Jump to content

sLYFa

Members
  • Posts

    960
  • Joined

  • Last visited

3 Followers

About sLYFa

  • Birthday 06/04/1986

Personal Information

  • Flight Simulators
    DCS, P3d v4, XP11
  • Location
    Germany

Recent Profile Visitors

9122 profile views
  1. Why would they not move? The control system is hydromechanical. If you have hydraulic power left, the stick/rudder will move the respective control surfaces. Oversweep also does not mean that the elevators should not move, it merely restricts travel.
  2. The above may be true but that's not what OP was talking about. In DCS, the TF-30s seem to have a substantially lower specific fuel consumption at low alt and intermediate power settings, which manifests itself in a much lower power setting required to maintain level flight. This is most pronounced in the stack. While the F110s sit at around 2700pph at max conserve speed (about 220-230kts), the TF-30s need only about 2000 pph. I've heard that the TF-30s indeed have lower SFC at low altitude but it seems exaggerated in DCS. One would have to check the performance charts though to confirm if that is indeed the case.
  3. maybe the SC spawn management got worse but I remember that once another aircraft leaves the deck (by launching or disconnecting) you would usually spawn in. In any case, the SC spawn management is rather poor. I wish they'd focus on that more than on shiny visuals...
  4. FWIW, if you stay in the slot until you eventually spawn, the bug wont occur. It's switching slots after getting the delay that somehow causes the bug.
  5. The indexer lights are fine. I guess you are putting the fpv into the E bracket like you do in the Hornet. That's not how it works in the Tomcat. The E bracket references the aircraft symbol in the HUD instead, so but the center of the E bracket on the tip of the aircraft symbol's wing and you will get a yellow O light.
  6. Hold the shift key while scrolling, this will increase the rate at which the bingo setting changes.
  7. That's true for the C but for the A, you have to keep the missile in the radar cone since the active command has to come from the launching aircraft's radar and it will come at certain distance to the target track, no matter if it's an active or a memory track. If you turn away from the missile, the active command will never reach it and it won't go active, no matter where the target or memory track is.
  8. The active command will get sent even if the track is lost and replaced by a memory track. As long as the missile stays roughly inside your radar cone, the missile will go active. It's chances to actually pick up the target will be rather slim though since the position predicted by the memory track and actual target position at pitbull will be likely different. I did however score a few hits against player controlled aircraft with the Aim-54A even after track loss. But that is certainly an exception.
  9. Four S-3B skins (one CAG, three low-viz) for VS-30 now available from the user files section. The skins represent VS-30 on their 2002 deployment with CVW-17 featuring accurate markings, bureau numbers and aircrew names (where available) for the four Vikings. This pack completes my CVW-17 OEF/med 2002 cruise collection. The rest of the airwing can also be found in the user files section. Enjoy! nullnull
  10. The tunnel rails' weight is NOT accounted for in the ME and rearming menu. The FM does consider their weight and drag though. So whenever you are having the tunnel rails mounted, add 500lbs for each rail to the total ME weight to get your actual aircraft weight.
  11. The weights are correct in DCS as per RL docs. The weights in the heatblur manual are not correct. I don't know where they got these numbers,maybe they are for a jet without stub pylons and gun but are certainly not correct for an operational jet.
  12. 42000 is for the A, the B weighs around 44000lbs
  13. No need to edit sound files. There are text files in the '\Sounds\sdef' which control the volume of the various sound files in-game. Simply open the sdef file for the sound you want to alter and set the 'gain' parameter up or down.
×
×
  • Create New...