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Eldur

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Everything posted by Eldur

  1. Wha' in the hay is a "sounder"? And that on the I-16... ... made me giggle Probably an unwisely chosen translation for форсаж, which basically is more like WEP in piston engined planes.
  2. To be fair, I have yet to see any difference with that VR setting. Bloom effects in games/sims in general are massively overdone. It always looks like you're having a constant 50+ IOP, just missing the frickin' rainbows around it. If there's a slider, I usually turn it down to one of the lowest notches and it's good then, because without, it somehow looks artificial in another way.
  3. Has anyone actually looked inside the clouds yet?
  4. I've seen so much Helo footage flying though such valleys and I haven't found them either yet... The worst thing is the content creators never willing to tell
  5. In the name of Princess Sunbutt : ThAnK yOu! 'nuff said. (those are the real qualitly of life improvements...) Oh, did you guys also incorporate that to the AH-64D module?
  6. Noticed some weirdness as well. Took a hot start on ramp, taxied to the runway with 23% TRQ, easy peasy cider squeezy. Then I gradually increased collective for a two stage pick up, had to kick quite some left boot to counter the nose right rotation, kinda as expected, jsut felt like I'd need more boot than usual and then, out of a sudden, I found myself lying 45° tilted to the right, rotor blades cracked when I was at somewhere around 32% TRQ with the PERF page telling me 59% was required for liftoff. No wind in my testing mission and I had the controls frame displayed, 120% certain my controls didn't act up (like spiking to one direction suddenly). Never ever saw such weird things happen before, I was outright baffled. On the next try, I could take off without too much hassle, but I noticed when trying the ATT Hold in hover, that even the ever so slightest change in anti-torque would either drop or raise me by an amount of several 100 ft per minute (I know that's because the tail rotor draws the power from the main shaft and changing it requires subsequent change in collective), much more than in other helos, almost putting me into VRS a few times while just trying to hold my heading. The 64 is extremely sensitive and it almost feels as if she's become even more so with the latest update. Sadly I couldn't take a track because the friggen WMR software died shortly thereafter. If only MS could get their ship together at some point... they're in a constant VRS ever since Bill Gates isn't in the top chair anymore, starting with the abandoning of the Sidewinder product line.
  7. The 5 digit part is the build number. BTW I love the options they added for the Mi-24P trim logic. I kinda wish we'd get - even though not part of the real thing - a separate trim button for the anti-torque pedals in the AH-64 as well just to give us more options to accomodate to our unrealistic input hardware, like non-FFB pedals that don't even have a damper installed. The AH-64 needs tons of boot compared to other helos, like 2/3 left for a hover...
  8. To be fair, I don't care when exactly it comes, I'm rather patient. But I do care if it comes with a playable Tetris easteregg on the SYST page in the ABRIS. Like a lot. This totally needs to happen:
  9. Probably a silly question... what happened to 2.7.13? Did ED "Windows 9" it?
  10. I've heard so many bad things about Newegg during the last year on WAN Show, but this kills it. Glad they aren't in the EU.
  11. So this hasn't been fixed yet? I just noticed after my first weapons employment that I'm a much better shot in a hot start A/C than in a cold and dark one with having gone through the boresighting process. Either way, as supposed (right eye perfectly aligned to the BRU) or the supposed workaround (aim inbetween the crosses with IHADSS on both eyes), doesn't really fix that for me.
  12. Not that I'm aware of. And yes, the glass tint still is there for me as well, but it's by far not as bad with the haze reduced.
  13. Thanks for your comments. It actually was the 3Dmigoto mod not working properly for me, I use it to reduce the haze intensity to 0.4 since the Mustang shader isn't working anymyore. Well, that and my crappy eyes (need some more post-cataract-surgery laser shots into my left eye actually). Hadn't been flying any other modules after the Apache release, so I thought it was just it. With the mod, I can see things much better, and it also has some options that Reshade would supply, I may even try playing around with those. Also, switching the monocle off made it a bit better, but I'd prefer to have the immersion of it being visible.
  14. That is bad when I need them in quite a few modules, so not really a solution, but I've been flying with them off in the past when I was only sitting in modules where I had high confidence of knowing what every switch does. Possible solutions would be to get rid of the cursor that's tied to the HMD (= make it an option, I've seen people having their mouse clicks and wheel directions mapped to their HOTAS and actively using this feature), making the tooltips switchable inflight or implementing a dark mode for them (which I see as mandatory for night ops anyway). The first option being the most viable one though. Anyway, I second what's been said above. ED is doing lots and they do what they can. Naturally things are being prioritized (and to be fair, VR is still a niche, even though its adoption rate is comparatively high in flight simming, and using the hand controllers in DCS is much more so niche, most people just stick to their good old mouse and therefor don't experiece problems like the non-functional flashlight at all) and even with some little annoyances, this still is just a great overall experience. I see several multi-billion dollar companies do worth almost every day. Google keeps bricking features on the Tube, Metabookulus' UI in the Quest keeps getting more user-unfriendly with every update, Samsung keeps removing features and adding really atrocious bugs that they won't fix and so on. If throwing lots of money at it won't help, what else will? At least I'm rather confident that ED would do even better with more resources
  15. Absolutely not, the cursor never goes away. On top of that, the headset itself triggers of clicks which usually happens when you do things like leaning into the dashboard of the Tomcat and the HUD cam appearing / disappearing like 50 times a second. Seems like the headset itself acts like a controller and the cursor that never goes away is tied to it. I can move it off to the border by holding the grab key of one of the controllers and dragging it outside the lenses scope, but it's still there nevertheless. And what really drives me nuts is the fact that it constantly keeps triggering tooltips, which especially is a nuisance at night since they're blinding me hard. I've been pointing those issues out as soon as I got my first headset in 2019 and I was already way late to the party. I still wish for something to happen at some point.
  16. It's kinda unimmersive. The animation when it's flipped to the side is great and even visible from 3rd person, but the reverse is not animated. Guess this is still WIP.
  17. vsTerminus did some great stuff, instructions included
  18. Eldur

