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Kila iceman

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  1. Hi everyone I currently use the rift s but its been playing up for months and months, it keeps lagging , pausing in games, constantly comes up it cannot find the floor and I have to redo the guardian . I can’t use oculus desktop as it goes all weird pictures and colours . so I’m looking at the HP Reverb G2 V2 but will it run on my pc: the GPU is overclocked and I run msi after burner Processor Intel(R) Core(TM) i7-9700KF CPU @ 3.60GHz 3.60 GHz Installed RAM 32.0 GB System type 64-bit operating system, x64-based processor GPU – NIVIDIA Geforce GTX 1660 Ti overclocked version Any suggestions on VR headsets thanks
  2. Hi everyone in the f18 with JHMCS on and using the Flir TGT Pod pushing forward on the SCS using puts the dot in the front sight and then in the JHMCS has like a clock face with lines that i can manually TDC a point , HOWEVER once I do that I’d I cancel that position by pushing nose wheel steering or I switch to another weapon and then try to use that mode again by pushing forward the dot does not stay in the front sight and the clock face doesn’t appear any more in the JHMCS what am I doing wrong or is anyone else having this issue thanks
  3. Hi Baldrick33, yes I checked today, they are turned off, so the unlimited weapons etc. I reinstalled the stable version again and same thing when I fire guns I get no feeling in either f5, f18, p51, or ka50 not sure what else to try
  4. Hi please help, i have the Beta version and for some reason in DCS and using the F18 it constantly plays a test profile and does not stop see the log below: I have since uninstalled and reinstalled but that did not work, i have now unistalled the Beta version and installed the Stable version, but now i cannot feel gun fire at all or missle fire even with the strength at 100. I can have the engine rumble at say 30 but then when i fire guns the engine vibration stops but no feeling for guns or missles This is a payware add-on by Andre for SimShaker for Aviators software. Please read carefully User Guide at simshaker.com website. 16:27:2.719 SimShaker Sound Module | Version 2.26 16:27:2.733 Got settings from Soundmodule.cfg 16:27:2.855 Activation by MSA email address is available 16:27:3.12 UDP Receiver started 16:27:3.222 Received: so_99_2_1~1~55~1 16:27:3.227 Received: so_99_2_1~1~55~1 16:27:3.234 so_99_2_1 sample is already playing, start command skipped 16:27:3.235 Received: so_99_2_1~1~55~1 16:27:3.236 so_99_2_1 sample is already playing, start command skipped 16:27:3.252 Received: so_99_2_1~1~55~1 16:27:3.253 so_99_2_1 sample is already playing, start command skipped 16:27:3.326 Received: so_99_2_1~1~55~1 16:27:3.327 so_99_2_1 sample is already playing, start command skipped 16:27:3.403 Received: so_99_2_1~1~55~1 16:27:3.478 Received: so_99_2_1~1~55~1 16:27:3.479 so_99_2_1 sample is already playing, start command skipped 16:27:3.552 Received: so_99_2_1~1~55~1 16:27:3.626 Received: so_99_2_1~1~55~1 16:27:3.627 so_99_2_1 sample is already playing, start command skipped 16:27:3.704 Received: so_99_2_1~1~55~1 16:27:3.778 Received: so_99_2_1~1~55~1 16:27:3.779 so_99_2_1 sample is already playing, start command skipped 16:27:3.780 Good news. This application version is up to date 16:27:3.854 Received: so_99_2_1~1~55~1 16:27:3.929 Received: so_99_2_1~1~55~1 16:27:3.930 so_99_2_1 sample is already playing, start command skipped 16:27:4.4 Received: so_99_2_1~1~55~1 16:27:4.76 Received: so_99_2_1~1~55~1 16:27:4.76 so_99_2_1 sample is already playing, start command skipped 16:27:4.148 Received: so_99_2_1~1~55~1 16:27:4.229 Received: so_99_2_1~1~55~1 16:27:4.230 so_99_2_1 sample is already playing, start command skipped 16:27:4.304 Received: so_99_2_1~1~55~1 16:27:4.380 Received: so_99_2_1~1~55~1 16:27:4.381 so_99_2_1 sample is already playing, start command skipped 16:27:4.455 Received: so_99_2_1~1~55~1 16:27:4.530 Received: so_99_2_1~1~55~1 16:27:4.531 so_99_2_1 sample is already playing, start command skipped 16:27:4.604 Received: so_99_2_1~1~55~1 16:27:4.679 Received: so_99_2_1~1~55~1 16:27:4.680 so_99_2_1 sample is already playing, start command skipped 16:27:4.754 Received: so_99_2_1~1~55~1 16:27:4.829 Received: so_99_2_1~1~55~1 16:27:4.830 so_99_2_1 sample is already