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PlainSight

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Everything posted by PlainSight

  1. That's something for the ED support team. Everything works in single camera mode?
  2. Graphics section in options..lua seems a bit off, try this, but BACKUP THE ORIGINAL! ["graphics"] = { ["multiMonitorSetup"] = "camera+shkval+ABRIS", ["color"] = "32", ["heatBlr"] = 1, ["scenes"] = "high", ["water"] = 2, ["fullScreen"] = false, ["visibRange"] = "high", ["aspect"] = 1.7777777777778, ["textures"] = 2, ["shadows"] = 3, ["effects"] = 3, ["lights"] = 2, ["haze"] = 1, ["height"] = 1080, ["resolution"] = "3520x1080", ["civTraffic"] = 1, ["width"] = 3520, }, -- end of ["graphics"] } -- end of options
  3. I'm glad you got it working, but PPjoy is only meant for pedals (at least that's how i use it). For the collective, you just assign X-axis on the momo wheel, like any other controller axis. BS detects all controllers, it matters just what axis is assigned to what. If you only assign x-Axis on the wheel to some function, the pedals should not be working, because those axes are left blank. Game mode uses it's own set of controls, so switch from "real" to "game" in control settings and try setting those controls, if that makes any difference.
  4. I don't perfectly understand, but there's no need to mess with lua files, just run glovepie and assign the virtual joystick axis for the rudder in the game.
  5. 9M331
  6. That's your USB controller indexing. I use an Autohotkey script to find that out.: 1Joy1:: send {1} 2Joy1:: send {2} 3Joy1:: send {3} 4Joy1:: send {4} 5Joy1:: Send {5} 6joy1:: Send {6}
  7. Have you tried using Glovepie and PPjoy? here's my pedals script: PPJoy6.Analog0 = 0.5*Joystick5.y - 0.5*Joystick5.dial PPjoy6 is a virtual joystick and Joy5.y and joy5.dial are G25 throttle and clutch pedal. In momo case, you'd just put in PPJoyN.Analog0 = 0.5*JoystickN.y - 0.5*JoystickN.rz EDIT: fixed script
  8. http://www.news.com.au/world/us-grounds-fleet-of-f-22-fighter-jets/story-e6frfkyi-1226081824105 "after problems emerged with the plane's oxygen supply"
  9. The only thing i forgot several times was the pitot heat switch. It says you should flip it just before take-off... :doh:
  10. Check this out EDIT: Now it should work
  11. Do A10 pilots always close their canopy just before take-off? Cos i close it when i'm flipping stuff in that area of the cockpit. power, oxy, lights, air, canopy, it's all there.
  12. Why it's always the LEFT mfcd that bites the dust? Have any of you suffer a right mfcd failure? It never happened to me...
  13. "Once it's in, it's not over" :lol:
  14. Will they put it out for PC? I've seen headtracking in forza 4 and it looks very awesome!
  15. Another VERY useful thing is using the EXP mode. In this mode, the map is fixed to the cursor, not the plane, so you can hook stuff more easily. You can also browse the map by moving the cursor.
  16. Here's a good example, from our newspaper
  17. Flight Unlimited III and Jane's WW2 fighters
  18. It's not a crusade, it just little differences, haven't you seen Pulp Fiction?
  19. Imperial becomes hilarious to me, when you have to say a thickness of a stell plate, for example. We say 2-3 milimeters, but in imperial, you'd say something like 12/18 of an inch :doh: You just need to get a feeling how much is certain length, so you dont' have to convert it. Like said before, a foot is a foot, NM is NM, knots, it works perfectly in (aero)nautical world.
  20. ygmGIFz_EP0 :lol:
  21. This game is not for impatient people. Besides, operating with tgp is something you do for most of the time anyway, unless someone else pinpoints ground targets for you.
  22. Slew the targeting pod around until the diamond symbol covers the waypoint on the TAD. More advanced "trick" is to hook the steerpoint on the TAD, make it SPI and slave tgp to it. I use this when someone broadcasts his SPI.
  23. 14 EUROS??? For real? Oh man, i'm buying it EDIT: Currently, this item is available only to customers located in the United States and who have a U.S. billing address. Discriminating bastards, amazon
  24. Briefing should be available on the Message mfcd pages, you can read it while you wait for the alignment.
  25. US aircraft uses imperial units, what bothers me is that aircraft weight in ME is displayed in metric. There should be an imperial conversion, because the performance charts and gauges are all in imperial.
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