Jump to content

PlainSight

Members
  • Posts

    477
  • Joined

  • Last visited

Posts posted by PlainSight

  1. 1 hour ago, prestonflying said:

    Does it say “CPU LIMITED (rendering thread)”? Because I see this in VR, but I see “GPU LIMITED thero FPS 123”. I saw massive gains on 2D 3440x1440.
    3080

    12700KF

    32GB 

    HP G2

    W11

    It alters between main and rendering thread. F-16 cold dark Syria instant action, the MT and ST has exactly the same performance. I keep my settings in the middle range to get 32-35 FPS looking around. I've done the repair, cleanup and shaders remove.

    I don't know where the performance line in FPS counter should draw in optimal performance, I guess it should be near the top. Now it sits around one third.

  2. The problem I have with Jeff is relearning all weapons and avionics from 0. AIM-9 and AIM-120 are engrained in many player's minds for decades. The Viper has another unfair advantage by being around for 20 years, where everyone could learn everything about it for basically free. This all transitions to DCS, where it's almost pick up and play for me.

  3. When you have TADS selected as sight, you can freely move it around or slave it to other ACQ sources. You see its image in the HMD, that's how you know that's your sight. Making it look onto itself doesn't make sense.

    You can slave it to a fixed position, your or pilots line of sight, or to a waypoint. Not sure why you'd want to slave it onto itself, which cannot be done.

    TADS as ACQ source is more for the pilot, for him to see where to point the helicopter. If you're already looking and aiming with TADS as a CPG, you don't need to know where it's pointing anyway. Pilot will turn the helicopter to point at the target.

    EDIT: Plus you can always see where TADS is pointing on the TSD map. You'll always see a line from the helicopter to where you're looking.

  4. 1 hour ago, Roller25 said:

    Anyone else having problems looking through the IHADSS with night vision on in VR?

    I have it set to right eye but find it extremely difficult to see properly.

    I've used monocle style night vision in the military many years ago but never found it this distracting.

    Any pointers? Maybe render both eyes?

    Don't try rendering on both eyes. It's good for looking ourside, but looking around the cockpit It makes you go cross-eyed and hurts your brain.

    It's the same with George AI interface, I wish it could be rendered the same, just on one eye.

    • Like 2
  5. On 4/5/2022 at 1:10 AM, Sandman1330 said:

    I’m trying to figure this myself. So, as pilot, I can set my ACQ to TADS and see where the CPG is looking with the TADS. However, in the CPG seat, I can’t have TADS set as both sight and ACQ. The reason I want to do this is so I also get the dashed cross on my HMD where the TADS is currently looking, it would help to identify visually something I’m looking at with the TADS.

    Am I correct reading above that the only way I could do this would be to deselect TADS as sight, so that I can select it as ACQ? I feel like there should be a more streamlined way for me to quickly look outside the cockpit and know where my TADS is looking…?

    It is streamlined, slave your HMD to TADS and you'll see the guide dots and dashed crosshair where TADS is pointing.

    You can also do the other way around. Slave your TADS to HMD (GHS) and it will follow where you're looking.

    Slave button is the connecting link in the Sight-ACQ system.

  6. 4 hours ago, pimp said:

    I've started using the R-Shift + R-Ctrl + NumPad-8 keys to adjust the head position camera up until the circles move close to the center of the BRU. Then, I adjust my head to get the circles dead-center. I believe this was the technique others were suggesting earlier in the thread, but I was resetting my view after boresighting which I should not have done. I am getting really good results using this approach.

    I confirm this works. In the pilot seat, I always have to raise the camera a bit to get circular rings when I look into the BRU. This with automatic ranging works very accurate every time.

  7. On 3/29/2022 at 5:16 PM, FalcoGer said:

    In the daytime, my preferred method is to just

    turn down the video brightness on the HDU

    1. Select HMD as sight, so that the brightness rocker controls the HMD video brightness and not the TEDAC display
    2. TEDAC BRT down a few times
    3. TADS as sight
    4. (ACQ -> GHS)

    That way you can still look around and slave to your view, but also not be having trouble seeing through the green image. Unfortunately I don't have VR so I can't just ignore it. Of course this also disables NVS overlay. So either you have to add the brightness back, use NVG or deal with the video or use another method.

    Alternative ways

    HDU off when using TADS

    Sure that works, but then you can't precisely slave to your head, only the rough area. You also have to bind an extra button to your hotas or take your hands off to find the I key on your keyboard. Of course you can just select wide FOV and use the slew controls, but that's slow, imprecise and you don't know exactly where the TADS is looking and it's just awkward.

    Select HMD

    Sure it gets rid of the video, but no TADS control, in particular no slaving to head either.

    Turn TADS intensity (LVL) to 0

    Advertised by Mr Wagner himself, the most useless option. Because it just turns the TEDAC screen AND the video overlay off. HMD as sight is faster and you get at least something useful. On the bright side, you get to slew your TADS around blindly.

    I think that's all the ways to get the video to disappear aside from shutting down the TADS completely (WPN -> UTIL -> TADS).

     

    After a bit of tweaking, this is how I use it now:

    Look for targets out the window using HMD as sight with a spyglass zoom help.

    Once targets are located, switch to TADS as sight, so you see its image in the helmet.

