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Hoirtel

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Everything posted by Hoirtel

  1. Yep same for me. Roughly 3 hours is usually around 25% battery drain. Link cable plugged into x670E. Pretty sure the variances are down to what the usb port delivers.
  2. I enjoy using the voice chat and I hope it gets even more uptake across the community. Having used it with a few other people, including some for the first time, I have a little feedback about the GUI in Lobby, as I think it makes things a bit confusing. Lobby mode is a real strength to DCS and something that SRS doesn't really provide. The switch at the top for mic/PTT/off should follow the same colour coding as the radio mode for ready/off/transmit/receive. Push to talk should also have PTT in the label, again for parity with the radio mode. The green radio antenna icon for switching into lobby mode, should be removed completely and replaced with a sliding switch that says "Lobby" and "Radios". Everybody seems to look at this symbol as a connected/not connected indicator. Each room should be a separate box, just like the radios. Each box should have a small button that says "join" and when joined it can say "current" and the whole box can be a brighter colour. Again like the radios. This would of course be in addition to the persons name being listed in that room but some don't realise the way it works and at that point, you can't talk to them! The current system of bold titles is really easily missed if the rooms are not expanded. Rename "common" to "everyone" Just my small feedback. Anyone that agrees, please thumbs up.
  3. I used to use the hand tracked quick menu on my quest 3 all the time, very handy for accessing the recording feature among other things. For the last little while it has stopped being available in the link menu and in DCS and I haven't figured out how to get it back. Anyone know where this option is? I'm on v62 running over link cable.
  4. I think I would be right in saying that there isn't ever module launches during a sale... so...
  5. Its so hard to troubleshoot voice chat with individual people, never quite sure if the issue is with either client or server. Is it possible to get a test bot enabled? That way each client could go off and individually check if the bot can hear them and they can hear the bot. Perhaps just a GUI representation of a lobby and a radio. I assume these are done differently has prior to last patch the radio modes broke entirely while the lobby still worked. I know there is the mic test, but not sure that is doing the same thing, as I have just finished a session with total broken comms, couldn't hear either of us in lobby or radio. But the mic tests were working.. I could see the other persons' green speaker lighting up and we could see the radio transmissions coming through. I have used voice chat with with others recently so I know it has worked, but just can't quite figure out which of us needs to go off and mess about with settings!
  6. Yeah, fair enough. I suppose there is a chance that it may have been inadvertently fixed. I guess we will find out at some point. I think I have done the block, didn't have the two folders so I made them. Not sure if I need to create generic "files" within them.
  7. Just checking, you say create a new file called staging with no extension, but then rename folder? Do you create a folder called staging? same for tmp
  8. No, I used the leo config software to change the second to _2. It is similar.
  9. --force_oculus_VR did work for me when I tried it. Confirmed by openxr menu not displaying. I also have a foveated rendering and super sample applied in this tool which also did not load. I haven't kept using it as still on v62 but thought I would check it to make sure I could do it.
  10. Hello, hoping someone here might be able to help with a strange issue I am having. Not so long ago I made a home controller with a leo bodnar board, this is a box with 8 rotary encoders, all with push. This is the second controller I have made, with the first all switches and I made some time ago. I can't say when exactly the issue happened, or if it hasn't always been present, since I do swap airframes a bit. So this controller is working as expected in windows game controllers options, and works as expected in all module controller binding screen. The really odd thing is that is some modules, only two of the controls work? In the apache and hornet, they all work as expected. In the harrier and F15E, F5 only two work in cockpit. Totally bizarre. The harrier I also have two push buttons on the other leo board do the same thing, and in the F15 one half of my middle cougar thrust master screen also does not work, although sometimes it starts during the flight. I really can't work out what would be the source of the problem? I have focused some trouble shooting on the main rotary box where I tried removing and re-adding it and also moving it from USB hub (powered) to a native mobo socket. No change. The affected aircraft controls do work when rebound to a different switch on another controller (throttle/other box). I wondered if it was the way I built it, or something to do with the components but why would it works so flawlessly in every single control menu and in some modules? I wonder if I now have too many controllers, but I doubt is is more than a full home simpit?
  11. Thanks, didnt know this! Neither do I, but I am glad that someone has so this may be fixed. But I will prepare to block it.
  12. Will turning off automatic updates be enough to prevent these crashes from happening if/when the v63 goes mainstream? I don't think there is a way to block the app from updating.
  13. I don't have the Tomcat so can't check that one. However I did try the other recommended action which was to remove the super carrier, it now opens every single time! I had a whole carrier group and some statics but worth noting that this is a very old miz which I have updated and changed many times, always been saved in the newer versions but the carrier group I probably haven't touched specifically for a very long time. Next I will add it back in and see how it behaves.
