Jump to content

DayGlow

Members
  • Posts

    823
  • Joined

  • Last visited

About DayGlow

  • Birthday 03/01/1870

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. That's why this MSFS chart is important. MSFS also its highly single threaded and relies on cpu IPC for performance. I'm looking for more tests, but so far the large cache seems favorable for Sim titles. It looks like the cost of the 5800x3d will be around the same as a 5900x here in Canada, so it will be interesting to see if higher cache vs clockrate will win here.
  2. Honesty if you don't already have an AMD system with the AM4 socket I'd. wait. This is the end of the line for the current upgrade path. This summer Rysen 4 on a new socket and DDR5 Is coming out. The 3D cache will be used going forward on the new platform along with other improvements as well as an upgrade path.
  3. Isn't it an option in an .Ini, but it causes lights to be rendered in only one eye and other bugs?
  4. I've searched this topic, but can't find an answer. Under the FSR tab what does mip-map bias do? The options are off/conservative/all
  5. Anyone picking up the new AMD CPU with the huge cache to see of it has any increase for DCS? I'm rocking a 3700x and I'd love to know how much better it is for edge cases like DCS.
  6. Quck question, what does using this toolkit, ie AMD FSR for scaling better than using the Steam VR application render scale?
  7. Is anyone able to explain index bending vs thumb pressure for input? I’m guessing one is curling your index finger in to mimic a mouse click while thumb pressure is moving your thumb in against your finger, but I can never get a consistent click either way.
  8. Thanks. I have a left handed trackball beside my throttle so I can just use it’s mouse buttons while pointing with my right hand and my reg mouse on my right side when using my left.
  9. I second this. Mustang's mod worked great for this, but now that the shader file has been encrypted we can't use the mod anymore.
  10. Is there a compiled version? I'm not that versed in creating my own
  11. well that sucks! I'm sure I can make it work with HOTAS bindings, the ring just looked so eloquent as a solution
  12. Wow,I’m going to have to try this. Any update on the ring inputs?
  13. It's there if you look for it. I'm not bothered by it, but I'm not sensitive to it.
  14. As a Reverb G2 user who got a Quest 2, I have to say the the Q2 experience is miles ahead of the Reverb. Yes the Reverb is much clearer in the sweet spot, but it much smaller than the Q2. Overall the Q2 is much more consistent off axis glancing around the cockpit. The Q2 is clear enough to read the cockpit. Also Oculus AWS is very much more superior to SteamVR/WMR reprojection. Even in places where there fps dips to 30 fps it just feels better on the Q2. The Reverb chugs and stutters, dropping frames. AWS just smooths it out enough that it stays playable. Also the Q2 is just rock solid. Between WMR, SteamVR and DCS one crashes and every 30 min or so. So far in using my Q2 I've had DCS not crash once. I'm keeping my Q2 and selling my Reverb.
  15. If I remember correctly BMS has a cockpit stabilized mouse cursor, but it's been a long time so I could be wrong.
×
×
  • Create New...