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Cyberstorm

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About Cyberstorm

  • Birthday 01/18/1970

Personal Information

  • Flight Simulators
    DCS / FS2020 / IL-2 / X-Plane 11 / Combat Air Patrol / UBoat
  • Location
    Belgium
  1. After being slightly hit by the DCA, the rotor still works correctly, but a little problem with the textures... Edit: I play on the stable version
  2. On the AH64D as co-pilot, I use both kind of modifiers simultaneously: 1) A "switch" modifier on my joystick named "TEDAC" to switch my joystick to use the TEDAC (switch on) or to use collective and cyclic (switch off) 2) A "hold" modifier on my joystick named "Pinkie" to extend the capabilities (management of views, sensors, ...) The problem is knowing when the switch modifier (TEDAC) is active and when it is inactive. At the moment, I am forced to test the behavior of the joystick with a "neutral" function on my joystick to be able to determine the state of the switch "TEDAC".
  3. Hello I defined a "switch" modifier to be able to map the functions of the TEDAC of the AH64D on my joystick. But, it is not possible to see when this modifier is enabled or disabled. Could you display the status of switches on the screen? Thanks
  4. I don't think that the development of a C-130 is more complex to develop than a UH-1H or MI-8, in terms of management of the different cockpits or gunner to manage (in the case of an AC -130) also as in the management of flight equipment (nav, ...). The main limitation is related to the management of 4 engines (which seems to be a limit in the DCS engine). A C-130 can also perform short takeoffs (supported by takeoff rockets), as well as a wide variety of missions that would make sense in the context of dynamic campaigns. The dynamic campaign combined with the improvement of ATC would be a prerequisite for the integration of this type of aircraft in DCS.
  5. The C-130 in different versions: AC-130 : Close air support KC-130 : Tanker DC-130 : Transport RC-130 : Reconn :music_whistling:
  6. - La gestion du Matrox TripleHead2Go sera-t-elle aussi revue dans Flaming Cliffs 2 comme pour DCS Blackshark (FOV, niveau de zoom, etc) ? :huh: - Hmmm... Pas de cockpit 3D interactif (clickable)?
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