Jump to content

schurem

Members
  • Posts

    936
  • Joined

  • Last visited

Everything posted by schurem

  1. Allons enfant de la patrie Le jour de gloire (le jour de gloire) est arrivé (est arrivé)
  2. Oh some improvements to BFM AI have most definitely been made. They do beautiful rolling jinks in gun evasion now and tend to stay on speed and at max rate much better.
  3. It has the best theme song ever. It's a historic hotspot, and remains hot to this day. It fits a large part of our planeset wonderfully. Its full of absolutely gorgeous mountains and valleys, spectacular landscape. It just makes sense baby, let's get our curry on!
  4. I remember seeing values for accuracy in the lua files that were the same for a bmp3 and a zsu23-4. I still think they are too accurate vs air targets. Irl it takes millions of shots to get a hit. Sure you can catch the folden bb, but it should be a very rare shot, not a sure fire thing like it is now. Anyway, good to see this topic isn't dead yet.
  5. What happened? Thing still needs more testing?
  6. Someday all this tech (ground crews, atc, light sources and shadows) is gonna come to airfields too ..
  7. I dislike how much stuff you have to scroll past to get to the DCS general discussion.
  8. Used to be you ould mod the accuracy of ground fire. That .lua has been encrypted now iirc. One of the things I found messing with it is that indeed the BMP3 has the same values as the ZSU23 for accuracy. Its insane nonsense. It would be great if this could for once get fixed. I rather see them less accurate vs ground targets than too accurate vs air targets if it turns out these values are inseparable.
  9. I'm afraid that due to the density of buildings and stuff the map would have to be smaller. But even a smaller map of say the Fulda area where we could do close air support, battlefield air interdiction and maybe some slightly deeper logistics strikes would be... Still, even with a size reduced to put the nearest large airbases right on the edge of the map, the amount of structures, roads and such would be absolutely prohibitive with current map generation tech up to current DCS standards. It would take ten thousand monks years of their life to make it. Good luck finding those
  10. But a BMP2 is more of a threat than a ZSU-23-4!
  11. Sooo. shader cache deletion neccesary after every flight over Nevada?
  12. Looking at your personal pic, I'd say the viper is a natural fit. It's what's been flying over your house most if not all of your life
  13. No FLIR 2.0 for viper, hornet and hog
  14. I wonder how close it actually is. It looks drop dead gorgeous. That AoA thing is quite interesting imo.
  15. CCRP is the way with these bundles of joy.
  16. I want my voice recordings for Petrovich done by a drunken Eugene Hutz, in his native language..
  17. Dealing with G is very much a physical thing. Some guys are good at it, some less so. Some gals *rock* at it. We'll never get a complete simulation of it. It'd take a deep RPG like layer of character development and training to simulate that. So we'll have to make do with an averaged out approximation. An abstraction. Anyway, I can't *wait* to get my viper unleashed. It sure feels anemic when turning now.
  18. Man current events *do* have me worried. Of course because of what's happening, but also for ED and the different dev teams. First and foremost for their own safety and wellbeing, and that of their loved ones. But if money can't freely flow anymore, how will this business continue to work?
  19. Hey guys, I have had a Viggen in the hangar since.. forever. I played through the training missions a couple times, but I hardly feel mission qualified at all. I know how to boot one up and shoot a missile, c'est tout. What about this mysterious and strange nav/attack system? Youtube vids do not work for me. I want to either read and do, or be told in sim ( by person or script). Thanks for any tips and suggestions. The one Laobi always gives is a good one too
  20. Latest patch, issue prersists. Close tracers render in one eye only.
×
×
  • Create New...