Admiral_ZIPANGU 发布的所有帖子
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HI @Vibora. How's your health? Please don't overdo it, and I hope you can develop as you wish. I understand that the EE and M variants are capable of aerial refueling, but if possible, could you please provide empty external fuel tanks? Empty external fuel tanks will make it easier for us to practice aerial refueling. I know it's early days, but this will add to the appeal of this valuable module, which is capable of aerial refueling. And if it's an empty external fuel tank, no doubt the Spanish Air Force has installed one before...
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I'm not sure if that includes the BAP-100, but it certainly includes Durandal. I believe there was also a statement that Durandal would already be included in the first release of F1-CE.
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It's an amazing piece of architecture! I am always impressed with the quality of the bases you make. It must be quite uplifting to throw rockets and bombs into this place... It's a lot of fun to create these bases and such in the mission editor.
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I think the ED did a really good job in this regard. Now we just have to hope that they are ready to add player-controlled support systems such as refueling pods. The battlefield in the sky is not just about fighters, attack planes, and bombers. There will probably be people who want to fly aircraft that can provide support.
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I would like to have a refueling pod as an option for MirageF1E. I know it's probably difficult to... It's a more unrealistic loadout than Exocet or S.530F, but I think it's an option that won't significantly affect combat capabilities and still be a great help to allies. It should greatly increase the appeal of this module...
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For us Japanese, the addition of Iwo Jima is a joyous occasion. If you are familiar with the Pacific War, you will not be unfamiliar with it. The addition of this island, which was the scene of such fierce battles that even the U.S. Navy has named it as a class leader for Amphibious assault ship, will greatly expand the range of World War II missions in the DCS. Since there are already many U.S. landing force assets in DCS, simply adding Japanese assets to the game will help recreate a realistic battlefield. This will be a great experience for the P-47s and P-51s that are already in the game, as well as for the F4U-1s that will be added in the future. For Japanese players who have been fighting on foreign maps, the addition of their own territory is a long-cherished wish, and we look forward to the efforts of ED's creators.
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I hope to have this awesome Mirage F1 module released by next spring. Before I join the Air Force in my home country... Is the air-to-ground armament that will be included in MirageF1CE unguided only?
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Hello everyone. Yesterday's "When the Mountains cry" ended with a victory for the Red team, but the Blue side was just as exciting in their air battle. While I was on Red's TacCmdr, I saw a Viggen that did some great bombing towards the end of the mission, so I'll leave it here along with some other images. I'm not very good at taking pictures, and the picture quality is not very good, but I hope you enjoy watching it.
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Could you please tell me what type of RWR is installed in the German version? I would also like some historical documents to show it if possible. A friend of mine is having a difficult time finding that material for a certain purpose.
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Understood. After starting a mission, if you instruct a ship to attack via Combined Arms, the attack will not occur properly. This situation continues even after the update. We think this is probably a bug.
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If the attack was instructed by the mission trigger beforehand, it was possible to attack normally. However, we have confirmed that it is nearly impossible to make the TacCmdr or Gamemaster attack after the mission has started. If today's update doesn't improve things, I'll probably end up reporting this as a bug.
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I'd like to know more details about the situation. Which ship is going to attack? What is the target we want to attack? Is it a land target or a sea target?
