Nin
最新回复 发布由 Nin
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I am unsure if this has already been reported, however ever since I have been hosting servers with DCS, an issue has arisen where if a user creates a mission file, then uploads it to the server, that users settings are saved within the mission file and will override those settings for any clients who connect even if they have that setting switched off. This behaviour can be overridden by using the "enforce" toggle within the mission editor, but for settings such as TO assist this option is not available.
For example, if a mission file is created on a system where rudder assist is enabled for the P51 for example, then loaded onto the server, all users who then connect to the server will experience rudder assist on the P51 even if they have it disabled. The inverse is also true in that if a mission file is created with rudder assist disabled, and the user has rudder assist enabled, they will not experience rudder assist even though it is enabled.
I have so far tested this for external views being enabled/disabled in the "misc" settings, as well as takeoff assist for the TF-51, and rudder assist for the TF-51. All behave as described above.
To re-create:
- Disable external view, and then make a mission file
- Load this mission file onto a dedicated server
- On a PC with external view Enabled, join the server
- You will not be able to use external view even though it is Enabled on the client
- Repeat/test above steps for other settings such as rudder/TO assist for prop aircraft
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4 hours ago, Eisprinzessin said:
Hm, the most i can make out of it is that i have no sound at all in cockpit.
I install in the path like:
installation folder... \Mods\aircraft\MIG-21bis\Sounds\sdef\Aircrafts\MIG-21bis\CannonEndIn.sdef"
installation folder... \Mods\aircraft\MIG-21bis\Sounds\sdef\Aircrafts\MIG-21bis\CannonIn.sdef"
...\Mods\aircraft\MIG-21bis\Sounds\Effects\Aircrafts\MIG-21bis\Cannon_In.wav"
...\Mods\aircraft\MIG-21bis\Sounds\Effects\Aircrafts\MIG-21bis\Cannon_In_End.wav"
And so für the external stuff:
...\CoreMods\aircraft\MIG-21bis\Sounds\Effects\Aircrafts\MIG-21bis\Cannon.wav"
and so on
As said: no sound changes at all...i was not sure if it is MIG-21bis or MIG21-bis or only MIG21 so i tried with all three and got no positive result.
I a new cannon sound in NINS Mod?
No new canon sound is included in the mod as of yet, when I have some spare time it's planned for the next version.
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On 5/11/2022 at 2:25 AM, MickV said:
… and I’ve managed to bugger it up. I had to reset my CMOS as part of a RAM upgrade, and got a code 500 authorization error message that disabled all of my modules on startup. Fixed that with a clock reset, but in the meanwhile it seems to have reverted this outstanding mod back to the default sounds.
I follower uninstall README instructions and reinstalled the mod, to no avail. Now the switch sounds are completely gone, and the engine sounds are the default.
Any suggestions short of a complete uninstall of DCS and A clean re-install?
Thanks in advance!
Apologies about the slow reply - did you manage to sort this? I would suggest removing the MiG 21 sound mod folder from saved games entirely, as well as deleting the folder found at "\aircraft\MIG-21bis\Cockpit" in your DCS world root folder. Then run a DCS repair, and re-install the mod making sure the folders go in the correct place. Hope this helps.
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On 5/12/2022 at 6:41 AM, btd said:
You can easily change the weapon sound for your mod. Please check the Solution.zip
That's how you can do it. The folder "CoreMods" for the "External" sounds and sdef's. The folder "Mods" - for the "Internal".
Rename "YOUR_AIRCRAFT_NAME" folders to your aircraft name. Change "YOUR_AIRCRAFT_NAME" in the sdef's too.
Thank you, I'll take a look at this for the next version.
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On 2/6/2022 at 3:56 PM, 59th_Reaper said:
Hi!
First of all, thanks for the mod. The difference is so huge between this and the original stock sounds. At least one person would like to fix something in the module if the developer no longer does. Just a question. Nin, can you improve the transition between the external afterburner and military power (or less) sounds? Because a little disturbing when you turn off the afterburner the noise is disappearing without transition, like a sudden cut.
Thank you!
Hi, I did look into doing this but unfortunately it's not possible to add a sound that plays at the end of another sound, unfortunately you can only set an initial sound, then another two which it will loop through - even though the name in the documentation and in the config of "release" suggests it plays at the end of the sound.
On 1/31/2022 at 6:52 PM, loscsaba86 said:Hello Community
Is there any MIG-21 gun sound mod?
I found this: https://forums.eagle.ru/topic/132926-mig-21bis-updated-gsh-23-cannon-sound/ but the download link is broken.Best regards,
CsabaI will have a look, but I think the gun sound may be using the default core game sounds used by FC3 and AI aircraft - in which case changing one changes all aircraft.