playing, start command skipped. ******this is the log for stable version below********* 22:46:6.327 SimShaker Sound Module | Version 2.26 22:46:7.494 Good news. This application version is up to date 22:54:11.538 Received: piston_beat~1~27~4 22:54:11.539 piston_beat sample is already playing, start command skipped 22:54:11.564 Received: piston_beat~1~27~4 22:54:11.571 piston_beat sample is already playing, start command skipped 22:54:11.604 Received: piston_beat~1~27~4 22:54:11.629 Received: piston_beat~1~27~4 22:54:11.630 piston_beat sample is already playing, start command skipped 22:54:11.660 Received: piston_beat~1~27~4 22:54:11.661 piston_beat sample is already playing, start command skipped 22:54:11.687 Received: piston_beat~1~27~4 22:54:11.727 Received: piston_beat~1~27~4 22:54:11.728 piston_beat sample is already playing, start command skipped 22:54:11.753 Received: piston_beat~1~27~4 22:54:11.754 piston_beat sample is already playing, start command skipped 22:54:11.790 Received: piston_beat~1~27~4 22:54:11.828 Received: piston_beat~1~27~4 22:54:11.839 piston_beat sample is already playing, start command skipped 22:54:11.845 Received: piston_beat~1~27~4 22:54:11.846 piston_beat sample is already playing, start command skipped 22:54:11.880 Received: piston_beat~1~27~4 22:54:11.908 Received: piston_beat~1~27~4 22:54:11.909 piston_beat sample is already playing, start command skipped 22:54:11.947 Received: piston_beat~1~27~4 22:54:11.987 Received: piston_beat~1~27~4 22:54:11.987 piston_beat sample is already playing, start command skipped 22:54:12.25 Received: piston_beat~1~27~4 22:54:12.52 Received: piston_beat~1~27~4 22:54:12.52 piston_beat sample is already playing, start command skipped 22:54:12.78 Received: piston_beat~1~27~4 22:54:12.79 piston_beat sample is already playing, start command skipped 22:54:12.112 Received: piston_beat~1~27~4 22:54:12.139 Received: piston_beat~1~27~4 22:54:12.140 piston_beat sample is already playing, start command skipped 22:54:12.179 Received: piston_beat~1~27~4 22:54:12.204 Received: piston_beat~1~27~4 22:54:12.205 piston_beat sample is already playing, start command skipped 22:54:12.242 Received: piston_beat~1~27~4 22:54:12.243 piston_beat sample is already playing, start command skipped 22:54:12.270 Received: piston_beat~1~27~4 22:54:12.297 Received: piston_beat~1~27~4 22:54:12.299 piston_beat sample is already playing, start command skipped 22:54:12.334 Received: piston_beat~1~27~4 22:54:12.335 piston_beat sample is already playing, start command skipped 22:54:12.361 Received: piston_beat~1~27~4 22:54:12.400 Received: piston_beat~1~27~4 22:54:12.401 piston_beat sample is already playing, start command skipped 22:54:12.427 Received: piston_beat~1~27~4 22:54:12.453 Received: piston_beat~1~27~4 22:54:12.454 piston_beat sample is already playing, start command skipped 22:54:12.483 Received: piston_beat~1~27~4 22:54:12.485 piston_beat sample is already playing, start command skipped 22:54:12.522 Received: piston_beat~1~27~4 22:54:12.549 Received: piston_beat~1~27~4 22:54:12.550 piston_beat sample is already playing, start command skipped 22:54:12.586 Received: piston_beat~1~27~4 22:54:12.587 piston_beat sample is already playing, start command skipped
  5. Hi please help, i have the Beta version and for some reason in DCS and using the F18 it constantly plays a test profile and does not stop see the log below: I have since uninstalled and reinstalled but that did not work, i have now unistalled the Beta version and installed the Stable version, but now i cannot feel gun fire at all or missle fire even with the strength at 100. I can have the engine rumble at say 30 but then when i fire guns the engine vibration stops but no feeling for guns or missles This is a payware add-on by Andre for SimShaker for Aviators software. Please read carefully User Guide at simshaker.com website. 