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Does anyone have a schematic of how the real world A10 HOTAS controls are mapped? Or better yet, how an X56 should be mapped to be as close to real-world as the HOTAS allows?
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Coastiejeff started following Mission 1 - How to take off from Company HQ? , AI Helicopters not following the laws of flight physics ;) , UH-1 60mm side-door mount graphic bug and 2 others
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I know it's not the campaign builders' error, but was wondering, in general, if ED will ever fix the AI helicopters from flying like they were stolen? When in the campaign, [not just this one, but others] when you're supposed to be following the lead bird, they fly in a way that isn't realistic where if you try and fly the way they do, you over-stress the aircraft and/or simply can't make the movements they do. Just curious if this is something ED may be working on??
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X56 twist rudder tweeking back and forth
Coastiejeff posted a topic in Controller Questions and Bugs
I just picked up the F16 and am setting up the axis controls. The twist rudder of my X56 Rhino (I can't use peddles) is tweeking all over the place. I calibrate the controls, clear and re-set, but the rudder just bounces back and forth left to right, it won't sit at center. I don't have this issue on any other module. I can't taxi as the nosewheel tweeks back and forth just as the rudder when engaged. Any ideas would be welcomed. -
FIXED!!! I turned on Headphones and now I have external speaker sound of the narration. Weird. Anywho, back to taking out baddies........ Thanks for the help.
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Here ya go. It's just weird. Everything was working fine. I have all other sounds; engines, explosions, when I give a command or radio call I can hear the sent message, but on all the return messages there's no sound narration of the text.
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I do have that 'checked'. Thanks.
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Just yesterday for some reason, the narration readback stopped working in all missions. All other external sounds are there, but when text pops up from either the narrator or radio commands or wingman, there's no sound. I checked multiple different Campaign missions and single missions. Appears to be a system wide issue. Even after restarts. What settings am I missing? Any troubleshooting advice would be welcomed.
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Reflected, played your Vietnam Spotify channel in the background today. What a cool effect and feel it gives the campaign. Very nice!!
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Yep. The freq can be used for both; homing and audio.
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Mission 4 - F10 radio command
Coastiejeff replied to Coastiejeff's topic in UH-1H Paradise Lost Campaign
I have it bound now, also. -
Mission 4 - F10 radio command
Coastiejeff replied to Coastiejeff's topic in UH-1H Paradise Lost Campaign
Ah, I figured it out. When in the air I needed to hit RAlt+\ to get the comms up, not just \. -
Mission 4 - F10 radio command
Coastiejeff replied to Coastiejeff's topic in UH-1H Paradise Lost Campaign
Just flew it again, got the first message out to the ground forces, but then couldn’t get the Comms options to come back up to give any other commands. Don’t know what’s going on there. -
Mission 1 - How to take off from Company HQ?
Coastiejeff replied to unlikely_spider's topic in UH-1H Paradise Lost Campaign
Using the thick colored smoke to mark locations is great and helpful, but putting the smoke right inside the extremely tight landing areas in the jungle make it nearly impossible to see any obstacles while descending into the wind/smoke while trying to land. (I’ve noticed this problem in other campaigns. Until ED modifies the smoke thickness or makes the thickness adjustable, maybe offsetting the smoke slightly from the intended landing area might be something to consider? Fun campaign, for sure. Keep up the great work!