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Droning_On

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Everything posted by Droning_On

  1. .............................FSR 2.5........................... Think I'll stick with MSAA
  2. more control over the AI would be awesome tbh…. recent mission i was on I took out the SAM site and left the AI holding a mile or so outside the SAMs radar so the idiot didnt get shot down…. on way back to base I set the AI to take out remaining ground forces… next i heard was ‘running in…guns guns…”. he had 4 JDAMs !!!!!!!!
  3. Manual updates are a moving target, dont envy ED’s job on that one.
  4. Amen on 'weather-computing' my setting work great to get a solid 75FPS out a RX6700xt but introduce bad weather I can see 20-25fps frame drops on the same map with same assests etc.....
  5. On those settings id get a solid 75fps on my system R55600x and RX6700XT... monitor is 1440p 75Mhz refresh so the 75fps is capped.... on single player dynamic games (DCC) with lots of ground/air assets and bad weather ie low clouds rain etc it can drop to 50fps so even I would run MSAA x2 in those conditions You might want to drop terrain object shadows to flat and play about with 'flat shadow blur' edit: My Clouds are set High and my grass is set to 600 btw
  6. Perfect Thanks... that's what I'll do
  7. I know this is DLSS thread but just wanted to add my opinion on FSR2. I'm running a RX6700XT on a 5600x OC and I've switched off all FSR/TAA sampling. Dont get me wrong it works fine.... a lot of ghosting, artifacts etc... but its all just too 'mushy' and soft for me tba. Rather than going 1440p and FSR2 (0.9 Quality) which reduces the effective resolution below 1440p I get better and cleaner results forcing the screen resolution to 3200x1800 on my 2k monitor with 2x MSAA, reducing the shadow quality and letting AMD Radeon do the rest. easily maintain 60-75fps and the graphics are crisp and clear
  8. @BIGNEWY I've been on OpenBeta since.......along time.... is their any benefit in doing a clean install on the new single/stable package.
  9. has anyone tried to get this to work on Spitfire instruments……. im DEEP into a full Non-VR Spitfire simpit and i’m needing to get all the instruments out of DCS. ? I have every button/control mapped to button boxes or Authentikit controls but the missing part is gauges.. Dont want to spend days down this particular rabbit hole if i need to go the DCS-BIOS route. Thanks in advance. J
  10. how is the Ryzen 5950X holding up with the 4090 ?? running a 5600x at the mo and this looks like an interesting future upgrade path. Curious to know how much perfomance of the 4090 is lost with that. CPU.
  11. the G version of Bf109 sounds like an 'easier' solution tbh....... even if just AI
  12. OK let me set the senario first. Huge WW2 dogfight in a single player mission (Reflected's The Big Show) 24 spits vs 20+ FW190 and we're defending LOTs of B19s so lots of assets in the air (not that that matters) After 5 or so minutes I reform my 3 spit wingmen as we seem to be a few miles from the main furball. A single FW190 meanders over our direction and I set the 3 AI spits to attack the 190, and off they go all happily filling him full of holes. Now, you would expect the 190, looking now more like a colander than a WW2 fighter, with 3 spits taking pot shots each to be ULTRA MEGA defensive, but no. It goes out its way to do a lazy loop around in my direction, oblivious to the spits behind and trys to get on my tail...... 3 spits STILL punching holes in it ..... ??? WHY? Some will probably state this a BUG but its more a Wish list for me tbh.....surely the AI should have some form of priority set for its behaviour and 'attacking the Player' should not be higher than defending it own 'life' ive now played this particular mission (coz its fun) multiple times and All 'axis' flights just seem to pinpoint me as the main target ignoring the rest of the AI spits even when im mashing engage bandits or defend me? my Wish would be for ED to TRY and tweak the rules/priorities to stop this cazyAIness Rant over Edit: just to point out that if its 2 groups of opossing AI's they seem to fight it out rather well, but if im in the mix its like flies round with the = me....