On 1/31/2022 at 11:17 PM, loscsaba86 said:I have the feeling, that the sound outside is now with the new beta not so deep and cool as it was earlier. If I press the F3 for example, and the aircraft passes I hear very long a very strange high engine "unprofessional" sound, which is silent but not realistic.
Question: do I have strange feelings or the mod need really an update late?
I will look into this, thank you for the feedback.
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VERSION 3.1 NOW RELEASED!
As mentioned earlier, V3.1 fixes the issues present in the initial V3.0 release, as well as a few other tweaks & improvements. Please see the changelog in the main post at the top of this thread for details. Install recommended.
PLEASE DELETE OLD MOD FOLDER INSIDE TECH > SAVED GAMES IF YOU HAVE UPGRADED FROM V3.0 OR EARLIER.
As always, any feedback or suggestions are welcome
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2 hours ago, loscsaba86 said:
It would be good, because I will go crazy:
- I start a mission: no inside sound
- I restart the mission: no inside sound
- I restart the mission: no inside sound
- I restart the mission: no inside sound
- I restart the mission: YEEEEEAAHHH.... Finally I hear the inside sounds....
OMG
Any Info, when will come out the update?Hi, I haven't heard of this issue before. Occasionally you have to wait a few seconds for the sounds to kick in, but you should still hear some inside sounds even if the mod wasn't working (such as the pneumatic brake lever, AC/DC Gen buzz, etc) Can you not hear anything at all? I'd check the install and try run a DCS repair. And I imagine the fix will come with the next OB patch whenever that is planned for.
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2 hours ago, Alpenwolf said:
What version are you on? Stable, OB, Standalone, Steam? I haven't come across this before...
Also confirm you definitely installed the "tech" folder within Saved Games, not your root DCS directory. Only the "Mods" folder should go in your root DCS directory.
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3 minutes ago, ac5 said:
Well, Thank you very much indeed!
But ever so UTTERLY disappointing that Leatherneck does not address this issue....
They are only a small team and currently the F4U is priority, but hopefully they will fix the sound bug in the next update
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Just now, ac5 said:
Ah now I understand.. stupid of me.. It is a sound mod.. Thank you!
Though the only one I could find in the user files downloads DCS was one from Date - 03/22/2020, Version 3.0.
UTTERLY disappointing that Leatherneck does not address this issue....
Hi, Version 3.0 is released now - it was released about 12 hours ago. You may have caught it when I'd updated the title to V3.0 but not the file itself
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14 hours ago, Rosebud47 said:
Just wanted to take a flight with the new sounds, but found myself on the runway and playing with the throttle all the time
Thank you very much for this Nin!
Of the modules I fly, it is hard to compete with the MiG now, soundwise - there´s no other engine, which sounds so much differentiated.
Edit: Fingers crossed, that Magnitude 3 LLC include Nin´s sounds officialy into the Phase 3 Update for our beloved MiG21!
Thank you
Glad you like the mod. Still work to do, but it's nearing the limit of what I can do without help from the devs.
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3 hours ago, loscsaba86 said:
Dear Nin
Thank you very much!
Just 2 questions.
1.: You wrote "Select the two folders "mods" and "coremods" from the extracted mod zip on your desktop (or whatever location you chose) then copy and paste them into the root folder mentioned above. (This is for the cockpit switch and button sounds)"
But I found "just" the Mods folder in the extracted folder. Is it correct?2.: Select the folder "tech" from the extracted mod zip on your desktop (or whatever location you chose) and copy and paste them into C:\Users\YOURNAME\Saved Games\DCS.openbeta\Mods (This is for all internal and external engine sounds)
I did not foind DCS.openbeta because I dont have the openbeta version + I did not find "Mods" folder. I just created it. Is it okay?
Hi, thank you for pointing this out - the instructions in the README included with the zip are correct, I've updated the forum post to fix the error. It's just the "Mods" folder, there is no longer a coremods folder. I've also updated the forum post to account for both DCS (Stable) and OB. It's whichever you use.
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VERSION 3.0 NOW RELEASED!
Thank you all for the feedback and support since the mods initial release. Version 3.0 is now live on user files, and can be downloaded from the download link in my original post at the top of this thread, there you will also find details of what's new in V3.0, and what is planned for V4.0
As always, any feedback or suggestions are welcome
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6 minutes ago, rogorogo said:
Is the DL link updated and correct?
- the files in the download and the readme are still the ones for the core tree reading "2.0".
( I read the instructions in the first post but maybe you should rename the user file or upload them under a different filename and URL to avoid confusion and to get rid of the "2.0" in the URL and filename)Not just yet, only updated the post am about to upload the mod itself shortly
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34 minutes ago, ac5 said:
Version 3.0 will be out in the next 24-48 hours?
