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Hulkbust44

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Posts posted by Hulkbust44

  1. Okay, so this behavior is what I would expect if the FCS was deflecting surfaces to compensate, watching the FCS format, it is not. Not at all. The rudders are the only surfaces moving.
    260 knots and below (until you get to AoA scheduling) it rolls in the direction of the pedals. Somewhere between 260/270 KIAS it does switch, the aircraft rolls away from the pedal input.

    The airspeed distinction was missing from the OP, this is peculiar.

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    • Like 2
  2. Ok, but what happens if you just use and hold rudder and no stick? Does it really roll to the opposite side?
    All planes I tested rolled to the side of the rudder I pressed. All but the Hornet.
    Yeah, because nothing has the fly by wire to the degree that the Hornet does.

    Certainly not with the yaw logic.

    Aerodynamically, what does kicking the rudder do? You're yawing the nose and pushing one wing out in front of the other, and the inboard wing will have it's airflow blanked. This causes the outer wing to create more lift inducing a roll. Opposite aileron will of course counteract that, and that's what the FCS is doing as it's logic is to execute a level yaw. This makes it very good for spread out suppressive fire on gun runs.

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    • Like 2
  3. But since everything is a tradeoff, I doubt they're going going to push even to 900 pages.  There are some who would like all those details, but ED needs to keep things to a slightly less daunting size if they want to keep casual users buying modules.  And the people who would like all 1,500 pages need those casual users to keep buying modules in order to keep ED afloat and making/improving the modules we love.
    Absolutely not. Most people have never even heard of the ED documentation. It should be there to detail everything about the module as manual, not a pick-up and go guide. 3rd parties already do the latter.

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    • Like 2
  4. Ya, we can hope that when the new manual for the F-18 comes out (it'll likely be a while still, they're still working on the F-16 manual I think) that more of these details are covered, but I'm sure it's gotta be a balance between what they cover and not ending up with a 1,500 page manual too 🫤
    1500 is probably what's needed, the NATOPS of mostly non combat systems is some 900 pages.

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  5. Indeed with the TCN off the symbols disappeared but they should do this with the D/L switch in off, because the TCN is a complete different and separed system.Ofcours all the other ownship onboard sensors like EWR and Radar should be switched off. So the D/L switch is not working.
    No, it is absolutely not a separate system. The TACAN functionality in the Hornet is run off the MIDSL LVT, it is in fact the same system. When it's powered, you will get some MIDS functions as well.

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    • Like 1
  6. Thanks, but I'm just asking about how to get the diamond in the HUD to move with the diamond in the FLIR as shown in all the videos. When I slew the FLIR, the diamond in the HUD does not slew, but it jumps to the target when I TDC depress in the FLIR.
    Maybe it just doesn't work like that anymore.
    Correct, it dosen't. Expect for SCENE and AUTO track if a moving target.

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  7. These are old tutorials. In the past slewing TGP was constantly changing target designation. Now it doesn't work like this. Slewing TGP does not change target designation, you need to depress TDC to do this. Marker on the HUD is showing designated target, not TGP FOV. AFAIR Hornet does not show TGP FOV.

    If you want to slew designated target on the HUD - press SCS up to make HUD priority sensor.
    Though in SCENE, it will continuously update.

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  8. Not really a thing on these modern engines, the only time it's even mentioned in the aircraft manual is in relation to ingestion of ice.

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  9. Thank you for the kind words, I will make sure it's passed on to the men and women working hard on the module. I was lucky enough to meet some of them in person for the first time this past year and their passion for this work spills over when talking to them. 
    I apologize, you're correct this is not the right place. Even though this is about the real Hornet, I'll add that I am continuously impressed by the level of detail that exists at the core of our DCS Hornet. Going back through the original pre-release development updates brings a lot of "huh, I didn't realize that was implemented"

    Speaking of Hornet nostalgia, has anyone suggested that the "Ode to Mongo" mission be updated to the actual H3 AO on Syria?

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    • Like 3
  10. Really? Can you elaborate?

    Holding 50+ AoA at 40 knots at will seems pretty good to me, especially in the high off-boresight environment of the 9X. Actual (and accurate) limitations are things like speed (subsonic at sea level with stores, for example).

    But alpha!?

    I've never seen anyone complain about the Hornet's AoA (unless they're getting shot down by it).

    What do you think the Hornet should be able to do?
    The instantaneous pitch rate/G-loading is too low leading to the inability for the DCS Hornet to execute the BFM nose-low gameplan of the real Hornets. You can get there if you paddle for the initial pick then vary your pull to keep within the g limits, but that's not right. You'll end up 450+ with a huge turn circle.

    The other well documented problem has to do with the lack of roll/yaw authority at high alpha. Our model is clearly not using the OFP 10.7 version of the flight control system as would've been standard since the mid 90s. The most obvious problem is that DCS does not use differential stabilator for yaw control in any way.

    Look at the stabs after 0:44


    As you'll see here:


    In DCS you just can't do the pirouette the same, not even close. Right now you can't even meet the entry requirements.

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    • Like 4
  11. I love the Hornet. However, I wonder what the opinion would be from all those pilots about the DCS Hornet?
    Do we have the same plane all those pilots are praising? I hope so.
    Sadly not I'd say, were missing some significant high alpha capability as it is, and the advanced systems they all praise either don't exist or are just a shell in DCS. An exchange tour Eagle driver said that he was most impressed with and loved the AZ/EL with the MSI suite, and lobbed for years to get similar for the F-15s.

    That core sensors fusion system is what really makes the modern C model what it is, we do have a fraction of that.

    I did a system by system comparison and our jet is closest to a 2001 F/A-18+ across the board, but even that had MSI.

    Save for a JHMCS, an 2001 A+ would be infinitely more capable than what we have in DCS. And the real C model in 05 was a massive upgrade from that.

    We have half an A+ or a quarter of a C.

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    • Like 3
  12. Well, I tested last night.  I'm not overly impressed and will stick with PointCTRL for the foreseeable future.  It's just so difficult to reliably flip switches with Q3 hand tracking.  I was only able to do it in "controller mode" in dcs so I couldn't grab the gear lever or anything that requires more than just pushing a button or flipping a switch.
    Do both

    Hand tracking to have it, and PointCTRL to click from a distance. I need to try this one.

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  13. Hey @Hulkbust44, I was trying to perform that Naturaly stuff. But I am only able to have the handTracking working. I was never able to interact with the cockpit. 
    Any custom setup to configure ? I am only trying on a Mirage2000C. Perhaps it's a plane restriction ?

    Looks like just using openXR ( without any crazy other setup like HTCC ... ) I am able to get handTracking in DCS. 
    Definitely it is crazy, hand tracking on quest 3 looks very nice. 

    Any other update on it ? Perhaps somenone else  ? @skins45, did you give it a try ? 

    I definitely would like to turn the battery on using my finger

    Thanks 
    Do you see a line from your hand acting like a mouse cursor? If so, in DCS VR settings you need to disable the pointers in the drop-down

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