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default762792

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Posts posted by default762792

  1. First off, a fantastic addition from Aerges, just absolutely beautiful! Anyhow, is it possible to fire weapons from the rear seat? I'm in SP, and have basically tried every permution of the mission editor aircraft control priority setting, selecting the weapon from the front seat, turning on master arm from the back seat, fiddling with the priority pushbuttons, pressing "J" which does nothing (I assume that's for multiplayer), and while I can get a green light from "SEC ARM" in the instructor cockpit, I can't seem to unfold the trigger or disengage the safety on the rear stick, let alone fire a weapon. I'm curious if this is how it's supposed to be - after all, it's hard to imagine many scenarios outside of extremely improbable emergencies where the instruction would need control of the weapons but if it's possible I'd at least like to know how. Am I missing something obvious? Thanks for any information.

  2.  

    I have found that certain modules - all ED helicopters except the AH-64 and Ka-50, and the Polychop SA342 have in-cockpit control animations (control stick and pedals) that appear to be running at about 20fps, even when everything else - just looking around, gauge needles, the aircraft seen from external views, etc., is running smoothly at 100fps. It almost looks as if they have only half of the animation steps from zero to full deflection.

    I have not seen this issue in any of the fixed-wing aircraft to the best of my recollection. I was very excited for the updated FM on the Gazelle but this issue is a real immersion-killer.

    I don't believe it's a hardware issue - I have a fairly new VKB Gunfighter base with MCG grip, VKB T-Rudders MK IV, and a Virpil CM-50 throttle that perform flawlessly. Windows 10, 32gb RAM, GTX1080ti, Core i78700k for what it's worth, and I've consistently seen this for a long time in both stable and open beta versions.

    I can't remember if, for example, the Mi-24 has always been this way, but the module's not that old and I can't believe I would have put up with it if had been that way since the beginning, but who knows. In any case, I'm trying to determine if its just poor animations in those modules or if I have some sort of hardware or driver conflict that's causing it, and just wondering if anyone else has experienced this. I've attached a couple of very brief videos of moving the stick and pedals around in the Apache and Gazelle to illustrate what I'm talking about, but of course I can't be certain after compression, etc., they'll be very helpful. Any insight would be appreciated, thanks!

  3. For what it's worth, what seems to be happening (I discovered this after a number of mysterious takeoff crashes) is that when you get in the backseat during active pause or on the ground - in either case, when the aircraft is motionless - Iceman for some reason can go a little crazy with nose-up pitch trim. I was manually setting fuzing, ripple, etc., stuff in the RIO's seat on the tarmac before hopping back up to front to pilot and as soon as the wheels were off the runway I was in an unrecoverable stall. And of course, a few flat spins after active pause after I'd been in Jester's seat. Easy workaround - when re-entering the pilot cockpit, either on the ground or before unpausing, check the trim gauge...you may find that it has gone from something sensible like +/- 1 or 2 degrees to +20 degrees in your absence.

  4. So...if I'm understanding this right, I can upgrade to BS3 and disable the fictional/overly-speculative features (MWS and Igla) in the mission editor, and essentially have BS2 with improved internal and external models, openable maintenance access panels, etc., and be able to fly a broadly realistic iteration - as broadly realistic as other mainstream Eagle Dynamics modules like the F-16C, F/A-18C, etc. - of one of the, what, 19 or 20 Ka-50s ever made? In other words, when those features are turned off in the ME, how much of what is left is "fictional", beyond the reasonable educated guesswork ED, or any other developer for that matter, has to do any project?

  5. On 11/14/2022 at 6:46 AM, Kercheiz said:

    15 is the maximum, the minimum is 3. Why not 0? Because cutoff was designed to work like IRL, which means cutoff is an actual throttle range. The red button being only an "unlock" that prevents moving into that range. Pressing it doesn't shutdown the engine, but only allows moving the throttle to the range where it will shutdown. So an actual axis range must be reserved for cutoff.

    If you have a CM3, save yourself a button! Set the slider to 3, add an "axis to button" below 2%, bind it to "Cutoff unlock" and set a mechanical detent that requires pulling the unlock trigger to go below 3%.

    This way, you get the exact behavior of the real thing.

    The sliders were precisely, developped with the CM3 in mind.

    And if you want, I have a 3D printable M2000-C style detent for you specially designed as well 🙂

    (Unlock required to go cutoff, no unlock required to go idle, and symmetric afterburner detent stop with no required unlock action)

     

     

    Where could I find the file for the M2000-style detent? I have a CM3 and indirect access to a 3D printer. Merci!

  6.      Hi, checking out the Mosquito on trial, great so far, will almost certainly purchase. One (fairly idle) question though, regarding the ability to fire all 8 guns simultaneously. Obviously it can be done in-game depending on how you configure your HOTAS, but looking at the actual control column - both historical photos and the 3D model, the 2 triggers - kind of a bizarre arrangement with the right MG trigger being pressed inwards towards the center of the stick, and the left cannon trigger being pressed downwards and being close but not all that close to each other  - makes it look as if both gun types were not meant to be fired at the same time, as it would require either both hands or contorting your stick hand into a very awkward position.

