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MrExplosion

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Everything posted by MrExplosion

  1. It's not that easy by far. 150 Octane wasn't used as widely as you think.
  2. Thank you for summarizing the current status quo. Great job! As long as there are no known cheats that evil minded users could employ to take advantage of gunsight mods being excluded from IC I am all for trying this!
  3. Pls also check for the Anton. It's broken there as well, even tho I dont have a track rn. Thx
  4. Yes, I just wonder if damage dealt is realistically modelled. Germans kept that ammo throughout the war, so if ballistics was bad they probably had other reasons to use it.
  5. You can check page 8 and following to get detailed measurements of velocity / kinetic energy at different distances and compare that to the in game results. Handbuch der Flugzeug Bordwaffenmunition 1936-1945.pdf
  6. Yes, on Saturdays every 2 weeks usually. Join the discord to keep updated.
  7. You don't even realize it is totally necessary to "block this behind IC"? Spotting is a skill. Trying to level the ground for all resolutions is a good thing per se, but this script just takes all the skill out of it.
  8. Tested this yesterday on VR with my G2 headset. Imo it looks terrible - contacts render as giant bricks and will stay bricks until really close, making it impossible to ID. Also take all the skill out of spotting. Pls add this to IC asap.
  9. Why would you make the FuG16 optional? What would it have instead?
  10. Sorry, misunderstood your initial question. Main difference between mV and Vz: mV is designed to detonate the bomb really shortly after impact - basically while it is still in motion (up to 0.5 seconds of delay) and Vz is used for a longer delay of 20 seconds or longer. These are the basic definitions. I am not familiar with all the details involved tho. If you want to know more you can read the original documentation here: http://michaelhiske.de/Wehrmacht/Luft/Luft/LDV_4200/SERIE_1/Blatt_04_1943.HTM
  11. In general you would use m.V. setting whenever you dont want the bomb to detonate directly upon impact but a little bit later. For example a SC 50 with Zünder 15 in m.V. would detonate 0,05 seconds after impact on a 4-story building making it detonate in the basement rendering the whole building unusable.
  12. Thanks for providing this. I hope Ugra will put in the necessary changes to correctly model Luftwaffe airfield lightings. The document you provided updated Sicherheitsbefehl Nr. 10 from January '42 and was then further updated in Taktischer Einzelhinweis Nr. 17 in May '44. I provided the Sicherheitsbefehl Nr. 10 for download here and will also be able to provide Taktischer Einzelhinweis Nr. 17 by the end of the month. It would be great if Ugra could provide a means for mission devs to turn the lights on or off via scripting. So @MAESTR0pls get in touch so we can get night lighting in correctly. I would greatly appreciate. SicherheitsbefehlNr10.pdf
  13. Do you have a contact who I can message daily to get some priority onto these plans?
  14. Lights in the hangars but not on the runways?
  15. Imo it would be okay-ish to do one airfield properly with beacons, lighting, etc so it's at least possible to do bad weather / night fighter missions.
  16. The problem is we won't be getting those beacons from ED in like forever and it only takes a few minutes to put them into the map for the airfields that realistically had this equipment. If we miss the chance now it will never be done.
  17. Yea I know and like that channel. The exact device presented in the video FuBl 2 F was used in single engine aircraft that were fitted for night / bad weather ops. I didn't know about the NDB capabilities of the Fug16ZY and always thought it was badly modeled in that other sim but you learn something every day.
  18. That's simply not correct. See: https://en.wikipedia.org/wiki/Lorenz_beam and the AFN-2 is the display device for navigating on that beam and not for NDBs. In depth info: https://www.cdvandt.org/fubl-ebl-project.htm and https://www.booklooker.de/Bücher/Angebote/titel=Die+deutschen+Funk-Navigations-+und+Funk-Führungsverfahren+bis+1945 TACAN development started in the late 1950s.
  19. By that logic it will not be possible to have realistic night fighter ops in multiplayer for the foreseeable future. Given that the Lancaster is being made I find that quite disappointing. If the map is based on the time period you mentioned there is no Luftwaffe base on the whole map lol. Don't you find that ridiculous?
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