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Lynnux

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  1. My favorite still is the Ducati livery, the Italian red one with the white vertical stabiliser and the "999".
  2. As oldcrusty mentioned, Linux and windows have different timebases for the clock. I have dual boot and the Windows clock is 2 hours (my timezone with summer time) behind the Linux clock. I always have to sync the Windows clock after using Linux. Not sure you can fix this since I guess that DCS checks location and time and in Linux this will maybe always be different from Windows.
  3. I use the analogue rudder pedals for braking, same as you want to do, I guess. I apply only one brake at a time after touchdown and always quickly switch between them. Never heard of any pilot having to do this IRL (or having the tendency to flip over during landing at all) but this works well in DCS. The Anton has a pretty strange combination of center of mass, grip and brake power. Btw. the tendency to flip is reduced with a bomb (or tank) because the center of mass will move to the rear.
  4. Das MT Zeugs ist ja gerade in der Entwicklung und kann noch Fehler aufweisen. Deswegen gibt's da ein (englisches) Extra-Unterforum für Feedback / Bugreports: https://forum.dcs.world/forum/1144-multi-threading-bug-reports-temp/ In der FAQ steht etwas unter "Known Issues", das Dein Problem beschreibt: "Sporadic stuttering in 2D and VR" https://forum.dcs.world/topic/320618-dcs-multithreading-faq/ Übrigens, Multithreading erhöht die Grafikleistung nur wenig oder sogar garnicht, wenn die Grafikkarte am Limit ist. Kann man in der FAQ nachlesen. Am besten mal dort reinschauen, bevor man falsche Vorstellungen bekommt, was MT bewirkt.
  5. Looks like a prototype or different Ka-50 model than the one we have in DCS. But look at the door frame on the left. It's not the rubber seal of the door but simply this "special" door frame which was updated ?
  6. Looks like the thickness of the windows and door have been increased. There's not much change on the right side. The new window seal on the right side seems to be thinner than the old one while the new glass seems to be thicker. But on the left side you can see the rubber seal of the door now and the window is thicker. Looks like the door moved a bit back due to the rubber seal. This all adds up compared to the old Ka-50 II. I wouldn't call it a bug but there is a difference. Possibly the window position is off and the rubber seal shouldn't be visible. Your perception is good.
  7. Exactly this is what you should do. Try all the planes and take the one that you like most for whatever reasons. No need to hurry buying stuff when you can try the WW2 planes for several weeks... 16 weeks in theory but likely you'll try 2 or 3 planes with their trial periods overlapping.
  8. I once wrote a bug report because of inaccurate glide bombs. Turned out that I didn't give the bombs enough time to align. Beware that bomb alignment has nothing to do with INS aligment of the plane and starts with master weapon switched on.
  9. And when launching at night time: Switch the (navigation ?) lights off and on. Assuming they've been already on...
  10. That's just the "adversary plane" which is used on the MP server I'm playing on and therefore this problem was pronounced there. But there is a "huge" difference between caged and uncaged mode which definitely seems to be a bug. Especially when considering that the uncaged mode should ease locking the missile, not prevent it. I think this problem is still there with another airplane but not as pronounced/visible anymore. But indeed I wanted to try with a MiG-21 dropping flares and maybe let an F-18 or M2K cross from right to left. It already happened to me that the missile was switching the target despite being slaved to the radar.
  11. And here is a simple mission which will let a MiG-15 pass in front of you from left to right. It's pitch black midnight. The MiG is invulnerable and you have unlimited ammo. So you can fire as many missiles as you want but to test the seeker performance you don't have to launch one. The MiG will ignore you. Some hints: 1. Set your throttle to a bit more than 50% before starting the mission, speeds are quite slow, stay a bit above 300 kn. 2. Switch to A2A mode when the mission has started and lock the MiG. It will be visible on the radar. 3. Assign the "T2_Press: AG Manual Mode/DGFT Missile Designator Control" to a button on your HOTAS if not done yet. So you can switch the IR seeker to "caged" and "uncaged" mode. There is an AWACS on your side but to use the datalink you have to set it up: COM2 channel "199", push right MFD "CLINK", switch from "Slave" to "Master" and switch Clink on, switch right MFD back to "HSD" It's just for convenience once you've lost the target but it may be faster to just restart the mission If you like a red target on your radar/HSD you have to switch IFF on. It's simple IFF so any mode will do (e.g. M3A). IRmissile.miz
  12. I think I found the problem. It's the "uncaged mode" when the seeker moves across a larger area and will be slaved to the target locked on radar. It can be switched on/off with the "T2_Press: AG Manual Mode/DGFT Missile Designator Control" button. In this mode the IR missile will often fail to lock. You can even follow a plane on a slightly parallel course and the missile will never lock. Here I'm following a MiG-15 like a wingman 1.3 nm behind on a slightly parallel course. I've marked the seeker circle which constantly moves around and across the target with a small red arrow. Once I switch back to caged mode and move the seeker sufficiently close to the target, the missile will always lock. Maybe move this thread to bugs and problems now ?
  13. Aspect is modeled in DCS and you can even mask your AB if you point your plane directly at the enemy. And beware that the MiG-15 doesn't have AB but some patches before the PL-5EII locked at around 1.6 nm pure frontal aspect on that plane like the 1st generation "all-aspect" IR missiles (AIM-9L/M, Matra Magic II). So my question is basically: Has the PL-5EII seeker performance been changed to rear-aspect like AIM-9B or is this a bug ?
  14. DCS open beta 2.8.x Winter night, -10°C (cold environment) Altitude: 15000 feet Target: MiG-15 Target is passing co-alt in front of me, left to right. It's locked on radar the whole time. The PL-5E is slaved to radar (=rotating seeker symbol over target). The right aspect to rear-right aspect distance was 2 nm to 1 nm, the PL-5E didn't lock. After the target passed I followed it. The PL-5E locked at rear aspect, distance 0.4 nm. Merging head-on with the target the PL-5E doesn't lock or only at a very short distance (too close). So the seeker performance currently is clearly rear-aspect, like AIM-9B. Is this realistic / ok ? The MiG-15 seems to be a quite stealthy plane, especially concerning the IR signature. But with e.g. the Matra Magic II I didn't observe this poor seeker performance.
  15. In my opinion the M2K and AJS-37 complement each other. The M2K is for A2A, the Viggen for A2G. The Viggen excels in anti-ship and low-level attacks in this game. It has thrust reversal which allows very short landings and reversing on the ground. The Mirage also has nice A2G options like precision bombing with unguided bombs, as GBU truck which requires buddy lasing and bombing runways. Both have interesting and excellent navigational systems.
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