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Dunx

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最新回复 发布由 Dunx

  1. 12 hours ago, Pocket Kings said:

    The following post is kind of offtopic, not related to the technical discussion, fell free to skip it. But maybe someone at ED reads it and hopefully it's good food for thought.

    I believe there are three business decisions I'd tackle immediately if I were part of ED's management:

    1.   Open Source part of the code. Why not profit from the very dedicated mod community? Open up the ground for programmers like fholger, why not? MS and other steal anyway, it's not that hard decompiling an exe, no rocket science. It's tedious, yes, but far from impossible.

    2.   Hire people to scan the forum daily for interesting ideas, suggestions and so on. I mean people being actively involved in the discussion. I, more often than not, read something along the lines of: "Acknowledged" and that's it. Nothings' really been incorporated into the beta releases.

    3.   Make damn sure that the VR customers are satisfied. It's easy math: Someone who spends between 3 and 5 grand on a potent VR gaming rig is likely, maybe, I'm just guessing here ;-), able to spend more on planes, maps, tech packs and so on. Why on earth do I get the impression, prior to even stepping onto the VR bandwagon myself, that VR people have to deal with the most atrocious bugs in the whole sim? At least from the visual standpoint.

    I have contemplated raising Open/Out sourcing as a Wish List item to clear the backlog that ED do not have time for.

    I'm sure there are a boat load of old hackers(tm) that are frustrated enough to dedicate more than a few free hours.

     

    • Like 1
  2. 1 minute ago, JayRoc said:

    Please read what peole write:

    From his Github
     

     

    The fixed foveated feature allows control over the masked areas. It also does not state that this wouid be disabled if already used by a game, and so I will keep testing.

    oh, and please don't stop progress!

    • Like 1
  3. 10 minutes ago, zildac said:
    24 minutes ago, Dunx said:
    Yes, I have tested it and it works, mostly.
    However, please note that it is implemented using dxgi.dll instead of the original openvr_api.dll which means it will disable Reshade if you had it installed.
    EDIT: found this about possibly combining, testing now...
    https://github.com/fholger/vrperfkit/issues/9
     
     
     

    Thanks, that was exactly what I was looking for!

    Yes!!! It works, they can be combined, phew.

    EDIT: Renaming vrperfkit's DLL worked, renaming reshade DLL didn't.

    EDIT #2: Retesting, this may be wrong.

    EDIT #3: Restested. It does not appear to matter which one is renamed. I just tried swapping the DLLs around and the combination of reshade and vrperfkit still worked.

    • Like 1
  4. 26 minutes ago, tomeye said:

    I found this today, anyone tested already?

    https://github.com/fholger/vrperfkit

    Yes, I have tested it and it works, mostly.

    However, please note that it is implemented using dxgi.dll instead of the original openvr_api.dll which means it will disable Reshade if you had it installed.

    EDIT: found this about possibly combining, testing now...

    https://github.com/fholger/vrperfkit/issues/9

    EDIT #2: Yes, you can combine them by renaming one "d3d11.dll".

  5. 30 minutes ago, speed-of-heat said:

    I understood that was the version for Oculus, not in general ?  

    I'm using vrperfkit with my Reverb G2. Fholger's github page did say Oculus and OpenVR so I tested anyway.

    The normal features appear to work well (fsr, nis, cas (new), sharpen, radius, etc.) however, I didn't see much difference with the fixed foveated enabled or disabled on my 3090. More testing tonight.

     

  6. I have had mine for around 2.5 years and still prefer it to the original A-10 grip.

    Likes

    • Extra weight provides more accuracy
    • Prefer layout and types of buttons and switches
    • Ability to fly (cruise/formation) with hand resting on top of the stick

    Issues

    • Grip had mechanical y-axis movement (slight wobble), I rejected TM's RMA request - solved: tightened screws, added wooden wedge
    • Trigger switch second detent is "sticky" on release - unresolved
    • Castle switch "push" action lacks feedback - unresolved
    • Paint degrading under where palm rests to reveal grey metal - unresolved: I like the look and feel
    • Red weapon release button out of reach - unresolved (currently desk mounted, needs proper mount)

    The TM base is not so good. It has approximately 4 degrees of mechanical rotational movement which I have not been able to resolve. Will replace with Virpil base when I build simpit.

    I paid £189.00 (approximately $260.00).

  7. I think they might be in USB allocation order. Editing settings.lua didn't work (DCS kept reverting) and nothing obvious in Windows Registry.

    Swapping USB device positions changed the column order, but not expected.

    Before:
    ● toggles (vjoy)
    ● throttle (m/b)
    ● rudder (hub)
    ● stick (hub)

    After swapping stick and rudder position:
    ● rudder (hub)
    ● stick (hub)
    ● throttle (m/b)
    ● toggles (vjoy)
     

  8. 1 hour ago, AG-51_Razor said:

    Dunx, are you saying that the Tacans on the tankers worked normally by NOT using the AA position for the Tacan in your cockpit??

    The first play of the mission, yes.

    After changing one of the tankers to use 30Y then the distance and tacan codes vanished for all stations.

  9. 2 minutes ago, Cool Breeze said:

    Using the 'Combined Joint Task Forces Blue' gives me an even shorter list, and still nothing with changing the coalition to the UK... lol The only time I can get the transport category to show up is with a "Modern" time setting, and the C-47 won't show there either.

    That is indeed odd, "Combined Joint Task Forces" should give you an expanded list. Maybe a coalition selection issue?

    Try the attached mission, it has a C-47 flying towards Kobuleti.

     

    test-c47.miz

    • Thanks 1
  10. 2 minutes ago, Cool Breeze said:

    Anyone know why the C-47 won't show up in the mission editor regardless of the time period selected? I have the WW II Assets pack installed and the C-47 shows up in the encyclopedia. I've done a repair on the Open Beta also.  When I go to the mission editor for the WW II era the transport category disappears, and no C-47.

     

    I think it is due to having "USA" selected. Try using "UK" or "Combined Joint Task Forces Blue".

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