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A10-C

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  • Flight Simulators
    DCS World 2.5
  • Location
    Merseyside, England
  1. Bought, i cant wait to download it.
  2. Hi all, I would like to buy TrackIR however i have a floor to ceiling mirror 1.6 meters behind me. Does anyone know if the mirror will cause problems with accurate tracking?
  3. The problem is now resolved. I re-installed the game and now i have the bricks visible on the screen. Thank you everyone for the suggestions.
  4. Yes, i have tried it without active pause and the bricks still don't show up.
  5. Yes i have tried moving the radar elevation up and down and i still cant see the bricks. I am also getting the same problem when trying the tutorial that comes with the module called AIM-120B and C Advanced Medium Range Air-to Air Missile I have wasted about 5 hours today on something that i know should be so simple.
  6. I have been watching the Grim Reapers video: FA-18C Hornet: Air To Air BVR Radar (RWS/LTWS/TWS) Tutorial | DCS WORLD I have installed the accompanying mission file and am practicing whist watching the tutorial video on my second screen. The problem is although I follow all steps I can not see the other aircraft bricks on my RDDI I put the game into active pause as soon as I start so I can stay in a stationary location and shoot all the targets in my own time. I cant understand why the bricks aren’t showing. I have included two screen shots, my RDDI and the one in the Video.
  7. SU-25T Since the last update to open beta I have found three bugs: 1) The auto pilot status panel no longer illuminates with a green light when autopilot is on. 2) The landing gear, Flaps, Air brakes status panel no longer illuminate with a white light. 3) The Shkval is now much dimmer when viewed on a second monitor. (the monitor in the cockpit is unchanged)
  8. I have spotted a new/extra version of the L-39 called L-39 MAC In the video below from Matt Wagner you can see he is using DCS version 2.6 In the list of modules at the bottom of his screen there are a number of new modules one of which is L-39 MAC next to the regular L-39. Someone has suggested to me that The MAC variants will be like FC3 modules, simplified without having to click things in the cockpit. Does anyone know anymore? i have never heard of MAC versions before yesterday. The same person i spoke to is also confident the MiG-21bis and F-5E-3 will also be modified like that for MAC.
  9. Looks like Syria map is still being developed. In the video below by Matt Wagner if you go to 4:48 you will see Syria map at the bottom of the mission files. It is dated April 20th 2020
  10. Thanks for all the reply's. I have now installed OvGME to install and manage my mods, its working great.
  11. Hello all, Can someone tell me if i update to the latest stable release do all my mods, device profiles, English cockpit mods, downloaded missions, have to be reinstalled or do they remain in the folders i put them in. Thanks
  12. I now have it working. Here is the correct code, i hope others can learn from it. _ = function(p) return p; end; name = _('shkval'); Description = 'Shkval on a second monitor for the SU-25T' Viewports = { Center = { x = 0; y = 0; width = 2560; height = 1080; viewDx = 0; viewDy = 0; aspect = 2.37; } } RIGHT_MFCD = { x = 2561; y = 0; width = 1920; height = 1080; } UIMainView = Viewports.Center GU_MAIN_VIEWPORT = Viewports.Center
  13. Thank you so much SVgamer72 It now WORKS. I now how a 22" Shkval working perfectly next to my main monitor. I have included the code below if it can be of any help to anyone else. _ = function(p) return p; end; name = _('shkval'); Description = 'Shkval on a second monitor for the SU-25T' Viewports = { Center = { x = 0; y = 0; width = 2560; height = 1080; viewDx = 0; viewDy = 0; aspect = 2.37; } } RIGHT_MFCD = { x = 2561; y = 0; width = 1920; height = 1080; } UIMainView = Viewports.Center GU_MAIN_VIEWPORT = Viewports.Center
  14. Thanks Fakum for the reply, I have made the two changes you suggested, Shkval width changed to 1920 from 2561 renamed Shkval to RIGHT_MFCD I have also made one other change. I changed the last line to: GU_MAIN_VIEWPORT = Viewports.Center After making these three changes to the code nothing has changed in game. _ = function(p) return p; end; name = _('shkval'); Description = 'Shkval on a second monitor for the SU-25T' Viewports = { Center = { x = 0; y = 0; width = 2560; height = 1080; viewDx = 0; viewDy = 0; aspect = 2.37; } } RIGHT_MFCD = { x = 2561; y = 1080; width = 1920; height = 1080; } UIMainView = Viewports.Center GU_MAIN_VIEWPORT = Viewports.Center
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