julian265
Members-
Posts
68 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by julian265
-
You can try opentrack's aruco code tracker if you really want to avoid LEDs (but you'd need to slap a flat code on your face or hat!). I have IR LEDs with a battery clipped to my headset, which works great, but I wanted to see if there were alternatives. No amount of tuning allowed face tracking to work for me. The aruco tracker worked better, but nowhere near as well as tracking three LEDs. You might have better luck though. Bear in mind that the size of the code will effect accuracy and hence the amount of smoothing required.
-
Is solidworks actually running slow? If not, and you can ignore the messages without them blocking your view, just do that. They aren't relevant if you consider the performance to be OK. I work with SW2019 on a very decent machine (128gb ram, 4090) and SW still issues "performance" notifications from the task bar. In my case the notifications don't block my view, and I ignore them constantly. I believe the warnings are issued because the hardware is "not certified" or some bull<profanity> like that.
-
Either trolling or part of a minority in your views on this topic. Either way, whatever. There's already the option you seem to want for "purists", but in MP servers it's just an extra step for the mission designer to remember to select the sensible option for this particular module... Which isn't always remembered. I don't care as much about the default setting in SP because I can control this myself.
-
I don't own the F14, and didn't realise that it doesn't work with vjoy. Are you sure it's a limitation of the module, and not something else? I haven't seen any other DCS module ignore vjoy, since it should just show up as a normal game controller. I use two vjoy 'devices' to convert control types (eg encoders -> axes, hat switch -> zoom axis etc), so would not buy the F4 if it does not allow vjoy devices.
-
As the title says - a simple gimbal that you can make with a saw, drill, off-the-shelf aluminium extrusion, bearings and bolts. The pedal movement mechanism is also simple. I used a welder to make the foot pedals but there would be alternatives. Download the guide https://drive.google.com/file/d/1fsqV5IVW1RrkoS5niRO-zZdL8sXE0kez
-
stick forces-please make them optional
julian265 replied to 9.JG27 DavidRed's topic in DCS: Bf 109 K-4 Kurfürst
Big +1. -
How does one use the gun sight without track IR?
julian265 replied to gaspuch62's topic in DCS: Fw 190 D-9 Dora
With FaceTrackNoIR :P -
I thought the same thing :( It seems too common.
-
Ah, I see. I thought it was for production.
-
You really need to confirm the engine settings that were used for the particular chart you are referring to, then use them in the sim and compare. Obviously the Germans cared greatly about maximum climb rates, but that doesn't mean that all charts used all-out-maximum engine settings. If you can't find what settings were used for a chart, then you can't compare to it. On a different note - my gut tells me that +/-20% is a ridiculous tolerance for performance. IMO it was more likely to be +/-10%, due to the ambiguity between 20% variation (ie +/-10%) and +/-20%. Feel free to show documentation that says otherwise though.
-
[CLOSED] Climb rate appears to be to high, even for 109k
julian265 replied to KenobiOrder's topic in Bugs and Problems
It's apparently what we have now in the 109 module. With Crumpp posting a pedantic objection to my point, I guess I was hoping to find out what he thought should be the target value. -
[CLOSED] Climb rate appears to be to high, even for 109k
julian265 replied to KenobiOrder's topic in Bugs and Problems
Indeed. Do you have any reason to think the production climb rate would be so much better than the graphs you posted, as to reach 30m/s? -
[CLOSED] Climb rate appears to be to high, even for 109k
julian265 replied to KenobiOrder's topic in Bugs and Problems
The problem is that Yo-Yo stated that he thought 23m/s was pessimistic, which disagrees with the data in this thread. It would be nice if we knew the target performance numbers that Yo-Yo is aiming for. -
+1. Or at least server tools to control client values
-
I presume its because (good) simulations interpret stick/rudder input as a certain amount of force, rather than travel (at least for directly controlled surfaces like in WW2 aircraft). This means that full computer pedal deflection equals full pilot force on the simulated pedal. Higher airspeed makes the simulated control surface harder to deflect, and hence full computer pedal deflection may not result in full simulated rudder deflection.
-
I can't using the MK 108, I need your assistance...
julian265 replied to Skulleader's topic in DCS: Bf 109 K-4 Kurfürst
hehe, don't you hate it when people do that? It's probably that you haven't primed/cycled the mk108 before trying to fire it. There's a button on the 109's stick that you should probably check or assign. -
Open beta flight dynamics...
julian265 replied to Anatoli-Kagari9's topic in DCS: Bf 109 K-4 Kurfürst
You are overestimating the rate that bullet speeds drop. from http://www.ww2aircraft.net/forum/weapons-systems-tech-/50-cal-machine-guns-vs-20-mm-autocannons-aircraft-31037-10.html M2 .50 HMG: Muzzle Velocity 863m/s 100m Velocity 841m/s 500m Velocity 767m/s 100m Penetration 15mm 500m Penetration 13mm -
+1 This used to be a problem in Il-2, and is a problem for DCS ww2 as well. Completely unrealistic, and often removes the reward of sneaking up on a human opponent.
-
[REPORTED] aircraft visibilty-LOD system
julian265 replied to 9.JG27 DavidRed's topic in Object Errors
It would be really nice if servers could set their own visibility distances, which are enforced on their clients. This issue is what put me (and plenty more I assume) off CLoD. Servers (or even missions?) need the ability to adjust visibilty to a level which doesn't cause too many people to get bored and not fly online. -
Keeping up with AI P-51? How? They're always faster!
julian265 replied to burzum793's topic in DCS: P-51D Mustang
I believe as long as the slip ball is centred (ie, no slip), it doesn't matter what your trim is set to. (Although it would for a real pilot, who's muscles would get tired). Either stick forces, or trim tabs are used to keep the control surfaces where you need them to be. Therefore as far as efficiency goes, it doesn't matter which. -
Is it possible to damage/lose flight controls?
julian265 replied to julian265's topic in DCS: P-51D Mustang
So far I have, and no one else has mentioned experiences of losing control cables (that is, still having all control surfaces attached, but no control over them). Losing the whole surface is one thing, but I'm under the impression that you can't currently damage the control mechanisms. This sort of damage used to be fairly common in another sim, which is not to say that it was correct or not, however I'd like to know whether it's even possible in DCS P-51/190/109 at the moment, or will be in the future. -
Is it possible to damage/lose flight controls?
julian265 replied to julian265's topic in DCS: P-51D Mustang
Good to know, thx. PLP, are you sure you didn't just lose both elevators, as distinct from having cables cut etc? -
Have you ever lost elevator/rudder/aileron controls due to damage to linkages (not over-speed) in the P-51, 190, or 109? I don't think I have, which makes me wonder if it is possible in DCS, or just unlikely.