How will this be updated?
The new mod will primarily be installed in Saved Game, like other mods. However will require some files to be in coremods for the new cockpit switch sounds to work, this is unavoidable.
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On 11/20/2021 at 12:53 PM, Maxthrust said:
I am a bit surprised that neither Nin or anyone else followed up with an updated mig-21 sounds mod. Current sounds (mod or not) is a core weakness of the module and leaves a lot to be desired in comparison to others..
On 11/20/2021 at 2:01 PM, ac5 said:Could not agree more. And very disappointing that there is no word about this from the developers.....
Version 3.0 will be out in the next 24-48 hours, this will include a total overhaul of switch sounds, adding 27 separate samples (compared to 2 prior), with 77 sound samples for variation as well as other additions and tweaks. I have been very busy with real life matters, which unfortunately take priority over DCS, but I have been reading all the comments and am very much still active and working on the mod. M3 are only a small development team and have been working hard on the F4U, I am sure we will see the Mig-21 get some attention after its release
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Hi, the sound mod also includes inside sounds. I will be releasing V3.0 in the next 24-48 hours which should fix some existing issues and seems to solve the issues with the current bugged sound system - no idea how but it seems moving the sound files to a different place fixes the issue.
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I have managed to progress quicker than I thought, I therefore hope to release Version 3.0 within the next 24-48 hours. This will include many changes, including a complete overhaul of cockpit switch sounds - I've spent the past week or so cutting up, editing, and adding sounds. All in all instead of 2 separate switch/button/lever sounds for the entire cockpit, there are now 27 separate sounds, with 77 sound samples for variation. Keep in mind, this is the initial release - although I have tried to match one-to-one from the cockpit recordings, I did not have audio for all switch types so had to add duplicates, but I should be able to source some more recordings soon. More details to follow with a full announcement in the next 24-48 hours.
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On 12/30/2021 at 5:15 PM, loscsaba86 said:
Hello Community
I have no inside sounds after the latest update.
I have MiG-21 Sound Rework V2.0 and I pasted in again the mod sounds, but these work also just if you are watching from outside. You don't have inside sounds...
Anyone a solution?
Verify integrity of game files, then re-install. Alternatively wait for V3 which moves the mod to saved games.
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@rogorogo @Blinde @LeonXD123 I will post an update shortly, I have been very busy the past few months with other matters that unfortunately take priority over DCS.
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On 5/15/2021 at 10:17 AM, rossmum said:
Jane's is incorrect in this case, unless it's talking about some modern/foreign market upgrade package (e: like 21-93 or Bison, as pointed out), which would make it inapplicable to our 21 anyway. The 21bis shouldn't even have (nor be able to guide) the Grom, much less ARMs that were usually employed in conjunction with ELINT pods. You would need to strap a Vyuga to the aircraft somewhere and I've never seen one (nor seen mention of one) on a 21, usually they were used by the Su-17M or the MiG-27. If you want ARMs, your choices are to fly the Su-25T or wait until either a Su-17M, MiG-27, or Su-24 arrive.
Out of curiosity how is the Grom guidance supposed to work? We can't really "guide" it now, can we? It's more just designate a target via locked beam and keep it locked until impact - or maybe I've been using it wrong
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From my understanding the left anti icing can only be controlled manually, it does not turn on automatically (Presumably so that if for whatever reason the anti ice system caused the engine to lose power or stop, you only lose one engine not both when it turns on automatically) - to turn off the right hand engine you have to press the "General Off" button. See attached PDF.
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On 4/22/2021 at 10:10 AM, Zweistein000 said:
Tell them It's for historical archiving, haha.
Btw where did you get the ini-cockpit engine sound from, then?
Sound was from various sources mixed, mostly videos online.
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1 hour ago, BIGNEWY said:
Hi,
thanks for the observation, at the moment we have no information if this is correct or not. I will mention it to the team
thanks
3 minutes ago, Harker said:1 hour ago, BIGNEWY said:Hi,
thanks for the observation, at the moment we have no information if this is correct or not. I will mention it to the team
thanksAt the very least, you shouldn't be able to select an option that doesn't show up on the DDI.
I did a bit more testing - it simply appears that when a SLAM is launched, the text for the option to select it disappears...I agree, it should either be selectable only via UFC with no "WPN" option at all and no working OSB next to the invisible text, or working via both with text. May have to ask SME's how it's supposed to be...


Dynamic Sound Overhaul Mod (New Sounds and SDEF's) 2022 **V3.0 NOW RELEASED**
在 MiG-21Bis
发布于
Unfortunately any server that uses IC check won't work with some aspects of this mod - the interior sounds for buttons etc require one of the coremods files to be modified which could also be use for hacks etc. Exterior sounds should still work.