16:27:2.719 SimShaker Sound Module | Version 2.26 16:27:2.733 Got settings from Soundmodule.cfg 16:27:2.855 Activation by MSA email address is available 16:27:3.12 UDP Receiver started 16:27:3.222 Received: so_99_2_1~1~55~1 16:27:3.227 Received: so_99_2_1~1~55~1 16:27:3.234 so_99_2_1 sample is already playing, start command skipped 16:27:3.235 Received: so_99_2_1~1~55~1 16:27:3.236 so_99_2_1 sample is already playing, start command skipped 16:27:3.252 Received: so_99_2_1~1~55~1 16:27:3.253 so_99_2_1 sample is already playing, start command skipped 16:27:3.326 Received: so_99_2_1~1~55~1 16:27:3.327 so_99_2_1 sample is already playing, start command skipped 16:27:3.403 Received: so_99_2_1~1~55~1 16:27:3.478 Received: so_99_2_1~1~55~1 16:27:3.479 so_99_2_1 sample is already playing, start command skipped 16:27:3.552 Received: so_99_2_1~1~55~1 16:27:3.626 Received: so_99_2_1~1~55~1 16:27:3.627 so_99_2_1 sample is already playing, start command skipped 16:27:3.704 Received: so_99_2_1~1~55~1 16:27:3.778 Received: so_99_2_1~1~55~1 16:27:3.779 so_99_2_1 sample is already playing, start command skipped 16:27:3.780 Good news. This application version is up to date 16:27:3.854 Received: so_99_2_1~1~55~1 16:27:3.929 Received: so_99_2_1~1~55~1 16:27:3.930 so_99_2_1 sample is already playing, start command skipped 16:27:4.4 Received: so_99_2_1~1~55~1 16:27:4.76 Received: so_99_2_1~1~55~1 16:27:4.76 so_99_2_1 sample is already playing, start command skipped 16:27:4.148 Received: so_99_2_1~1~55~1 16:27:4.229 Received: so_99_2_1~1~55~1 16:27:4.230 so_99_2_1 sample is already playing, start command skipped 16:27:4.304 Received: so_99_2_1~1~55~1 16:27:4.380 Received: so_99_2_1~1~55~1 16:27:4.381 so_99_2_1 sample is already playing, start command skipped 16:27:4.455 Received: so_99_2_1~1~55~1 16:27:4.530 Received: so_99_2_1~1~55~1 16:27:4.531 so_99_2_1 sample is already playing, start command skipped 16:27:4.604 Received: so_99_2_1~1~55~1 16:27:4.679 Received: so_99_2_1~1~55~1 16:27:4.680 so_99_2_1 sample is already playing, start command skipped 16:27:4.754 Received: so_99_2_1~1~55~1 16:27:4.829 Received: so_99_2_1~1~55~1 16:27:4.830 so_99_2_1 sample is already playing, start command skipped. ******this is the log for stable version below********* 22:46:6.327 SimShaker Sound Module | Version 2.26 22:46:7.494 Good news. This application version is up to date 22:54:11.538 Received: piston_beat~1~27~4 22:54:11.539 piston_beat sample is already playing, start command skipped 22:54:11.564 Received: piston_beat~1~27~4 22:54:11.571 piston_beat sample is already playing, start command skipped 22:54:11.604 Received: piston_beat~1~27~4 22:54:11.629 Received: piston_beat~1~27~4 22:54:11.630 piston_beat sample is already playing, start command skipped 22:54:11.660 Received: piston_beat~1~27~4 22:54:11.661 piston_beat sample is already playing, start command skipped 22:54:11.687 Received: piston_beat~1~27~4 22:54:11.727 Received: piston_beat~1~27~4 22:54:11.728 piston_beat sample is already playing, start command skipped 22:54:11.753 Received: piston_beat~1~27~4 22:54:11.754 piston_beat sample is already playing, start command skipped 22:54:11.790 Received: piston_beat~1~27~4 22:54:11.828 Received: piston_beat~1~27~4 22:54:11.839 piston_beat sample is already playing, start command skipped 22:54:11.845 Received: piston_beat~1~27~4 22:54:11.846 piston_beat sample is already playing, start command skipped 22:54:11.880 Received: piston_beat~1~27~4 22:54:11.908 Received: piston_beat~1~27~4 22:54:11.909 piston_beat sample is already playing, start command skipped 22:54:11.947 Received: piston_beat~1~27~4 22:54:11.987 Received: piston_beat~1~27~4 22:54:11.987 piston_beat sample is already playing, start command skipped 22:54:12.25 Received: piston_beat~1~27~4 22:54:12.52 Received: piston_beat~1~27~4 22:54:12.52 piston_beat sample is already playing, start command skipped 22:54:12.78 Received: piston_beat~1~27~4 22:54:12.79 piston_beat sample is already playing, start command skipped 22:54:12.112 Received: piston_beat~1~27~4 22:54:12.139 Received: piston_beat~1~27~4 22:54:12.140 piston_beat sample is already playing, start command skipped 22:54:12.179 Received: piston_beat~1~27~4 22:54:12.204 Received: piston_beat~1~27~4 22:54:12.205 piston_beat sample is already playing, start command skipped 22:54:12.242 Received: piston_beat~1~27~4 22:54:12.243 piston_beat sample is already playing, start command skipped 22:54:12.270 Received: piston_beat~1~27~4 22:54:12.297 Received: piston_beat~1~27~4 22:54:12.299 piston_beat sample is already playing, start command skipped 22:54:12.334 Received: piston_beat~1~27~4 22:54:12.335 piston_beat sample is already playing, start command skipped 22:54:12.361 Received: piston_beat~1~27~4 22:54:12.400 Received: piston_beat~1~27~4 22:54:12.401 piston_beat sample is already playing, start command skipped 22:54:12.427 Received: piston_beat~1~27~4 22:54:12.453 Received: piston_beat~1~27~4 22:54:12.454 piston_beat sample is already playing, start command skipped 22:54:12.483 Received: piston_beat~1~27~4 22:54:12.485 piston_beat sample is already playing, start command skipped 22:54:12.522 Received: piston_beat~1~27~4 22:54:12.549 Received: piston_beat~1~27~4 22:54:12.550 piston_beat sample is already playing, start command skipped 22:54:12.586 Received: piston_beat~1~27~4 22:54:12.587 piston_beat sample is already playing, start command skipped
