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Charlie Foxtrot

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About Charlie Foxtrot

  • Birthday 12/28/1961

Personal Information

  • Flight Simulators
    DCS
  • Location
    Gulf South
  • Interests
    DCS, ARMA 3, Guitar, Bass Fishing, RVing
  • Occupation
    Retired

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  1. In my humble opinion DCS should consider the following for development of the WWII Pacific Theater: The obvious is AI aircraft for mission building and target fodder. Specifically the Zero (obviously) and the Betty bomber to start. Of course these could be developed into flyable modules down the road. With the pending release of the Corsair, pilots itching for a fight will want targets to shoot. And while using a reskinned FW190 is a good option, the damage it could take vs the Zero was quite different. If there is a way to tune the damage model of the 190 to more closely match the Japanese aircraft of the time would be a nice touch. I would think it a good thing to plan maps, and theater area for those that were established during the historical time period of highest combat activity between US and Japanese forces. For example, the Corsair entered the battle space in late 1942 just prior to the completion of the Guadalcanal campaign and was initially land based due to difficulty with carrier qualifications. The WWII Assets Pack could mirror the equipment of the time period as well. I confess my study of the war creates some bias in this area. As I stated previously, I'm offering my humble opinion. Thank you DCS for any consideration of these points. Thank you also for a great simulator! Keep up the good work!!!
  2. Thank you very much for this information!!!
  3. OK, I have an update. The anomaly occurs only in the "Create Fast Mission" option. All suggestions for a fix appreciated.
  4. When spawning the P51 in a new mission images of hardware from somewhere else appear as par of the aircraft I have uninstalled and reinstalled the module. I have also run a repair. Requesting assistance with correcting this.
  5. Went attempting to run the Assault on The Atlantic Wall mission nothing happens after start up. When attempting to generate a mission in "Create Fast Mission" on the Channel Map I get an error stating "Mission was not generated, getMissionNode Nodeslds is empty" What do these mean and how can I correct it.
  6. I think it would be cool to be able to do walk arounds/preflight inspections, then get in the cockpit. Would add some immersion.
  7. When on a server I'm experiencing momentary freeze frames compromising my ability to control my aircraft. Is there a fix for this?
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