关于Dunx
- 生日 1967年05月22日
Personal Information
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Flight Simulators
DCS, MSFS
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Location
Kent, UK
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Interests
Design, Photography, Electronics, Physics, Astronomy
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Occupation
Systems & Software Engineer
最近的访问者
8,713次查看数
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The Hornet lights in VR, at certain distances, are a single blob twice the size of the aircraft itself. I assume all lighting needs a review.
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What a frustrating stance. Just look around this forum and other social media platforms for what your Customers think are priorities.
- 122篇回复
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- 9
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I have contemplated raising Open/Out sourcing as a Wish List item to clear the backlog that ED do not have time for. I'm sure there are a boat load of old hackers(tm) that are frustrated enough to dedicate more than a few free hours.
- 684篇回复
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- 1
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It is so frustrating being an outlier and having your issues diminished to a pissy tag essentially telling you to <profanity> off and find your own workaround.
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I have this issue with Reverb G2, both VR zoom levels are extremely cross-eyed and unusable.
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I concur, tracers have been changed. Distant tracers only render in one eye. Closing tracers become visible in both eyes.
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Also mobo, processor, memory, graphics card, storage device, peripherals, seat, age, height, weight, visual acuity, trekkie or star wars.
- 82篇回复
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- 17
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The fixed foveated feature allows control over the masked areas. It also does not state that this wouid be disabled if already used by a game, and so I will keep testing. oh, and please don't stop progress!
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It does not appear to matter which one is renamed. I think I messed up key bindings the first time round.
- 1,043篇回复
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- performance
- steamvr
- (和4更多)
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Thanks, that was exactly what I was looking for! Yes!!! It works, they can be combined, phew. EDIT: Renaming vrperfkit's DLL worked, renaming reshade DLL didn't. EDIT #2: Retesting, this may be wrong. EDIT #3: Restested. It does not appear to matter which one is renamed. I just tried swapping the DLLs around and the combination of reshade and vrperfkit still worked.
- 1,043篇回复
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- performance
- steamvr
- (和4更多)
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Yes, I have tested it and it works, mostly. However, please note that it is implemented using dxgi.dll instead of the original openvr_api.dll which means it will disable Reshade if you had it installed. EDIT: found this about possibly combining, testing now... https://github.com/fholger/vrperfkit/issues/9 EDIT #2: Yes, you can combine them by renaming one "d3d11.dll".
- 1,043篇回复
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- performance
- steamvr
- (和4更多)
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I'm using vrperfkit with my Reverb G2. Fholger's github page did say Oculus and OpenVR so I tested anyway. The normal features appear to work well (fsr, nis, cas (new), sharpen, radius, etc.) however, I didn't see much difference with the fixed foveated enabled or disabled on my 3090. More testing tonight.
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I have had mine for around 2.5 years and still prefer it to the original A-10 grip. Likes Extra weight provides more accuracy Prefer layout and types of buttons and switches Ability to fly (cruise/formation) with hand resting on top of the stick Issues Grip had mechanical y-axis movement (slight wobble), I rejected TM's RMA request - solved: tightened screws, added wooden wedge Trigger switch second detent is "sticky" on release - unresolved Castle switch "push" action lacks feedback - unresolved Paint degrading under where palm rests to reveal grey metal - unresolved: I like the look and feel Red weapon release button out of reach - unresolved (currently desk mounted, needs proper mount) The TM base is not so good. It has approximately 4 degrees of mechanical rotational movement which I have not been able to resolve. Will replace with Virpil base when I build simpit. I paid £189.00 (approximately $260.00).
