Jump to content

T-Pap

Members
  • Posts

    186
  • Joined

  • Last visited

About T-Pap

  • Birthday 03/07/1983

Personal Information

  • Flight Simulators
    Most
  • Location
    UK
  • Website
    http://www.facebook.com/digitalcombataviators

Recent Profile Visitors

4270 profile views
  1. When my object is destroyed instead of showing the destruction EDM , the unit just remains as is with a fire effect . The object itself does even dissapear in game , however on map it does . Shapes are as follows : Platform_bridge.EDM Platform_bridge_coll.EDM Platform_bridge.lods (to describe collision edm) Platform_bridge_Destr.EDM Database : local function add_structure(f) if(f) then f.shape_table_data = { { file = f.ShapeName, life = f.Life, username = f.Name, desrt = f.ShapeNameDestr or "self" , classname = f.classname or "lLandVehicle", positioning = f.positioning or "ONLYHEIGTH" } } if f.ShapeNameDestr then f.shape_table_data[#f.shape_table_data + 1] = { name = f.ShapeName, file = f.ShapeNameDestr, fire = { 240, 2}; } end f.mapclasskey = "P0091000022"; f.attribute = {wsType_Static, wsType_Standing} -- if 'attribute' == nil then insertion will be aborted add_surface_unit(f) GT = nil; else error("Can't add helipads") end; end add_structure({ Name = "Platform_bridge", DisplayName = _("Platform_bridge"), ShapeName = "Platform_bridge", ShapeNameDestr = "Platform_bridge_destr", Life = 10, Rate = 100, category = 'Heliport', subCategory = 'SeaShelfObject', SeaObject = true, isPutToWater = true, positioning = "NO", classname = "lOilPlatform", numParking = 1, } ) Any help appreciated ! Thanks
  2. Poll was opened as most mentions to lower performance online appeared to point to mostly oculus users like myself. I have already opened up a seperate thread in regards to the performance on my own PC including the files and screenshots of the core usage in MT and without MT as well as system specifics and map used . Please feel free to move the post to the appropriate section !
  3. I use standalone. Reducing pixel density would be completely pointless considering multithreading is to enhance performance . MT does not affect visually , it is not a graphical enhancement. Its point is to allow the same settings you already have to peform at a higher fps and therefor allow settings to go higher without loss of fps from your original fps , not the opposite , needing to reduce pixel density
  4. Scenario Mariannas map - F-18C flying low level , "scatterred 4" cloud setting , default time 8:00 Textures - High Terrain Textures - Low Clouds - Standard Water Medium Vis Range - Medium Civ. Traffic - None Shadows - Low Terrain Shadows - None VR Sampling - 1.0 Default Without MT , cores work at normal rate with no single core peak , memory has less than 50% utilization. Performance has stuttering at low level only and runs around 36 fps steady. With MT , cores are all maxed out almost 90%+ of the time , memory usage remains around 50% same . Performance has extreme stuttering and screen tearing , runs around 22-27 fps PC Specs Windows 10 CPU : i5 9600k @ 4200MHz GPU : 2060 Super 8GB RAM : 32 GB @ 3200Mhz Drive : M2 dedicated to DCS VR Headsets - CV1 & Quest 1
  5. Not seeing any improvement or actually getting worse with MT in VR ? Check your headset in the poll ! DO NOT take part if you get improvement!
  6. Thanks , I always have DCS on performance and high priority .Also ran a repair as i saw in another post etc but the issue remains. I believe it might have something to do with oculus headsets though as i have noticed the majority of people not seeing any improvement use oculus. Yeah im on oculus aswell , both Quest 1 and CV1(Which should show even a basic improvement being lower spec) Oculus runs by default OpenXR as API . Also tried running via Skatezillas launcher where you can switch the API but the performance issue remains.
  7. Have spent 2+ hours running tests back and forth between normal and MT mode. MT mode provides no performance boost . Excessive micro stuttering , very slow loading speeds between menus pre-game and load into game starts with most terrain , textures and lighting loading in steps. On average based on oculus performance tray and Nvidia Performance tool , MT runs at 4-6fps less than normal mode without accounting for the constatnt micro stutters. System specs CPU : i5 - 9600k (6core) running @ 4200Mhz 32GB RAM @ 3200Mhz GPU : Asus RTX 2060 Super 8GB Dedicared M2 drive for DCS VR : Oculus CV1 and Oculus Quest 1 - Set to default settings , NO supersampling etc . Thanks
  8. The AI does not wait for lead aircraft, instead as soon as lead moves , the AI takes point and and even colides with lead to get past. Second issue is that the landing light on the AI only appears to be always on and stuck at a 45" angle to the left of the nose.
  9. Due to the large size of the DCS installation which is required to use the misison editor , it is very prohibiting to install and use the mission editor on simple laptops that are easy to carry and use on the fly or while on the road. This would also make sharing and collaborating with others so much easier and faster. Creating the basic mechanics and formats of missions and campaigns by simply using the misison editor as a standalone app would be ideal so that we dont have to be constantly remain on our main gaming pc or on a powerful enough pc , just to run a scripting engine with limited graphical interface , which is all that is basically needed. This would be so ideal for long journeys , flights or even sudden spontaneuos ideas to just whip out my simple laptop and fill the flight and journey times creativily. I can't imagine the ME with basic assets (map images and module basic models for placement) wiould be more than 10-20 GB as opposed to the massive 120 right now which would load so much stuff that is not even needed for the mission editing and creation process .
  10. Do you happen to have a link for the exporter or could you possible post the zip here for me as i have scoured the net and asked tobi but he has stopped working on it and all links appear to be dead : / Really appreciate it cause i just cant seem to find what is going on .. i deleted the zip and the files in script while trying to do a fresh clean installation before realising they arent available anuymore online !
  11. Since past couple of days , exporting the collision model with blender just creates an empty file. Model Viewer 2 just has an empty space instead of the collision model . Applying shellnode to an object appears to not produce anything . I can create and epxort succesfully the 3d model which appears without issue in game and in the modeller however whether attached to the model or as a seperate collision model file , DCS and model viewer show it as empty. Anyone else epxerienceing this problem ? Have tried it on 2.83 , 2.93 and 3.13 version of blender.
  12. When inside the Mig-21 , the cockpit windows appear to flash between darker and lighter color while at the same time alternating between eyes in VR.
  13. I tried it and get all the problems mentioned above even with the new update. Aircraft appears as flyable in mission editor but spawns as AI. Looking through the Lua's it states the use of A10A , so i gather if you dont own the A10 module it wont work , as it doesnt for me. ?
  14. When i load any map with the Eurofighter the game always crashes just before starting ... Have tried redownloading the new version .69 . Any ideas?
  15. Preset 3 of Overcast and Rain does not create droplet effects on canopies and windows . Preset 1 and 2 have no issue and create the droplet effect normally.
×
×
  • Create New...