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Habu23

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  1. I've dropped one of these things before, and it's not a substantial event but it would be nice if the screen shook a tiny bit so that the player internalized the feeling/feedback of bomb dropping. Habu
  2. The laser code can be set in DSMS in the air and that will be programmed into the DSU-38 laser section. Habu
  3. Hey guys, Quick update. I'm still here but super busy. I worked on about 3 Bactria quality scenarios but it's insane how much time it takes and looking back, it's amazing Bactria got released. If anyone has any updates to this scenario just link them in this thread and promote. All approved! Habu
  4. Hi all, Just got pinged about the updates to Bactria. Go ahead and send it and release it to everyone. When I get some time (which is few and far between) I'll update the 1st page to reflect the release. Thanks for all the enthusiasm. Habu
  5. Habu, regarding Operation Bactria, if I create a new flight, lets say a Hornet flight off of the Super Carrier, will the aircraft trigger the random missions by simply intercepting the trigger zones set by you, or is that specific only to the flights you created?

  6. Hello all, Just to be clear to everyone, the video was very positively received by ED and I was given the opportunity to describe each point in my summary slide in good detail with key members. All bugs, and then a few that I forgot to address in the slide and video, have been noted. I'm really happy to see how DCS: A-10C II turns out with these improvements, let alone the new stuff. For full disclosure, I've brought up the following additional items: -IFF Panel default switch settings at startup -Fuel Flows Override additional thrust -Gun Dispersion -Default MFD setups -Default CCIP Gun Cross vs. Reticle -TGP Mask Zone too aggressive I must admit that I am a very private person as far as my participation in the community is concerned, and I decided to put the video on private for this reason only. It achieved its purpose, and a lot of good came out of it. My intent for my participation here is to improve upon the essential parts of a sim that is dear to me, and I hope you all understand. Hopefully my next topic is a Bactria sequel with the new DCS: A-10C II! Habu
  7. The AGM-65 as it exists in DCS: A-10C v1 does indeed need some work: steady vs. pointing cross, HOTAS switchology to employ, and lock on range. Habu
  8. Thank you all for your feedback! Also I had a snip it about the IFF panel that I forgot to add in the video, but what he is saying above ^^^^ I endorse as well. Habu
  9. Hi Nineline, Here are the following issues I see with DCS: A-10C v1: Hopefully this all helps. Habu/Force
  10. Hello all, I am editing this post to reflect that my below feedback and video was positively received and the ED team told me that they are confident they know the source of the airspeed bleed off and G availability issues seen in DCS A-10 v1. All of the issues below are being addressed, and with that, all of the things that I think can be improved with DCS: A-10C II. Thank you for listening and thank you all for your support! Requested improvements: Additional issues noted not covered above or in video: -IFF Panel default Switches -Fuel Flows Override additional thrust -Gun Dispersion -Default MFD setups -Default CCIP Gun Cross vs. Reticle -TGP Mask Zone too aggressive Threads on the issue: https://forums.eagle.ru/showthread.php?t=274463 https://forums.eagle.ru/showthread.php?t=282672&highlight=thrust https://forums.eagle.ru/showthread.php?t=246288&highlight=thrust https://forums.eagle.ru/showthread.php?t=206933&highlight=thrust https://forums.eagle.ru/showthread.php?t=171682&highlight=thrust Habu
  11. In my opinion as an actual pilot of this jet, this is the single most important issue facing ED's simulation of the A-10 in DCS. Based on testing and comparison to "feel" which I can speak for personally, the issue is primarily 1) G available and 2) airspeed bleed off when AoA is applied to the jet, specifically during a 4G safe escape maneuver in the horizontal (TLT) or vertical (CLM). As it stands right now, the current A-10 will frag itself in every iteration of a low altitude Mk-82AIR PO1 delivery due to insufficient turning ability. When I talk about "feel" of the jet, this is one thing. When I compare the jet's performance to the data I have access to, that's another ball game completely. Long story short, it's positively incorrect in this sim, and I highly recommend looking at this topic from an independent standpoint, i.e. starting from 0 when it comes to sources, before releasing the next iteration of A-10 for DCS. I'm very happy to share my career field with enthusiasts using the venue provided by DCS. This thread, and hundreds like it, are not a criticism of the sim meant to be taken personally or for the satisfaction of passive internet observers. Criticism in this way is simply an indicator of passion and enthusiasm for the product you have created. I have offered my assistance to help assess the A-10 as it stands in DCS. That offer is still open. Habu
  12. @zinhawk, I fly the jet and have posted in some of the threads that mention that the jet is underpowered. Generally, when comparing engine gauge readouts between DCS and IRL, the only thing I have noticed is DCS fan gaugues are a few percentage points lower but the airspeed matched real life within reason. THE BIGGEST PROBLEM seems to be drag on the jet, especially during turns. This is why energy is bleeding off so fast and maneuvers like the turn level turn safe escape are literally impossible to do in the sim. I have been told it has affected missile behavior for some time as well so that is my root cause at this point. Habu
  13. From experience it takes roughly 0 degree Celsius performance in game to get 20 degree Celsius IRL turn and fan performance. No hard data on that but based on my parameters a few pages ago in this thread it might be worth toying around with the temperature. Maybe the density altitude model is the culprit? Habu
  14. Good tests and I like how you are approaching the topic. Keep in mind that the A-10 only operates in the way you are describing during BFM when the defender and attacker are in a spiral dive to the floor and both at steady tone but they are excellent data points. What kind of stores did you use to increase gross weight? I want you to focus on G available at 300 knots (planned release speed for levels and 10 LAHD deliveries). Regardless of configuration you should have no problem holding 4-5 G's with steady tone happening in the high 4's at the end of the maneuver. If you do this at higher density altitudes, it is possible to experience what we are seeing in DCS right now, which is the inability to actually get to 4Gs before steady tone occurs. Here is what the turn level turn looks like: Habu
  15. Yeah, to be clear you should adjust the seat and view until you just barely see the top of the uppermost HUD frame. From this view, the two nuts on this frame forward and aft should line up with each other so they are essentially stacked on top of each other. Habu
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