  14. Has anyone else thought that this map has some strange performance issues? I may prepare a bug report (with track) as I consistently see frame time spikes at Nellis. On an empty map these aren't too much of a problem (VR) but add a few statics, even just a small amount of the low poly models and it becomes quite noticeable. For me this is particularly bad when landing on 03 and then making the turn onto taxi way at the end gets stutters, even on a plain airbase. I have seen this for a long time and put it down to the miz file I used (I basically only ever fly this map on this same miz). However after some recent co-op flying and testing on plain maps, I now think there is a problem here. This may also be connected to the more well know issue the F15E has with its radar causing stutters whenever you are flying up range facing toward Vegas. Is this map just too old now?
  15. I'll do that, the mission is one of my own creation, which is still in creation. Which offical mission are you guys loading? I could see if it gets stuck for me. When I first noticed it I did try some other missions and they seemed to work fines, as did a blank Syria map. What was also interesting was saving the stuck file as a template and loading on new miz still got stuck.
  16. Results - First test was to just try opening mission in ME, save, fly - stuck on Sim Poststart. Went into users/appdata/local, cleared DCS file. Back to ME load, fly - stuck on Sim Poststart. Re-opened DCS, load same mission as multiplayer server. Mission loads fine! (Thanks @AKULA_OPTIMUS) Exit mission, went back to ME, load, save, fly. Mission still fine. All appears fixed. Very strange. ....30mins and a few updates later... Stuck on Sim Post Start!! Getting boring now
  17. Only statics & SRS in the mods folder. I did already remove them and try with no change. The file was opening not long ago. The only mod change I did recently was installing SRS. That I had to do because Voicechat is broken. I also ran slow repair and no change. Not been back to try other options yet.
  18. Just found this thread as I have a mission also stuck on SimPostStart. Opens fine in ME, older versions also broken and used to work. This is on Syria map. Plain Syria map loads fine, other map missions I have tried to load also load fine. Miz contains no scripts or mods. I also tried making a static template, which also didn't work. This rules out any of my triggers or drawings breaking it. Must be a bad unit in there somewhere (it has SC). I can see there are various troubleshooting options in this thread and I haven't any of tried these yet. Fingers crossed I have put hours of work into this...
  19. Only if you draw them in separately with the draw tool. Bit time intensive, but it is a workaround.
  20. I agree but we will surely see Vulkan in a 3.0 version? I am all for a single release, considering there is also currently a single and multi thread version of each it can only be a good thing to streamline things. Also considering the massive adoption of open beta, it couldn't ever really be a proper beta.
  21. Yes it becomes the 4th device in your case and then everything goes through that. Probably check the website for some links, it has a good guidance do too. Basically you have three hard ware in, Two software in (five in in total) and then five outputs: A1,A2,A3,B1,B2. This means you can send DCS sound out to two channels at the same time, one for headphones and one for transducers, you can also send comms just to headphones. Harder to explain than it will be once you see it.
  22. Hi, can't believe it's that long ago since I wrote that... Happy to help. I still enjoy the games sounds as motion feedback. No fidlling with settings at all, very simple and almost perfect. Perhaps one downside is external aircraft effects - sonic booms feel like you have been hit with a missile... but everything is so in sync I don't mind this at all. So I use a free application called voicemeeter banana which is an audio mixing application. It can appear a little odd to use at first but makes sense if you look at some tutorials. The basic concept is that you would set one of the input channels here to your DCS game sound output and then you would send this out through two of the voicemeeter output channels. One to your headphones and one two your bass shaker. My bass shaker channel has the high frequencies cut off and a bit of bass boosting so that I reduce the audible sound and also get the best of the lower frequencies. Don't cut off too much as the mid ranges still provide good movement in a transducer. If you use voicemmeeter you will need to adopt it as the main sound application on your PC, this means it will be the default in/out for windows and you headset/mic and anything else you use will need to run through it also. Voicemeeter banana has two PC sound in channels, three hardware in channels, and three sound out channels. I believe voicemeeter potato is a bigger option with more in and out but I have not tried it. You can convert the hardware in channel to software in with a paid add-on. Its cheap and one-off purchase so worth doing if you ned more. The two default channels will need to be one for all PC sounds (DCS etc etc) and one for all comms. You don't want a booming voice through your shakers! I would also recommend a second transducer for L/R audio on your nobsound, but you can set the channel to mono in voicemeeter so you will at least get flat effects across a single transducer, while remaining stereo in your headset. Post back here if you need help with it.
  23. The newsletter was full of amazing stuff, and 2024(+) looks to be another great year for DCS. So, I hate to be "that guy" but.... Please make it so we can write on the kneeboard in the mission editor. Pleeeeaase! Nothing fancy, just make it so the briefing text appears on one of those yellow notepad pages. This would make the biggest difference to making missions and I am sure it would also for others. Kneeboard editing is quite a big hole in DCS as far as I can see. The change to getting co-ordinates was a huge QoL update, and this would be in the same scale in my opinion.
  24. FCR worked well for me as pilot, one thing I am not sure if is if hellfires can be rippled? The ripple.ootion seems to only be available when the pilots helmet is selected as the site, once fcr is selected there are less options. Assume this is correct but not quite sure why or what the difference would be. I know bit of a gamer thing to do, you can fire them with gap of 2-3 seconds in between, but not sure what the ripple mode does for the pilots helmet.
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