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Parpar

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Everything posted by Parpar

  1. Had the same issue and fixed it (after much trial and error) by reverting to non-beta WMR for SteamVR.
  2. Why would you buy a 2080ti for "under 600" (I presume you mean USD?) when the 3070 will have similar performance for $500? Or, if you want more VRAM than 8GB just wait for the 16GB 3070 version that will come later down the line.
  3. Oh, I did not know that, time to do some more reading, thanks! :thumbup:
  4. First post here so go easy on me. Just thought I'd add my 2 cents as I'm also considering a 3080 and have given this quite some thought. There's a relatively easy way to see if a 3080 will make any difference to your DCS VR experience, and it's based on using FPS VR to gage your performance now. in VR FPS (or frame-times) are based on the lowest value out of the GPU-based frame-times and the CPU-based frame times. I'll use my case as an example, you can extrapolate from there. Currently using an R5 3600 with an RTX 2070 super FE. Frame times observed on average during gameplay are around 11ms for CPU and 14 or more for GPU depending on graphics settings on an HP Reverb Pro with steam VR SS set to 100% (so lower than native resolution for the Reverb). This is on single player on not particularly heavy missions but serves as an example. The 3080 benchmarks show it to be about 80% to 90% faster than the 2070s in 4k. So, my GPU-based frame-times should decrease by 80%, meaning they would be 7.8ms. The CPU will then become the bottleneck so the frame times I will be observing will be around 11ms (based on CPU performance) corresponding to around 91fps on average. I can then use the 3.2ms frame-time headroom on the card to increase the eye candy. If I had a more powerful GPU and my GPU-based frame-times were already lower than the CPU-based frame-times I'd know there's no point in upgrading as far as DCS VR performance is concerned.
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