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Jafergon

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Everything posted by Jafergon

  1. I think Vulkan will still take a while to come and before that, we will get a DLSS implementation this year. If you remember the 2023 and beyond video, it had a text saying that it was recorded using DLSS. I think the build used for that video was based on DX11. Otherwise the text would have said something like "recorded with Vulkan" too. We've been getting a major patch each year with engine features and I suspect the next big one is going to come with DLSS. We are still probably a year or more away from Vulkan and this is something that can ease the wait with interim performance gains. Let's see what near future brings us
  2. Sorry but I disagree. I don't know any way to refute the claim that no game can run DLSS in DX11, other than mentioning an example (I purposely didn't name it to avoid breaking any rule). It's Impossible to discuss some things without talking about the world outside of DCS. We will get DLSS at some point probably later this year, before DCS moves gets Vulkan because it can run on DX11.
  3. The big civilian flight sim I will not mention here has DLSS available in DX11. DLSS3 is only available in DX12, but that's a different animal.
  4. For me VR pilot body is a must. I never fly without it. Immersion is a driving factor for me in DCS and when I play in general.
  5. I think they said rencently that the big remaining taks for the Supercarrier are tied to the implementation onf Vulkan. So I wouldn't expect any big updates this year.
  6. I don't expect any supercarrier updates. in the roadmap they released a few months ago they stated that Prifly and ready room aren't coming until Vulkan is released.
  7. Looks great! I wonder how Wadi Rum mesh will look like.
  8. That's exactly what I'm doing with great results in the other sim, running it at a resolution much higher than the native res of my G2 with OpenXR Toolkit. I can't wait to have DLSS in DCS to do the same
  9. It would be great to have some of the static radars on the island and mast animated, They are there, but they are frozen. I guess there's a number of animated parts limitation in the engine or something. Also, it would be great to have some signal flags and day shapes hoisted. It's typical to see the restriced ability to maneuver day shapes during flight ops on a carrier. Thanks!
  10. I think they mentioned recently this would finally come in the next big Tomcat update, but some more precise news would be greatly appreciated.
  11. At least for me, it would be inmersion. I play in VR all the time and the inmersion of reading the mission briefing in a virtual ready room or watching AI flight ops from PriFly is a big plus.
  12. With Top Gun Maverick coming finally next month and it's potential to boost interest in naval aviation, I'm hoping it will bring us some of the lomg awaited new features for the Supecarrier such as the briefing room or PriFly (fingers crossed.......)
  13. I agree with that list. I know team has been working on updates for supercarrier module for some time, so hopefuly in 2022 we will see sim of them come to fruition...
  14. I was expecting a DCS 2022 and Beyond video today in the newsletter. Might be coming later in the day... Last year's one was published 364 days ago Besides that, it's great to see that VOIP is coming along nicely!
  15. I think when the new clouds were released, one of the notes of the patch was that the team is aware they need to improve their look when the Sun is near the horizon (above or below)
  16. I got my panels this weekend and yesterday I was going nuts trying to figure out why my performance went down the toilet. I tried all sort of stuff for hours, until I deleted the scripts and all back to normal. Should I found this thread earlier I would have not spent those hours investigating what was wrong I can live with no lights sync in my panels, as I use them in VR only, but seriously, WW needs to address this. A simple thing such as syncronizing a peripheral with a game shouldn't eat so many resources...
  17. I think a world map is the natural evolution for DCS and I'm sure some of the professional customers have been demanding this for a while. For me it's amazing news and I think it will make this platform unlimited in terms of potential!
  18. Very frequently that kind of thing is not included in the changelog. downloading now, will find out soon...
  19. I don't want to derail this topic, but AvionRevue (...and Micromania) forged me when I was a kid, you know what I'm talking about Everytime I go back to Spain I get it at newstands if I find it. Now back to the subject, thanks for sharing this, C3PO!
  20. Thanks ED! Love these updates on the core systems and the detailed roadmap explanations, keep them up! I think 2022 has the potential to be a major milestone for DCS rendering tech...
  21. It seems the update got moved to next week according to EDs current schedule:
  22. I totally agree, 16 months without any siginificant additions ( other than some animation and rigging tweaks for characters and CVN75 model variation) is a bit too much. Maybe some easy wins like night wands or something similar would have made the wait easier... I can't think of any other module that after release didn't receive any new content in 16 months...
  23. Those screens look amazing! Actually a few months ago I noticed there were folders for the ready room. I was not saying that ED hasn't been working on the module, simply that the SC community is hungry for updates I understand the balance that BIGNEWY was talking about, but I think an update or some more news from time to time would make the wait easier. This is pure speculation on my side and I'm not saying I think this.... but maybe the delay of Top Gun Maverick is also delaying development or release of updates of this module, since that movie is going to boost interest in naval aviation and sales of the supercarrier, so ED is holding new features until then
  24. Even if stuff is not ready for release, at lease show some progress in the newsletter, so that we Supercarrier fans don't feel abandoned
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