  6. Hi yes, checked and remapped both. I’ll try with a ps4 controller today and see if that helps
  7. Before the update I was using the Hotas joystick in the CFP seat to slew it around and it worked great with a minor dead zone and small curve. since the update, when I move the stick slightly it keeps moving and makes it hard to stop as it just wants to keep moving, I have also noticed that it wouldn’t let me laze anything, I checked that laser 2nd detent it was working before the update and now it just won laze at all in CPG. Also with George again trying one of the mission (the cannon one) I have George find the infantry with guns he said firing and nothing happens I fly right towards them and nothing. I have canceled the command and tried again but nothing with guns any suggestions
  8. So the attached image the red circle is George crosshair but mine is locked into that diamond and won’t move
  9. From the Pilots seat, i had georges crosshari appear and show up when i mark and area for him to look at, but now its gone, i can see through the tsd screen that he slaves to that point but the crosshair is gone. For the AQC i have tired ghs, fixed both it just shows nothing. Any thoughts? Also when im near an enemy george says we are to far away get closer but we are within 0.4-0.3 NM and he wont fire until i get within 2-3NM
  10. mine is the same, if i have it on GHS, or fixed i cannot get georges crosshair to appear again.
  11. even with the updated beta version i get this error: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ComponentModel.Win32Exception (0x80004005): The parameter is incorrect at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo) at System.Diagnostics.Process.Start() at SimShaker.UI.ProcessManager.StartSM(String soundModuleInstallation) at SimShaker.UI.MainForm.cb_StartSoundModule_CheckedChanged(Object sender, EventArgs e) at System.Windows.Forms.CheckBox.OnCheckedChanged(EventArgs e) at System.Windows.Forms.CheckBox.set_CheckState(CheckState value) at System.Windows.Forms.CheckBox.set_Checked(Boolean value) at SimShaker.UI.MainForm.Form1_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4470.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- SimShaker for Aviators Beta Assembly Version: 2.3.10.0 Win32 Version: 2.3.10.0 CodeBase: file:///C:/Program%20Files%20(x86)/SimShaker/SimShaker%20for%20Aviators%20Beta/SimShaker%20for%20Aviators%20Beta.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4488.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4488.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.4395.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- NLog Assembly Version: 5.0.0.0 Win32 Version: 5.0.0.664 CodeBase: file:///C:/Program%20Files%20(x86)/SimShaker/SimShaker%20for%20Aviators%20Beta/NLog.DLL ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4470.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4161.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.8.4161.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- System.Xml.Linq Assembly Version: 4.0.0.0 Win32 Version: 4.8.4161.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
  12. For some reason with windows 11 i am now getting the microsoft frame work unhandled exception, where do we update to the lastest version thanks
  13. Hi everyone, I recently had my pc updated and lost everything, after re installing aviator and sound module everything works, But I can hardly feel the guns firing at all, what settings should I check, I have the gun at 100% and with prop at around 20-25% I cannot feel the guns at all. also when using wings software on IL2 it’s sooo much better why is that?
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