    Set you HMD as ACQ source (GHS). This is where the key script comes in super handy. Set GHS as ACQ source without removing your view from the target and clicking around cockpit. I have this mapped to the joystick hat also for George AI. When it's not active for AI, it can still be useful.

    Slave TADS to where you're looking, bringing it straight onto targets. Deslave. Use the thumb controller to fine-tune the aim.

    Lase, store, attack. You can keep looking at the helmet image or turn it off and look down onto the TDU.

    The whole thing from spotting the target to firing takes just a few seconds.

     

    The point is, do not use TADS to search for targets. Only move it around once you know where the targets are, to lase and store them. I find this way much faster.

     

  8. 13 hours ago, Fabou78 said:

    Can someone explain how make such a macro? I can't figure it out from the above. Do I need an extra software/addon to be able to push the relevant button to achieve the results discussed above?

    I use a very simple AutoHotKey script to switch between gunner and pilot sights as acquisition sources, when I play as a gunner.

    + represents the Shift key, 6 and 1 are the R6 and R1 buttons on the right MPD, where I keep the TDS display.

    ;up PHS
    3Joy6 ::Send +{6}+{1}

    ;down GHS
    3Joy8 ::Send +{6}+{2}

    It's just about which string of keyboard buttons will particular joystic button "press", when you press it.

    • Like 1
    • Thanks 1
  9. On 3/30/2022 at 9:31 PM, toutenglisse said:

    I agree the CP/G view (both VR and 2D) is displaced to the left but that is "normal", because it center the view better relative to TADS than if the view was centered relative to seat (TADS would be at left).

    Both seats stand on the right of the centerline. For Pilot the view can be centered relative to seat because screens also are, but CP/G 3 screens are centered relative to center line, so it is better for view to be displaced to left relative to seat.

    CPGs default view must be placed in the center of the seat, that's the only way to get proper HMD boresight alignment. TADS being a bit to the left is a non-issue.

  10. 2 hours ago, Recluse said:

    Will hijack this thread to ask a related question:

     

    In the Manual: pg 275: How do you select "Laser, Navigation..." on the  page?  I know that highlighting the MANRNG button B6 and entering A in the KBU sets to AUTO, but how to change to LASER or NAVIGATION?  Pretty much it seems that when I have a target lased in the TADS, the gun is pretty accurate with no other settings, so I assumed it was automatic. Not sure how to make the settings described in the Manual..

     

    When CPG is firing a gun, sighting through TADS, he can lase the target for accurate range before firing. You cannot do this as a pilot.

    For the OP, I think the problem is not properly boresighted IHADSS.

  11. From the manual:

    "The EGI alignment process uses the aircraft’s previous position and heading stored in the aircraft memory from when it was last shut down. This stored position, aided by GPS position signals, shortens the alignment process considerably, allowing an AH-64D to takeoff within minutes if necessary."

    Looks like ME does not input the last postion into the helicopter when you load it up, so you need to wait for the complete alignment.

    F-16 has this stored alignment option and that takes one minute to complete.

    • Like 2
  12. Not sure how startup on idle power and no torque would cause any extra wear, compared to the required full power performance over a few-hour flight. For a mil-spec engine designed to fly the whole helicopter alone, I'd say it's neglible. Regular maintenance on flight hours would take care of it.

  13. On 3/31/2022 at 2:55 PM, streakeagle said:

    While it looks cool, my experience with Leap is that it is too sloppy and suffers from field of view limitations. When operating controls high and centered, it works great. when you go low or especially low to the left or right, it has issues. Some controls are difficult to touch/operate which leads to inadvertent operation of nearby controls. Somehow canopy jettison switches or other critical controls always end up near controls I need to use and ruin the flight if they get triggered.

    I found PointCTRL to be a far superior solution as it is almost as precise as a mouse, but calibrated so that the mouse cursor follows your left and right index fingers, but only when you activate them. But even PointCTRL suffers from field of view limitations: you can only operate controls withing so many degrees of your viewpoint, so you generally need to look in the direction of the control you want to operate. I prefer a mix of hardware panels and PointCTRL. In combat, nothing beats having real panels/switches if you can find them in VR as you can keep your eyes out of the cockpit while you toggle important controls.

    This is my experience as well. It works great for ICP and MFDs, but that's it. I wish there was a way to limit leap only to the front panel and disable unnecesary inputs on the side panels.

    In combat you should have everything on the HOTAS.

  14. Clarity is most obvious improvement, followed by smooth performance without jitters and lag. Also gone is the headache and vomit inducing flickering when the mission is loading.

    This is a must have for the Reverb owners. I really reccomend this. Use the Skatezillas DCS Updater/cleaner. DCS native cleaner didn't remove the Reshade files, which caused the game to crash at start. After cleaning the DCS with that tool, everything worked as by the manual.

    • Like 3
    • Thanks 1
  15. 18 hours ago, Sirchuzzalot said:

    Is anyone else having as much trouble as me trying to get rockets on target. 

    I've watched all the vids so understand how it's meant to work but I just find it so difficult. 

    Miss the rockets out of the Hind or ka-50

    Make sure your IHADSS is boresighted and range is set to Auto. Then you just keep staring with your LOS cross right into target and yaw the helicopter to line up the Rocket Steering Cursor with your LOS cross. Works every time.

    I do this all the time in free flight. Pick up a road, crossroad or a building in the distance and aim for it.

    • Like 1
×
×
  • Create New...