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srhZSOC

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  1. Thanks @Maverick87Shaka, MOOSE is loaded at the start of the mission (and MIST), and I didn't realise that once a unit is dead, information can't be retrieved. How would I save a coordinate from a dead event? Is that using MOOSE?
  2. Hi, I've started getting in getting DCS ME and would like to use scripting within a mission that I am building. (I've got very little experience with coding or DCS ME, but keen to learn!) I want an infantry unit to spawn from a specific vehicle that the player has destroyed. I saw a suggestion on the DCS forums for something similar (spawning infantry from landing craft), so came up with the below code but it does not work. Grateful for suggestions on how to make it work, or perhaps an alternative approach? -- vehicle_destroyed_test is the group name of the vehicle that the player destroys -- escaper is the infantry unit that is supposed to escape the vehicle (set to late activation) -- trigger has the condition UNIT DEAD (vehicle_destroyed_test) -- DO SCRIPT Action using the below... local vehicle01 = GROUP:FindByName("vehicle_destroyed_test") local infantry01 = SPAWN:New("escaper") escape_from_vehicle = infantry01:SpawnFromUnit(vehicle01)
  3. srhZSOC

    George as CP/G

    lots of great ideas, +1 to all of them!
  4. +1 from me, would also add to immersion if George was calling tracers and movement!
  5. I reckon this could be really useful, or at least the pilot call out warnings eg AAA so you could order him to break left etc.
  6. Please could key binds for all the George commands be added? Appreciate that voice control might be coming down the line, but I wondered if it would be fairly straight forward for all George commands have individual key binds. This would mean that players could increase altitude, slow down, break left etc by pressing just one key if they want, without having to open the George menu, cycle to the right menu (FLT, CMBT etc) then pressing the appropriate short or long press key. This would save time when in the front seat and taking fire and also make it fairly easy to use Voice Attack to order George as you could just add voice commands to the appropriate key bind. Or if you have a button box you could set up George commands that you use often to be directly available.
  7. Hi, I've got the same issue. Bringing up the George menu in the pilot seat and the view jumps slightly which is a little immersion breaking. The further to the side you are looking the more the view jumps. Happens when I use TrackIR and only in the pilot seat, not in the front seat. If I pause TrackIR then the view does not jump. Not sure if its related but I'm running a multi-monitor setup. I wonder if there is not a jump in the front seat because the George menu appears on the opposite side? Hopefully ED can confirm this bug is on the list?
  8. I've been practising CAS with a JTAC training mission I downloaded and then modified to practice Type 1 control, and different types of marker/designation. I can't seem to figure out why sometimes the JTAC will clear me hot, and other times I get told to ABORT ABORT ABORT after I call being in from north etc. I thought it might be if I was not following the attack heading correctly (for example 180-270 means when you call in your nose should be pointing between 180 and 270 headings in other words you should fly from roughly the north-east towards the south-west). However this doesn't seem to be it. Does the ordinance make a difference, so the JTAC will more easily clear hot a gun run but not a mk82 bomb? Is distance a factor, so if the target is far enough away from the JTAC, they just clear you hot? I have even (as a test), rolled in and pointed my nose right at the JTAC position rather than the target, and at a range of 1NM was cleared hot! Also, I don't understand why the JTAC seems to choose attack headings that would make me fly near to their position. For example IP is to the south-east of the target, JTAC is north-west of the target and you get an attack heading that means you fly over the JTAC after dropping a bomb. I thought this should be avoided, as most ordinance is more likely to miss long than short. Perhaps I am expecting too much of the AI JTAC?
  9. Hi, just wondering if there was an update on this issue? I've been having what I think is the same issue with trees (and their shadows) consistently since starting DCS over a year ago. Came across this thread from google searches after installing the latest version of DCS stable and seeing it still happening. Would it be possible to have the option for trees split, so you that could could choose visibility and quality separately? I find trees to have a huge performance impact at when flying at low level. Personally, I'd prefer to be able to choose lower quality trees that draw consistently at all view distances. Thanks!
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