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About winz

  • Birthday 03/09/1985

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  • Flight Simulators
    DCS World, Il-2 BoS
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  • Occupation
    AIS Software developer

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  1. I've tried to merge mustang changes with the latest OB state. I've managed to do it for some changes, but some are beyond my shader knowledge, so the result is a subset of the original changes. It should contain the atmospheric, cloud and dust changes. I'm also uplading another file that might be of use to someone, it is an extraction from the VR Shader Mods from Kegetys, and its purpose is to disable bloom, which can get annoying (atleast for me), especially during night missions. DisableBloom.zip Mustang Shader Edits.zip
  2. Looks like I've found a workaround. Using the DCS ATC in addition to the scripted dialogs (manually dialing Nellis ATC, requesting startup-taxi-takeoff) fixes the issue. So..yeah.. not a mission error, but a change in AI taxi logic. But alteast I can continue in this amazing champaign
  3. One the lates beta (, on Mission 13, I start the mission normaly, start-up, taxi at the given time, my wingman is following me as usuall. Everything looks fine until the moment I take-off. My wingman gets stuck on the the Rwy threshold, refusing to line-up, behaving like the runway was occupied. I tried to replay Mission 3, to see if it just a random mission behaviour, but the same thing happened there, the AI refused to takeoff. It looks like another issue with AI taxi and take-off behavior got introduced in the latest patch, rather in a single mission bug. But as It is the place I experienced it, I'm reporting it here. I'm attaching the screenshot of the stuck wingman
  4. Yep, the mission is broken. Your wingman spawns at different location than is shown in mission planner and get blocked by a tanker truck. As is it the first AI to taxi the rest of AI waits until it moves beyond the conflicting taxiways... so he effectively blocks all AI. I was able to fix it by editing the starting possitions in the missions, but the file is too large to upload here. Even with the mission working I had to skip it, because (mission spoiler)
  5. This looks like to be fixed in the last beta patch. I was able to replay the mission twice without any issues. :)
  6. This crash happens for me every time in 14th mission of the UH1 UN Pilot Campaign. The crash happens shortly after the armored column get engaged. No Mods or modifications used, except of custom Labels file (verified using the repair & clean functionality of the updater). dcs.log-20190121-174155.zip
  7. winz

    Hawk and 2.5.4

    Your comparison is flawed. ED is the publisher of HAWK (according to STEAM). It's like saying EA is not responsible for Battlefield to run on newer platforms, because the game was developed by DICE. edit: I feel like ED wanted to build the relationship with 3rd parties on goodwill, and got royaly #@! once VEAO pulled the plug (along with the customers ofc). I think 3rd parties can expect a new paragraph in their contracts just for situations like these.
  8. The instructor makes you do two patterns in the first mission. So what you're experiencing is normal, just set half flaps and set full thrust and fly the pattern again.
  9. I'm currently on third mission, so I'm most likely not the most competent to answer this question, but the first two missions were great, workedy without a problem and were very well explained in the briefing and completely understandable. Voiceovers are in english. The second mission was one of the best training experience I've had in a sim. The first two missions really set the bar high for the expections of the rest of the campaign. :)
  10. I've created a Su-25T version for the campaign. The download link is in the first post :)
  11. As Rudel_chw said, you don't have to restart the campaign. I'm glad you're all enjoying it :)
  12. I've updated the mission. Changes: -All training missions are now flown in the Su-25, instead of the Su-25T -Changed mission time for some missions, as new engine changed sunrise/sunset hours few mission ended up in quite a darkness ;) -Some small fix here and there
  13. While I would love to see a savegame feature, I don't think we will see one anytime soon. The reason is that saving state of a simulation is not a simple task, and would most likely require the overhaul of all modules.
  14. I wouldn't say it's unintended. The Ka-50 shipped with Deployment campaign, which is a story driven campaign. That campaign uses exactly this method to prevent replaying old mission.
  15. IRL there are taxi markers that will mark the TWYs in intersections. They are used in combination with ground charts to navigate to RWY/Gate etc.. The thing is IRL the ATC would give you path in instructions like "Rwy 04, taxi via Alpha, Charlie". The ATC we have in DCS is very simplistic and doesn't give this information, so you need to find the way yourself.
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