a better pilot. Enviado desde mi ELE-L29 mediante Tapatalk
  20. How does it compare DCE versus liberation? Any of them is a clear winner or there are cons and pros? Enviado desde mi ELE-L29 mediante Tapatalk
  21. Oh yes, didn't see he was in CCIP mode Enviado desde mi ELE-L29 mediante Tapatalk
  22. Tms down should CZ the tgp pointing again to the last SPI I think. Clicking SP, should snowplow the TGP to the velocity vector. Someone with more knowledge will correct me if what I said was wrong. Enviado desde mi ELE-L29 mediante Tapatalk
  23. They didn't officially confirm it, but they said something like "it's a strong possibility for the future". Someone will share the specific quote (I think it was from Ron Zambrano) Enviado desde mi ELE-L29 mediante Tapatalk
  24. The hornet is perfectly capable of doing just A2G without any escort. If you are in a very contested airspace the hornet has standoff weapons like the AGM84E slammer that can be launched form almost 80nm away and let you turn back to later use that nasty datalink pod to guide it to the target. You could also launch harms at air defenses from 60nm, lob JDAM from 30nm... all of that while being totally silent just watching the air battle in the datalink and going in the moment you see a hole in the enemy CAP. So basically, the hornet its still totally capable of just A2G without almost no A2A involved (or just the very basic lob a amraan 40 nm away to keep the enemy fighter busy for a while).
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