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blayas

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  1. Best possible outcome: We get a Tornado IDS too in DCS.
  2. The hint left by dev Ljqcn seems to indicate a MK2 does not? Since I didn't see this same painting present in the Chinese mkk´s.
  3. Tests on .50321 The overall performance seems reduced, some heavier areas cause drops below 60fps which did not happen previously in the same configuration. The stutters caused by the merge with mig-21 don't seem to happen anymore. For the rest of the scenarios the stutters are still present, now I have performed the tests with the disk reading graphic. (f-14) Mission Hormuz rocket run (f-18 ) BVR 8v8 mission (f-18 ) Strike fighter mission
  4. Update: testing the .50321 version, there seems to have been a change from the second test scenario in which the mig-21 merge no longer appears to cause a stutter. For the rest of the 1st, 3rd and 4th test scenarios, the behavior and stutters presented remain the same
  5. disappears with turn and angle? This really sounds like something related to the radar altimeter
  6. It's one of the things I've tried, I added this to the list in the initial post now, thanks.
  7. Hello, unfortunately my monitor does not support f/g sync, I am using the internal vsync of dcs because it gives me the most stable frametime and no jitter on the track ir to go to all forms of vsync, fps cap or not sync at all that I tested. What leads me to report this situation waiting an answer from the ED, is that I can reproduce these stutters consistently, and a problem that can be reproduced with consistency = bug, no? (although I hope that a possible solution for these reproducible stutters would help with random ones too) just taking as an example, the stutter that occurs in test 4 at the merge with mig21 will generate a stutter even though of varying magnitude 10/10 times that I test.
  8. Hello friend, thanks for your attention, yes, it is certainly something related to the stream engine and dcs management of resources, for next tests I will try to enable the graphical display of the disk usage where the dcs is installed and where the saved games folder is also located. (I currently have the pagefile disabled) Regarding youtubers and other people, I'm sure that a large number of them have these stutters, only they don't realize or don't care or just don't report them, as an example there is this video from Redkite in which at least 3 moments occur stutters quite heavy and noticeable, although there is no frametime line confirming it.
  9. Sorry friend, but I didn't understand the irony, if you found the post irrelevant or inconvenient you could just ignore it Yes, I already tried: cpu affinity settings, cpu priority settings, testing with hypertheading / smt disabled, disable w10 fullscreen optimization, eliminate the max fps line, disable hot plug in, disabling anti virus or whitelist the folder, disabling the network device, reinstallations, installation on another ssd, the most diverse configurations in nvcp and ingame(low to high/custom), fast sync, adaptive, integrated vsync, scanline vsync, fps cap, no sync/cap, with different pagefile sizes, pagefile on different disks, without pagefile, disabling w10 game mode, running on my old i7-4790k /ddr3 16gb 1600 hardware kit, excluding metashaders, fxo and log, performance mode preferences for w10/ nvcp, overclocked cpu/vga, no overclocked cpu/vga, saved games folder placed on another ssd / same ssd, MSI mode for vga,.... Sorry if it was a mess but that's what came to mind at the time hehe
  10. As I said at the beginning of the post, these punctual stutters seem to be independent of any configuration, seem simply inherent in the way the dcs engine manages resources As you can see I have no problem with the performance, I am using it with the internal vsync since it presented itself as the most stable and does not cause jitter in the trackir system. I currently run the dcs on: r7 3700x / 32gb 3600 / gtx1070 / nvme ssd, but I found it irrelevant to bring the settings and hardware information per hour given the nature I described of these stutters, if necessary I will bring more information later,. if someone can test the stability of frametime under any of these conditions that i demonstrated it would be interesting.
  11. After trying many different configurations and adjustments in the last 3 years, including running dcs on a new set of hardweare, I realized that some stutters appear to be apart from hardware and any configuration that I try, are not directly related to performance and can be considered punctual and can be reproduced with great consistency. Maybe I'm just very neurotic with the stutters, but I decided to bring some examples to demonstrate and if others decide to test. (f-14) Mission Hormuz rocket run, When flying over targets and making a break to the left or right, I can always get 1 or 2 considerable stutters, sometimes with small ones during the dive. They 'seem' to happen due to the static weather clouds disappearing over the horizon. (f-14) Mission Bfm lion and sun, considerable Stutter that happens in a consistent way that happens when passing the mig-21 regardless of whether it is firing or not. An interesting thing to note is the increased consumption of ram after the stutter. (f-18 ) BVR 8v8 mission, here the stutter seems to always occur between 1:10 ~ 1:20 after the start of the mission, in addition to the peak in the frametime it is also possible to observe the momentary drop in the use of gpu (f-18 ) Strike fighter mission, this mission alone is considerably unstable '' stutter wise '' with several small random stutters occurring along it, but one of the most noticeable is the large stutter that occurs when the allied f18 fires an aim-7 for the first time. These tests were performed on openbeta 2.5.6, but I found results with the same meaning in all previous versions. These are just a few examples of stutters that seem simply inevitable to me, would they be a result of the way the dcs engine works? do other people find similar results? Edit: ´´I already tried: cpu affinity settings, cpu priority settings, testing with hypertheading / smt disabled, disable w10 fullscreen optimization, eliminate the max fps line, disable hot plug in, disabling anti virus or whitelist the folder, disabling the network device, reinstallations, installation on another ssd, the most diverse configurations in nvcp and ingame(low to high/custom), fast sync, adaptive, integrated vsync, scanline vsync, fps cap, no sync/cap, with different pagefile sizes, pagefile on different disks, without pagefile, disabling w10 game mode, running on my old i7-4790k /ddr3 16gb 1600 hardware kit, excluding metashaders, fxo and log, performance mode preferences for w10/ nvcp, overclocked cpu/vga, no overclocked cpu/vga, saved games folder placed on another ssd / same ssd, MSI mode for vga, disabled track recording`` DxDiag.txt Logs.zip
  12. I think that for the heavyweight category within dcs, strategic and tactical bombers such as b-1, tu-22, su-24, f-111 would be better suited, since even the b-1 can have an interesting flexibility and perform missions that would fit the tactical bombers.
  13. One thing that many may not have noticed is that ED has been adopting a seasons concept,Something like it was conceived in elite dangerous, or what do you think the paid updates for the ka-50 and a-10c would be? ^^ I find the concept of seasons very interesting and I like it, it allows work on improvements to be financed but without being as restrictive as the subscription model. Given the modular nature of the dcs I think the concept of seasons fits very well, if worked well there are many possibilities for application.
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