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Arclight

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Everything posted by Arclight

  1. The problem is the amount of time the bomb is actively guiding. Dropped from an A-10 at relatively low speed it takes a while for the bomb to tip over far enough for the seeker to actually "see" the laser reflection. Even if the target is designated from launch, the seeker will not pick up the target untill somewhere in the last half of the bomb's flight, so the time spend actively guiding is short. Dropping at higher speed, the seeker can "see" the target much earlier. The bomb would spend most of its flight actively guiding, thereby bleeding a lot of energy (bang-bang guidance is rather ineffecient).
  2. Wrong forum. And it won't be answered anyway, not untill ED is well and ready. Have to agree with Dimebag. It's nice to have another aircraft to learn to fly, but as long as there is no playground in which to put these skills to the test, I don't see myself supporting the Flying Legends series (at full asking price, at any rate).
  3. Yup, ground center is different from hover center. What keeps you in place on the ground is not the same input that keeps you in the same spot in the air. Trim or apply some forward cyclic, just enough to get it slowly rolling forward with the brakes released. Then raise the collective and make corrections when lifting off, should result in a stable take-off. Has been like that since the first version btw, for years.
  4. The difference is that the auto-pilot no longer tries to keep the helicopter to a set attitude. Normally, when you release the trimmer in a wings-level condition, the AP holds the pitch and heading, keeping wings level and correcting for heading deviations. In a turn, I believe bank angle 15 degrees or greater, the bank angle is held instead. Rather than trimming it to hold a heading, you're trimming it to hold a turn. With the FD active, all that goes out the window. There's is no hold functionality in those 3 channels at all. What the AP does in that case is dampen, ie. "smooth", pilot inputs only. This dampening, to the best of my knowledge, is mainly there to prevent pilot induced oscillation. Try flying with all the channels turned off (as compared to pitch/bank/heading active with FD enabled). I think you'll come to appreciate the dampening rather quickly. ;)
  5. Nope, logic is just fine. Normally the channels are in a "hold" mode, with the FD active they only dampen.
  6. Fair enough. Thing is I just reinstalled Win7 yesterday, moved to an i5 for DCS. Just in time too. :joystick: Might just copy the stuff stored in saved games back, made a backup. Just wondering if only the profile will do though... "Just test it!" Right you are. :D
  7. Same question for me. (patched it for now though, full version still coming in over torrent)
  8. Just to note: So the cross does not track correctly currently. ;)
  9. Quite. 2TB filled and counting. :D * oh right, for those missions, if it still matters: I get to FENCE and orbit, clear in SEAD and CAP, search my target area and mark targets. Once SEAD has been at it for a bit, I go in and kill what I marked, order wingman to continue once I run out of appropriate ordnance (ussually still have the CBUs strapped on, only really usefull against AAA). With target area clear, I clear other CAS and the ground forces to advance, switch to guns and go hunting targets of opportunity while they close the distance. Can try calling in to JTAC first, see if they know of anything left to hunt. Have a look at the TAD too, to see if other flights are targeting anything close to target area. (you can see their SPI on TAD, hook it, make SPI and check it, "steal their kill" if you want) Only way I fail those missions is by getting shot down.
  10. Ha, awesome. Thanks Nate, know you and ED as a whole are scoring points with this one, with a lot of people I'll bet. :thumbup:
  11. Very happy with the Russian Almaz, for me that's enough to restore the "soul" of the shark. But simulators are rather hard to create atmosphere in. I feel having proper (native) voice work goes a long way to immersing you within the simulation; it's just more believable. So yes, very interested. Though English subtitles would be nice in that case. :D
  12. Myeah that's actually my only complaint about BS2. That and the lack of the old menu music. :( First time I started it up in BS2 I heard the English Betty throttling up the engines, and I literally looked around thinking "the hell was that" before realising it was from the Almaz. It's just not the same. Seriously ED, this will just not do. :P
  13. There's a table with tower, ILS and TACAN frequencies on page 518 of the flight manual as well.
  14. As far as I've been able to figure it's the wind (12m/s in mission 4, the one before that was even worse iirc). It's really excessive, FARP won't even clear you for start-up.
  15. Bah, I disagree. Getting shot down or even flying with people who can go from cold start to airborne in under a minute is frustrating. If you get into trouble, it's a 5-minute start up sequence. If they get into trouble they'll be back in the air a minute later. Not only that, but as soon as I put FC2 aircraft in missions, it fractured the players. 2 nights and nobody showed up anymore. If FC aircraft are brought up to DCS standards I'm happy to include them, otherwise I'm having none of it.
  16. No kidding. Just ordered 2500K today, early next year Ivy Bridge rolls out. Technology only stays current for 6-12 months with these things. Not to say it becomes obsolete by that point, but still. Things move fast. :noexpression:
  17. Just as easy to use at night, provided you have a TGP to set an accurate SPI. Just set it in force correlate mode, slave to SPI and TMS up to lock. :joystick:
  18. At least untill you try to land. :music_whistling: But yeah, rarely changed it from that channel. Very nice.
  19. Must admit it caught me a little off guard as well, both the release and the fact it requires payment. But then, software development isn't free. Far from it. Me and many others have stated in the past that we would gladly pay a little more for products of this caliber. Time to put those claims to the test. :D Anyway, thanks to Viper for the help, you're a bloody life saver. :thumbup: Also: woot!
  20. Try using a Mav H in force correlate. Can have yer target locked up long before it comes within firing range. ;)
  21. Grabbed it at release and completed the career mode. Quite enjoyable, though it felt a little awkward coming from the Ka-50. Heck of a lot more difficult flying without the fancy auto-pilot and only 1 rotor disc. Can't really speak for the accuracy of the flight model, but some things felt a little off, and some of the feedback I've read seems to support this. Also feels like it's a little light on content for the price it's going for, but it does come with a powerfull editor and plenty of people around who know how to use it. With some proper support from BIS and the community, I think this could go a long way and really grow into a very nice chopper sim. :thumbup:
  22. That's pretty much it, and making sure there are slots for the people expecting to join (only hosting once a week, or whenever the mood strikes us). Hosting for a small group over on SubSim and the password is in the first post of the thread for it, so not exactly private but shielded enough. It's a bit more comfortable as a host too since you know the people that join, even if only on a really basic level. Strangers dropping in would be questioned a bit as to who they are, but other than that it's all open. All that is "required" is that people post there so we expect them, and even that can be overlooked. tl;dr: passworded doesn't mean closed. :)
  23. That's not even close to a fair comparison, river-carved gorge vs wind-eroded hilltops. :smilewink: But yeah, wouldn't expect such detail in a flightsim. It's a little impossible considering how much terrain they are covering.
  24. Search? FAQ is stickied at the top, don't even need to search. ;)
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