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cmfrosty

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  1. Hi All, Solved my problem. I feel like I'm dumpster diving. Not that I would know what that is like!!!! I found the solution in one of Fireblazes video (Near the end titled exporting and getting ready for blender 2.8) It turns out in the EDM section under the Diffuse color map section. I had the filename's all the same. Thank you if you started thinking about it. For those who don't know. Hopefully you will be saved a few hours
  2. Hi, Thanks for the plugin. It has helped my project along immensely. I have hit a wall an am wondering if it is me or the plugin. I am assuming me. The problem I have created an aircraft - the animations work and export (tested in model viewer) The problem is only one of the textures exports - the fuselage texture. I have selected glass for the windows, the propeller blades and nacelles have their own texture and the propellers at speed have their own. In the shading menu all the textures are attached to the right meshes. Given that I am new to blender (it has been a very steep learning curve) I am assuming I have not connected or connected something wrong. I've attached picture so you can see what I mean. Cameron
  3. HI, I the download links don't work for me. How can I get the 3ds max 2022 edm plugin to test.
  4. Hi any chance of a carrier landable c2a greyhound? Ive tried mucking around with the e2d turning it into a c2 but the c2 keeps crashing through the deck. It flys like the e2 just would like it to land on a carrier. The ai can do it fine. cheers
  5. Hi During missions on an MP Server, from cold startup, I can easily get the ground crew to remove the wheel chocks. All good. When I go to replay the flight through the replay menu, the wheel chocks never get removed, the harrier starts up but stays in where it starts (Usually in a hangar). I can't film any flights with other aircraft. I have only tried this on a multiplayer server. The replay was my own computer not that of the MP server. Don't know if this has been reported or who to report it to (ie ED or Razbam or both) Frosty
  6. Hi All, I fly with SGray online. I have been working with sgray on the problem and found a solution. The offending items were 3 x AI F18A models. I replaced them with C models and no further crashes. Our mission was on the caucasus Map. PG and NTTR are fine
  7. Hi, There seems to be a problem with the Syria Map Airfield names on radio. I flew form a carrier into Haifa, when I called up ATC I was greeted with "Kransodar Arrival", I was passed to "Krasnodar Tower" final I have this on video Regards Frosty
  8. Hi, I do some videos with AI using the Stennis. I noticed the following during an empty deck test (trying to get aircraft to crowd the deck so the elevator 1 would work - as it has in the past). When AI aircraft reversed onto Elevator one: It would descend but leave the ai aircraft in midair. Once the elevator was down the aircraft would appear on the elevator and taxi into the hanger deck as per usual. The elevator would remain down with deck fencing up- the next ai aircraft to land would turn around to reverese and hit the fence and remain on deck. Any subsequent aircraft would go around when they turned final to call the ball or if the run low on fuel, land and despawn as soon as they are free of the arrestor wires, others just crashed. The elevator remains down even when the aircraft in the hanger despawned. The aircraft that was unable to reverse on to the elevator remains on deck and doesn't despawn. I am running the latest version of OB as at 0241z 08 May 2020 I was in single player mode Persian Gulf map I spawned 20 f18s individually via the mission editor (no scripts) and had then land on the boat. I spawned them in rows 10 rows of two using the F/A 18C model not the Lot 20. regards Cameron McAndrew
  9. I have noticed some changes around the carrier (Nothing FPS related). In some single player missions I created previously, static airmen were close to some aircraft, mimicing a shooter or waving a helo off, aircraft now spawned in different locations than where I had scripted them. When I moved the offending airmen to a safe distance they spawned where I scripted. In the F8 menu for ground crew are the Salut and Request launch options functional. I can still take off without them. Just asking Frosty
  10. You could fertilise the Sinai with line. Don't forget to look in the mirror.
  11. My suggestion to ED is under promise then over deliver. remove any time frames. Tell us when it is ready to go not nearly ready.
  12. Welcome to Crash Test Chronicles. I have a youtube clip demonstrating the different issues with CAT 3 and a potential work around until it is fixed. To sum up. It appears that when you first connect to the mission you can single tap 'u' to connect to the CAT and you may not get thrown off the deck. This video showed that you you could connect and all was good. If you have trapped and are taxiing to a CAT for a new Launch, I would recommend that you dial in the tower frequency request parking, you will then, probably, be given approval to take off from runway.....". When you get to the CAT, Lower the launch bar and double tap 'u', If you get a message saying taxi to parking, all is good, single tap 'u' and connect to the CAT. If you don't get any message or movement, do not attempt to connect to the CAT you are most likely to be tossed across the deck. Taxi around and try again.
  13. This also applies after a trap when you taxi to the next CAT
  14. I've tested this for hours on CAT 3. You may or may not have to contact the tower (still testing that one although I suspect you don't have to). When you approach the CAT and drop your Launch Bar - Double Tap 'U', You will probably get a message saying taxy to parking (ignore), Single Tap 'u" and the Blast shield should raise and you should be connected to the CAT. I have found a single Tap 'u' first up will result in a deck toss.
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