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(Reprinted in the Bugs and Issues thread.) I'm not sure if the problem is caused by my PC environment or a bug. When I access the TacCmdr slot on the multiplayer server and click on a gamemaster-only aircraft on the F10 map, I get a screen where I can adjust the altitude and speed for some reason, just as I would for a non-gamemaster-only aircraft. Additionally, if you specify a waypoint for the aircraft, it will start moving accordingly. Even if you set your aircraft to GameMaster Only to prevent it from being controlled, it will be useless if it can be controlled by TacCmdr. Controlling AI aircraft with TacCmdr makes it difficult to revert to the original route, and difficult to revert to Orbit unless you set a trigger to revert. This problem does not occur in single player mode or server host mode, but if you launch a mission on someone else's server or a dedicated server, you can use TacCmdr to control the mission, even if you are only the game master. I would like to know how to solve this. Attached are the mission files used for verification and the singleplay and multiplay trk files. TacCmdr_issue_multiplayer.trk TacCmdr_issue_singleplayer.trk TacCmdr_issue.miz
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It is very possible that the Hercules Mod is providing ED with inspiration for transport aircraft. Even at this point, the Hercules Mod is complete enough to give us a real sense of the fun of transport missions, and it also gives us hope that it is possible to recreate the systems of a four-engine aircraft. Currently you have to load a Lua file for each mission to do the airdrop, but it works somewhat well. If the mod developers, who want to modularize the Hercules Mod, which has reached a reasonable level of perfection, and ED, who wants to modularize the transport aircraft, can come to an agreement, then we can talk. If they are going to make a WW2 aircraft, I think the most likely candidate is to implement the C-47, as it fits the map very well. I'm really looking forward to any transport aircraft.
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Is the artist involved in the "real" C919? Or are you developing a C919 for some kind of simulation?
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I like the JF-17 and use it on a regular basis, but one thing I'm not sure about is the ability to INS ALIGN with batteries only. In other aircraft, INS alignment is possible only when the engine is started or ground power is used. (I don't know about the M-2000C only because I don't have one.) Is this really possible for the actual aircraft as well? A friend of mine who used to be a fighter mechanic (in charge of on-board electronics) was wondering this too.
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They are invaluable in bringing China assets to DCS. I would be grateful if they could work on China assets professionally for as long as they want.
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I tried to equip the AI's JF-17 with a CM-802AKG and have it fire, but that would explode in midair a short time after firing. I previously reported this glitch on the DEKA forums, but was told that it was impossible to address because "Armaments are under the jurisdiction of ED", and I have confirmed that the glitch still exists. We are hoping that this will be fixed if possible. JF-17_CM802AKG_20210705.log JF-17_CM-802AKG_20210705.trk
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Thank you very much for your support. I am completely convinced of what you are saying. It was certainly difficult to determine whether their actions were intentional or just a mistake. I have to reflect on my own lack of composure in assuming that it was intentional. I should have also considered whether or not the other party saw the warning in the chat or SRS. I sometimes fly with text chat hidden on the assumption that I will be using SRS, and I had to take countermeasures against friendly fire on the assumption that they would do the same. I also regret that my English is not very good and it took me a long time to type. (I am currently using the translation function to comment on this.) As long as I am in an international place, I need to learn English too... Thank you for the attention you have given to both of us. I'll have to be careful not to make the same mistakes they did... Once again, I would like to apologize for the trouble I caused you in your busy schedule. Thank you for listening and responding to my appeal.
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I hadn't thought of that... You saved my life. Here's the Tacview file I got from the replay file. It clearly shows you destroying a friendly HAWK Sam site, shooting down a friendly UH-1H, and destroying a FARP. You can see it at the end of each file. Tacview-20210620-232430-DCS-Two Towns.zip.acmi Tacview-20210620-233211-DCS-Two Towns.zip.acmi
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I tried to submit Tacview, but the file was corrupted and I couldn't see it. (I guess it was caused by the crash of DCS right after...) My friend didn't have Tacview installed and took a video instead, but that might be a little tough to prove friendly fire by a specific individual. Therefore, I'm very disappointed but I'm going to withdraw my complaint this time. If someone else who was on the server at the time can provide a Tacview of "Two Town" (June 19, 15:00 UTC), we might be able to prove it, but I don't want to force them to do so. It's really frustrating. I apologize for any inconvenience this may have caused you. I'm sorry...
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Forgive me for being forced to shoot down his A-10A with a Stinger missile from a TacCommander. He did more than that, he caused tremendous damage to friendly forces...
