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Dannyvandelft

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Posts posted by Dannyvandelft

  1. On cat shots the nose is going very high with neutral trim, hands off stick. Before the patch, the fixed-T would hit about 15° on the HUD ladder, AoA maxing at about 15 units, nose stable once it reaches nose-high attitude. After the patch, the fixed-T hits 19-20° on the HUD ladder, AoA maxing around 17-18 units, nose falls down to or below 15° instead of staying stable. Intended FM update?
    Yeah noticed that too.

    Sent from my SM-G960U using Tapatalk

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  2. That's not what we've been told by @fat creason before. It is connected to HB's FM implementation even if only the shaking amplitude is different.
    We know our hardware limitations very well and we can only argue which one is more realistic.
    Imho the simulator should first and foremost stay withing RL parameters and then, optionally, offer "compensations" (like unrealistic sounds, more shaking, different controller ranges, etc.) if one wishes to use them. The "realistic" AoA feedback does not take the cues away - it just keeps the shaking to the RL level - that's how I understand it does.
    100% agreed. The jet should be modeled as close to RL as standard, and then IF there need to be concessions made (for transferring Hornet drivers ) those should be optional. But out of the box it should be as realistic as possible.

    Sent from my SM-G960U using Tapatalk

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  3. I'm never good at Air refueling, but I usually manage.
    Tonight I experience something I've never had issue with before: I am connected, I'm told "you're getting fuel" but my fuel gauge doesn't go up... It keeps slowly dropping 
    Never had that before, what would be the issue?
    Did you have the probe set to internal only, or both internal and external? I've had it with internal only that it wouldn't give fuel.

    Sent from my SM-G960U using Tapatalk

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  4. Yeah, but what is realistic? I.E. some people regard their seating apparatus being shaken by a powered cushion when pulling g's to be a realistic feature. I have a strong feeling these people have never pulled actual g's in a plane. And if we ditch the cushion, how does one experience g's in a sim? And if one doesn't, how is that realistic? 

    Or better yet, how does one fly like this?

    https://www.planeandpilotmag.com/article/pilots-versus-aviators/

    Or is realism in DCS limited to flipping switches and pressing buttons? 
    We're not talking about peripherals, We're talking about flight models. If HB can implement a more realistic FM, then that should be the only option.

    Sent from my SM-G960U using Tapatalk

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  5. Do note that the word realism can hold very different meaning to different people. And while most people here like to pretend they are pilots, very very few like to pretend they are aviators. And i don't mean these terms in the shore and carrier based stick actuators meaning of the words. 
    If I wanted to fly unrealistic Tomcats I'd fly MSFS

    Sent from my SM-G960U using Tapatalk

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  6. We anticipated there would be a large amount of people complaining about it so we made it an opt-in feature.
    It's sad when you have to do things like that just to avoid the complaining. We're here to fly the most realistic versions of combat aircraft ever made, but when it gets too hard, too realistic, the crying starts. Adapt, or go fly a Hornet I'd say

    Sent from my SM-G960U using Tapatalk

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  7. Sticking with English is fine by me. I still live in The Netherlands. 
    I also found that the Orion has much more buttons too, however, the price tag is way to high for me so I'll stick with the Warthog throttle.
    Yeah and it has rotary knobs which is great for radio channels and lighting.

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  8. Do you have it with the Gunfighter or the Gladiator base? I ordered the Gladiator. I also considered the WinWing Orion but at twice the price tag compared to the Thrustmaster Warthog I'll go for the Thrustmaster. Or have you found a cheaper way to import the Orion? Looking at your nickname I think we come from the same country.
    I use the gunfighter III base. I'm from the Netherlands, but live in the USA. the Winwing is much higher quality than the Warthog which was my previous throttle.
    (The forum is English so I just stuck to that haha)

    Sent from my SM-G960U using Tapatalk

  9. I indeed have rudder pedals, and otherwise I could use the yaw on the stick for the rudder. The only downside to this setup is the risk to move and thereby disconnect the autothrottle. I just ordered the VKB F14 stick, let's see how much better it is then the T. Flight.
    I have the same stick. It's amazing. You're going to love it.
    If you're thinking about upgrading your throttle too, I highly recommend the Winwing Orion II

    Sent from my SM-G960U using Tapatalk


  10. The rudder slider on the throttle of my T.Flight HOTAS is also spring loaded, so to all intents and purposes it works the same as the wheel on the F14 stick.
    Ok, do you have to take your hand off the throttle to use it? I'm assuming you have rudder pedals then?