    April 1st

    Just made a short clip of that, so it won't be forgotten
  19. Don't know why, but I feel I've read that a few times already, hope they finally nailed it down. First line: Did I miss something? Thought seat switching in MP doesn't work at all throughout DCS... Great to see the FLIR stuff added so quickly! Best news probably is the AP thing. TOMCATS! Sounds like a PTSD mode has been added...
  20. After a few sorties at different daytime I have to denote something that's being an issue in general with DCS, but particularly peculiar with the AH-64. To make it simple: I can't see s*** outside! The windscreen and canopy glass panes are tinted so hard as if I was looking through shades, and in the Apache, this gets especially worse with the also tinted monocle glass and the IHADSS symbology. Even at high noon I feel like I actually NEED to turn on the PNVS or TADS in the HDU to be able to see where I'm flying and this just doesn't feel real. As noted in the subject's title, this is especially a problem in VR that I've been experiencing since the update that introduced the Channel Map in conjuction with the addition of massive haze fog. Switching to external views or simply looking outside with the canopy open literally has the issue "solved" mostly (well, except for the foggy haze), it really seems to come from the glass. I have repaired my install, did a complete reinstall, removed mods, went through 3 different headsets, tried gamma values from 1.0 to 2.8, and nothing could solve the problem and now in the 64 it really gives me pain in the plot. Is there any chance of having this addressed at some point, somehow? Or is it just me having to deal with suffering from eye problems? I'm experiencing similar issues with low hanging sun IRL a lot more than decades ago, but it isn't even remotely as bad as it became in DCS a few years ago. This really makes it hard for me... I want to enjoy this great module (as well as others) and the fantastic immersion of VR, but it's not easy at all when I feel to be totally blind...
  21. Bruh, recommending curves, especially since that breaks the trim on real sticks Exactly... though I'd like more throw MS SW FFB2 entered the chat. I also have to get used to the different thing that the 64 is, but I wouldn't say it's harder than the Huey. It's rather easier thanks to the IHADSS. Though I might have another hint: Try flying without. Once you get the hang of it, use it - but learn not to concentrate on it only.
  22. And then there's GS where even <200 canots seem like he's going supersonic without actually getting off the spot in a rate fight because he's maxed his FOV to over 9000
  23. We thought so about the JSOW as well. In the end, all it was but a nice toy instead of a good weapon (Well, the C is farily decent, but I can get similar results with the SLAM). Then we expected the Viper to get the B until they dropped that variant. I'm looking forward to the MPSM, but I doubt they'll be imba. In Jane's they were... one solid shot was a sure kill.
  24. What's the point in a Ka-52 when one person is enough to operate the thing? For me it's still the Black Shark, but mainly because I know how to use it. Still very far from being confident in the AH-64, and I haven't even fired a shot with it yet.
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