  13. few issues i seen on a dusk flight 1. eternal exhuast flames....previously noted 2. spine underside landing light not working 3. gunsight lens is lit up like a light on external view....even with sight off
  14. If you seen no performance gain then yes. your cpu is limiting your performance…. Think you might need to upgrade the CPU
  15. @HILOK yeah your processor might be an issue.... GPU is great though. Reading between the lines on the forums it looks like the ST version is nearing 'end of line' and at some point (probably still got a few years but who knows) ED will stop supporting it, the MT and ST versions seem to be diverging already with regards performance/graphics/features. From your comment on 'i fear my processor might not be able to take advantage of MT' you should try it in 2.8 If you haven't already... just run the DCS.exe file from the /bin-mt folder, and save your graphic settings so you can revert back if all goes a bit pear shaped. if the i5 4th gen struggles just go back to the ST mode and start saving pennies for a new Motherboard and CPU. The good news is a few $100 will give you a good upgrade path as that 2080ti is good for years yet. with regards ST 2.9 my processors single core speed is not hugely better tbh.... I'll underclock it and try on 2.9 tonight on ST & MT
  16. Its good enough for me but don't expect miracles... i'm on an AMD PC and DLSS is by all accounts better than FSR2 so if your getting better than what i'm seeing then you should see a difference.... see below post i done on an AMD thread My GPU is a RX6700xt (R5 5600x) and the move to MT and now FSR2.0 is a game changer in most cases with this lower spec GPU... with FSR2.0 I now have all textures/distances/clouds etc set at high or ultra with shadows on high but left off all the other AA options off and its just amazing how this has transformed the 'majority' of visuals...crisp lines.. no edge shimmer etc I'm even getting a solid and smooth 75fps on my 2k monitor on a mod'd single player Battle of Britain.. with lots of fighters/bombers etc on the channel map. down side..... some really nasty artifacts on other aircraft when dogfighting ie ghosting as mentioned previously and sometimes the plane im chasing is a ghost biplane oh and I cant read the text in the cockpit without moving in closer.. but either way im happy... its Open Beta afterall and im sure it will get much better over time.... 2.8 - high textures, med/low shadows... MSAAx2 SLAAx1.5 = 57-65fps 2.9 - high textures, high shadows... FSR2 0.85/0.7 = solid 75fps (framerate capped at 75 on my monitor) other than the above it looks good.... slightly softer lines with FSR from native but i have read posts where people have had a small performance boost without the DLSS/FSR upscaling. but on a 4k monitor ?? i think you'll be pleasantly surprised. Edit: I'll post some screen shots later..... the above sounds worse than it actually is
  17. Yep I agree looks fab............. TBA with some of the promo shots from ED I was expecting the outside to get a bit of TLC too.
  18. Firstly thanks go to Eagle Dynamics, I was a bit down reading all the 'yes DLSS is coming' from the NVIDIA brigade and that FSR was a 'later' addition, felt like us AMDrs were an after thought so you can imagine my surprise and delight at seeing FSR2.0 in 2.9..... 2.9 is HUGE for me.... My GPU is a RX6700xt (R5 5600x) and the move to MT and now FSR2.0 is a game changer in most cases with this lower spec GPU... with FSR2.0 I now have all textures/distances/clouds etc set at high or ultra with shadows on high but left off all the other AA options off and its just amazing how this has transformed the 'majority' of visuals...crisp lines.. no edge shimmer etc I'm even getting a solid 75fps on my 2k monitor on a mod'd single player Battle of Brittain.. with lots of fighters/bombers etc on the channel map. down side..... some really nasty artifacts on other aircraft when dogfighting ie ghosting as mentioned previously and sometimes the plane im chasing is a ghost biplane oh and I cant read the text in the cockpit without moving in closer.. but either way im happy... its Open Beta afterall and im sure it will get much better over time.... other than that Im still playing with the render/Sharpness settings Current settings:- AMD FSR Scaling = 0.85 Sharpening = 0.7 need to try this
  19. I downloaded the demo drivers to AFMF last night to have a play on my 6700XT….. I have MSAA at x2 and SSAA at x1.5…. in a heavy single player mission i get a solid 60fps -70fps with AFMF off. When I switch AFMF on the DCS framerates take a bit of a drop, 1 or 2 fps, but AMD performance monitor notes FPS up at to, and above 120fps !!!! Like whats been said before with AFMF on and a driver forced FPS at 120 it does stutter when head tracking and its not as smooth as you would expect. It also breaks Vsync so I got some screen tearing. Native GPU frame generation is the way to go for smoothness at the moment, but It should be noted that this is an AMD DEMO technology and has huge potential, but it’s not there yet for gaming. Link below if you want to try but only do so if your comfortable mucking about with AMDs drivers https://www.amd.com/en/support/kb/release-notes/rn-rad-win-23-30-afmf-tech-preview
  20. just to add my tuppence worth….. i have a button box with all the appropriate switches bound to the spit…. if I land and switch off the engine with my switches. Then restart hot on the runway the engine cuts because it reads the switch positions as off…. i need to move ALL my switches into a ‘running’ condition before reset then engine will tick over nicely on restart…. You must have something in the off position…. there is also a checkbox on the controls that will ignore the status of any switch/hotas etc on startup that might help you out
  21. with your Sig spec... push your cash as high as you can ie above rx6800/6750xt... Im on 6700xt and get a good performance but just wish I had a little extra
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