Well, yesterday all three of my wingmen flew straight into the (firendly) fire of four MRLS'.
Really nice. All died. And that without being a decoy for my enemies, no, they just took out a few of our own MRLS missiles.
The best thing is that even I (quite unexperienced) saw those missiles flying and stopped my helo, waiting for the MRLS to stop firing. Just my wingmen did not bother.
By the way, this is repeatable, they always do that.
Don't get me wrong, I really like that game.
I just can't help to get the feeling that it is mainly a super-detailed, nearly perfect, simulation of a KA-50 - and beyond that, things like fighting or AI are some kind of "nice extra" - but clearly not the most important thing.
As the programmers just recently brought out a 1GB patch I am just hoping that they will improve those things here and there, now and then - apart from the AI there actually have been quite a few very impressive improvements in the latest patch. Maybe the AI will be among the next improvements...?
Another thing which I wanted to ask - is this stupidity just a problem of the wingmen or of NPC units overall? I noticed that no enemy whom I took under fire so long tried to evade my fire.
Not even a BMP would flee when I was firing gun rounds at it. That is more like target practice. Admitted, when I get too close they will fire back. Alright. But they never ever change position or try to take cover or maybe even try to get closer to me (yes, sometimes they would have had plenty of opportunity for doing that, with nice roads where they could have driven to my position very quickly...)
Is that always the same or is this a scripting-issue - maybe the guy designing the mission just forgot to activate the "take evasive maneuvers if shot at-button" ?