         I'm just wondering if the real aircraft could in fact fire both sets of guns simultaneous, or if that would be too big a drain on the pneumatic firing system or some other technical limitation, and if it in fact could, was it a practice that was discouraged by the peculiar placement of the triggers? Or perhaps just part of the overall horrendous ergonomics of the Mosquito cockpit and controls? 🙂

          Not a big deal obviously, just curious if anyone has any insights or information on this. Thanks!

  7. Hi everyone, I've had my TrackIR 4 since not long after DCS: Black Shark came out. I'm running the TrackIR 5 software with it, and it works fine. However, I was wondering if there would be any benefit to getting the version 5 camera - it does seem to have greatly enhanced specs. Not so much in terms of frame rate, which as I understand it, TrackIR doesn't affect, but rather general smoothness and responsiveness, as well as light filtration. Thanks for any insights!

  8. I (back)ordered a MongoosT-50CM3 on July 23 or so, it arrived here (continental United States) today. Considerably quicker than I expected, and what a remarkable piece of equipment.

     

    One idle question that isn't important enough to start a thread on, but once I had the firmware configured, I noticed that while there were only generic axis bindings and no button bindings for the Mi-24, the other aircraft I'm currently learning, the Mirage 2000, had pre-loaded extensive button bindings - landing gear, VHF/UHF, AA weapons modes, radar slewing, airbrakes, autopilot, and so forth, that, upon inspection, were in no need of revision. I usually hate ready-made profiles but this one is awfully good, and about what I would have come up with on my own, but after several tedious hours of experimentation and testing. Is VIRPIL doing DCS aircraft-specific profiles generally, or is the Mirage the only one? I didn't see any for the MiG-19, F-14, Viggen, etc.

     

    Anyhow, a fantastic controller, I've only fiddled with it for part of an evening, but so far it's great.

  9. I was having a little less trouble with it in its pre-update state than some, but this is still a big improvement. Central position trimmer mode (the loud trimmer click is a great addition), depress and hold as you make your maneuver, release and center, fine-tune with trim hat - with all 4 AP channels on it's nearly as nimble as it is with them disengaged, and not twitchy at all. Proceeding under the plausible if by no means certainly correct assumption that the trim and AP systems are roughly comparable to the Mi-8, I applied the stick, rudder, and collective curves/saturation settings suggested in Chuck's Mi-8 guide and flying the Hind-F is easy, and at least feels pretty realistic, in the sense that it generally responds as one might reasonably expect a helicopter of its size, weight, power, aerodynamic surfaces, and control systems would. Some FPS optimization, folding mirrors, and a smarter Petrovich and it's pretty much there (subject to countless tweaks and revisions of course), at least from the back seat.

  10. For what it's worth, the GSh-30-2K in auto-ranging mode if you've got some slant on the target and are properly trimmed and understand the AP channels (even in the current perhaps incomplete/bugged state of both systems), is the best gun/sight combination for general use I've yet encountered in DCS. Flat-shooting, and both rates of fire (which I would characterize as "glacial chug" and "obliterate") are very useful depending on the circumstances and target type. I dim the fixed sight as low as it will go when using the moving reticle, and when that reticle comes alive and you pay attention to sideslip indicator, it's incredibly accurate and effective even in my clumsy hands. 🙂

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  11. I noticed the VirPil throttle is on backorder - in anyone's experience are things always on backorder or do they sometimes have product in stock? I'd prefer not to tie up nearly $500 without even a rough idea of when I'll receive the item, unless that's just how it is, in which case I'll deal with it. 🙂

     

  12. This is totally fascinating. I was worried it was going to be a dumbed-down TV show with a robot English voiceover but in fact it's a serious documentary about the Mi-24 with amazing archival photos and film of Mikhail Mil, the Mi-24A, interview footage with Marat Tishchenko, arguments between "the customer" and Mil about components, and all sorts of other niche Soviet military helicopter stuff. Marat Tishchenko recalls that Mikhail Mil called the embryonic Mi-24 concept the "VBMP", at least to himself. 🙂 Thanks for posting!

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  13. Hi everyone, I'm thinking of upgrading from my trusty but now-on-its-last-legs CH Pro Throttle and the VirPil MongoosT-50CM3 is very appealing to me. I use peripherals exclusively for DCS, and fly a variety of aircraft, both fixed and rotary-wing. My question is this - the VirPil throttle will obviously be excellent for twin-engine jet aircraft, and I fly a number of those, but I'm wondering if there's any reason it wouldn't work fine (or at least as well as any other throttle) as a collective for the Hind, Gazelle, etc., as I've been using the CH? Specifically, would the interchangeable and adjustable detents hurt or help or be irrelevant when using the device as a collective? I hope this makes at least a little sense and thanks for reading!

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  14. I was just coming here to post the video Northstar98 did. 🙂 The distinctive click of the trimmer and the servo noise of the trimmer, while perhaps not very audible in a real Hind wearing a helmet, etc., might be useful in-flight feedback as the lack of stick forces, big and extremely tactile metal switches and hats, etc., at least for most of us, makes trimming the helicopter perhaps slightly more difficult than it should be.

  15. It seems more like the airframe vibrating very slightly, rather than a "head shake". It's quite subtle and has no effect whatsoever on gameplay, but it's a little extra immersion, at least for me.

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