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  11. The dlc on the F-14 stick is spring loaded. It returns to center as soon as you let go. If you don't have that, set it to switches. If you set it on a slider, it won't return to center and your making things really hard for yourself. DLC is used in little blips. You can't control a slider while working throttle and stick. I think your issue is being over saturated.

    Set DLC to a thumb switch on the stick. Activate click down, open click forward, close click aft for instance. (DLC activate doubles as flare release)

    Then, as you roll into the groove behind the ship, just give a few clicks here and there to adjust your glideslope according to the ball.

    Sent from my SM-G960U using Tapatalk

  12. Thanks for the advice Draconus. 
    An inprecise stick will certainly not help. 
    In the attempt you see in the screenshot I tried the DLC (I have this bound to the rudder lever on the throttle of the HOTAS) but the vertical speed did not change, this with autopilot on.
    Currently I don't have the Supercarrier module so that would make things easier, though I also don't see the lights on the ship itself.
    My RIO did contact the ship, but there is no reply on every attempt. The RIO calling the Ball is part of the training so you'll have your hands free for manouvring.
    Turn autopilot off. It messes up the trim. You cannot get trimmed for on speed that way. Turn all 4 autopilot switches to off. DLC has 3 binds, activate, extend and retract. You use those to adjust your glideslope, if needed.

    Try flying patterns around an airfield. Touch down, take off again, and just keep looping around. Get comfortable with the jet, then go to the boat.

    Do you have any curves on your stick? I use a different stick but use a curve of 15 on both pitch and roll.

    Sent from my SM-G960U using Tapatalk

  13. Flew with a 4-ship of Tomcats last night, loaded 2-2-2 across the board, AIM-54C mk47 motors, all 60nm+ shots against targets ranging from MiG-21 to MiG-31. Out of 8 missiles 6 hit their targets, 1 was defeated, and 1 was an extra shot on a target that already had an incoming missile that was thought defeated but did indeed hit. So of 7 single missiles shot at targets, 60nm+ distance, 6 hit. Mix of TWS and STT.

    The missile works good, BUT it's a lot more hands on than an AMRAAM. You have to know your launch windows. Speed, altitude, of both you and your target, to make those long distance kills.
    The AI cheats. At 10nm they detect the missile and go defensive, even if the missile isn't Pitbull yet. That is what needs fixing. A lot of misses we see in tacview afterwards are because the AI just decides to go defensive when there's no possibility of it knowing it was shot at.

    Sent from my SM-G960U using Tapatalk

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  14. I did see reports (from Karon) stating shots at 80NM with some kills as well. I didn't know that would only work when the target is coming towards you and flying at least somewhat high.
    Well that's because targets flying at you close the distance a lot faster than targets flying away. A shot made at 80nm with a MiG-25 flying at you at 1100 kts the missile might only fly 60nm before impact. If the target is flying away, it would actually have to fly 100nm to reach it. Just rough examples. And obviously high altitude air is a lot thinner. A missile fired at 40,000 feet will fly much further than a missile fired at 20,000 feet.

    Sent from my SM-G960U using Tapatalk

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  15. I thought I'd try, he was already low and defensive. At that range the missile should definitaly loft up to above 80K ft but neither missiles did that. Missiles were fired within a minute apart.
    Should've never fired that to begin with. A 50nm shot is for targets coming at you, at similar altitude. Moving away and at low altitude was never going to happen, no matter the loft profile.

    Sent from my SM-G960U using Tapatalk

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