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Shaman

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Posts posted by Shaman

  1. Adding my latest tweaks for proper neck mod to work with latest modules for TrackIR users. The biggest noticeable difference is HUD image when you try to turn your head like IRL and when checking six or looking down. It is more immersive that having camera fixed on a pole.

    My SnapViews also incorporate tweaks to center position incl. It also sets FOV to 90 degree as default and for zoom view (fov) axis (min 30, max 150 deg) for a/c I fly. My eyepoint vs neck lenght is 10cm x 10cm default to reduce effect by PeterP. I have tested with my one eye closed in the pit in RL and it is more acceptable imho. In the end it is all matter of preference so edit files as you require.

    Imho:

    eypoint offset from neck should be 5cm (conservative) or 10cm (good default), 16cm causes unrealistic rapid viewpoint travel when you turn your head down.

    shoulder good default is .15 as it does not cause such excessive camera movement on "shoulder rails" as you turn head past 3-9 o'clock. .25 was good for view hat users but with TrackIR you have 6DOF to control that.

    AH-64 boresight position readied as default. Also fixed shoulder for F-14 pilot seat (back seat was ok), and both F-14 seats use the default 5cm eyepoint offset from neck - increase it to 10cm if you wish.

    Note: this does not work entirely when joining some servers. Shoulder value is basically a scripted distance that offsets camera on left or right rail when you check six. Remember this is to increase immersion for TrackIR overs, these servers might force different eye point position at start and shoulder. Remember to check first post by PeterP to understand what Eyepoint values does. Mod is no good if you are using hats or eye trackers, and it is totally not for VR (which uses own hardware and DCS settings for proper head and eye position tracking).

    SnapViews.lua Server.lua

    • Like 2
    • Thanks 1
  2. Hi eFirehawk,

    I know what you are trying to achieve. I also use immersive real neck view tweak, please place my files into 

    \Saved Games\****\Config\View

    This will set you up for most popular modules including Strike Eagle. Difference is significant. 

    Notice that certain popular multiplayer servers lock the use of custom server.lua and things go weird from there if you have tweaked default position in snapview.lua to accomodate changes in server.lua.

    Server.lua SnapViews.lua

  3. 4 minutes ago, Tippis said:

     

    It might just be the way it is because it is possible for a mission to include and enforce all kinds of user-profile files, but I can't really remember hearing about anyone doing it with the snapviews 

    Precisely, it must be the Server.lua file with custom view settings that likely are saved into the mission file that server is hosting and it enforces it on the other users and in effect messing with my own custom setting to my monitor setup and cascading down also on default snapview settings. I just refuse now flying these servers. There is nothing else I can see I can do. There is no way to see through lobby if server is enforcing own custom server.lua in mission file.

  4. I am using customer server.lua in user folders to adjust neck height, eye point and shoulder width to resemble real neck as it improves my immersion with TrackIR. This also requires I adjust by tiny bit default camera position in cockpit for modules I own.

    However every time I join multiplayer server (not of my own) all goes wrong, some camera view settings modify to a point my HUD is cropped significantly, when I turn to check 5-6 o clock I am in that weird position etc.

    There is nothing in the MP lobby that describes to me server is using locked customer server.lua view settings of their own? Is there any way to resolve this issue or is it just the way it is? Is it because by some mission developers their own server.lua view settings are saved into the mission file and then forced on connecting clients?

    I.e. I join Grayflag server - I run my settings; I join Growling server or Blue Flag I run someone else settings incompatible with mine...

    Server.lua

    SnapViews.lua

  5. I am experiencing the same issue with cyclic trim with 2.9.

    In the control debug window it shows trim position has fixed in new position after use of force trim (trim hat), but it does not reduce forces on cyclic. Pedals force trim action seems fine.

    I have tried both Immediate and Center Action settings.

     

    Then I went to Options / MISC ... and "Force Feedback" check box was activated. Deactivated that option and it resolved this problem.

     

     

     

    • Like 2
  6. I have got a weird one. Have not been flying AH-64D module for a while. I have just returned. After mission start none of my binded (non-axis) controls are not responding. I have to press ESC, go to Controls, press OK. All controls working back again... 

    Not sure whether it is a bug. Maybe there is something I am missing. I do not have this problem with F-15E or few other modules I fly now.

    EDIT: I have resolved it by going to controls binding through the main menu, changing one thing and saving new configuration.

     

  7. Hi, I am looking for a solution to make HELIOS send HID buttons (joystick buttons) press and release actions, instead of just keyboard keys. When I add Interface of that chosen device I can't add anything from device's 128 buttons for Output. I am using vJoy of GitHub to create 128 buttons device.

  8. ACLS will bolter for me most of the time. This is due to auto-throttle working in impulses adding too much power, then reducing it, and oscillating back and forth. I have tried every configuration and being perfectly trimmed before engaging, it always goes into this weird oscillation. What saves me is taking control over with DLC if it happens to be adding power just before trap.

  9. Hi,

    I have noticed this during my JSOW training mission Lesson 19.

    The instruction I am being given is to press and hold weapon release to release a pair of weapons (have in total four, two under each hardpoint). If I press and hold weapon release button all four weapons are released in an instance.

    I have tested my joystick, all fine with hardware.

    To release a pair you must press and release weapon release button with a split second to avoid releasing another pair.

    Version is latest beta 2.8.3.37556 MT PREVIEW

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