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DenLaw

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Everything posted by DenLaw

  1. Hey I figured out the lag in the mission editor when editing waypoints. It looks like that is indeed a syria map thing. But still the payloads are lagging. Gesendet von iPhone mit Tapatalk
  2. I can confirm! SLI System 60 Hz Monitor by DELL 4K Setting it to Fast and turn off the Frame Limiter in NVIDIA Profile for DCS. Make sure VSYNC is OFF in DCS game settings. Cockpit 80-90 Frames at DCS Maxed out. No Image tearing whatssoever.
  3. Payload and Mission Editor are Lagging Hey everybody. I have the same issue. I just uploaded a Video of the bug. This is the ingame Loadout but this problem translates into the whole mission editor. The mission editor payload is as laggy as the ingame loadout as well. Plus editing and selecting mission waypoints is not as fluent anymore. It lags the same way as the payload manager. I can upload more videos of this if needed.
  4. The skin is by lee1hy I just try to help out with this issue. If i could figure it out I will tell lee1hy. I am in contact with the creator on discord.
  5. Hey everyone, I got a question. Can somone tell me where to find the overlay PNG oder DDS or whatever is it that gives the tailnumber a wierd looking light grey background? I attached a screeny. If we can change the overlay to 100% transparent we might can fly with tailnumbers again :pilotfly: Cheers and I hope someone knows :thumbup:
  6. Hey there Nighstorm. I can confrm it is working now. The version in the DCS userfiles should beupdated i guess. Because the Version you sent in here inthat post is working perfectly! I attached 2 screens old version modded to white and your current version in green.
  7. You mind to send you code that you actually use? I know it sounds wierd but i code too and sometimes its best to have 4 eyes on it. [emoji846] Gesendet von iPhone mit Tapatalk
  8. Same issue with F-16C 4k readability Mod I am having the same issue. Can you try to give us a solution? I don't figured it out yet. It loos like green on green. How about keeping the original colors and just trading in the low res fonts for high res fonts? Can you help? here is the Code --NIGHTSTORM dofile(LockOn_Options.common_script_path.."Fonts/symbols_locale.lua") dofile(LockOn_Options.common_script_path.."Fonts/fonts_cmn.lua") dofile(LockOn_Options.script_path.."Displays/Common/indicator/StrokesDefs.lua") dofile(LockOn_Options.script_path.."Displays/MFD/indicator/MFD_Strokes_Defs.lua") -- variables used in stroke font description as well as in MDG stroke symbology dbg_drawStrokesAsWire = false dofile(LockOn_Options.script_path.."fonts.lua") -------MATERIALS------- -- Only green colors are described here. Red and yellow will be set via dedicated controllers --NIGHTSTORM (R,G,B,Level) Example Green = {0, 255, 0, 255} materials = {} materials["INDICATION_COMMON_RED"] = {255, 0, 0, 255} materials["INDICATION_COMMON_WHITE"] = {255, 255, 255, 255} materials["INDICATION_COMMON_GREEN"] = {0, 255, 0, 255} materials["INDICATION_COMMON_LBLUE"] = {0, 200, 255, 255} materials["INDICATION_COMMON_AMBER"] = {255,161,45,255} materials["MASK_MATERIAL"] = {255, 0, 255, 50} materials["DBG_RED"] = {255, 0, 0, 100} materials["DBG_GREEN"] = {0, 255, 0, 100} --materials["HUD"] = {0, 255, 40, 255} --NIGHTSTORM {2, 255, 20, 200} HUD color to lighter green materials["HUD"] = {0, 255, 20, 255} --NIGHTSTORM {2, 255, 20, 200} HUD color to lighter green materials["FONT_DED"] = {121, 255, 19, 255} -- {251, 220, 0, 255} materials["FONT_PFLD"] = {121, 255, 19, 255} -- {251, 220, 0, 255} materials["MASK_MATERIAL_PURPLE"] = {255, 0, 255, 30} materials["MFD_BACKGROUND"] = {0, 0, 0, 255} materials["MFD_FONT_BKGND_WHITE"] = {255, 255, 255, 255} materials["LMFD_MATERIAL"] = {0, 255, 0, 255} -- Default color for all MFDs --NIGHTSTORM {255, 255, 255, 255} MFD Displays to green instead of white materials["RMFD_MATERIAL"] = materials["LMFD_MATERIAL"] -- Default color for all MFDs materials["TGP_STBY_BLACK"] = {0, 0, 0, 255} materials["TGP_STBY_DGRAY"] = {5, 5, 5, 255} local HUD_mat = materials["HUD"] materials["HUD_GREEN_FOV"] = {HUD_mat[0], HUD_mat[1], HUD_mat[2], 100} -- used for FOV lens render materials["UHF_RADIO"] = {179, 198, 85, 255} materials["UHF_RADIO_CHANNEL_MAP"] = {0, 0, 0, 250} materials["EHSI_BACKGROUND"] = {0, 0, 0, 255} materials["EHSI_BLACK"] = {0, 0, 0, 255} materials["EHSI_WHITE"] = {255, 255, 255, 255} materials["EHSI_RED"] = {255, 0, 0, 255} materials["EHSI_BLUE"] = { 23, 140, 255, 255} materials["EHSI_YELLOW"] = {255, 255, 100, 255} materials["EHSI_GOLD"] = {255, 250, 173, 255} materials["RWR_STROKE"] = {0, 255, 0, 230} materials["CMDS_GREEN"] = {0, 255, 0, 255} -- HMD --materials["HMD_SYMBOLOGY_MATERIAL"] = {0, 255, 40, 255} --NIGHTSTORM {2, 255, 20, 255} HMD color to lighter green matching the HUD materials["HMD_SYMBOLOGY_MATERIAL"] = {0, 255, 20, 255} --NIGHTSTORM {2, 255, 20, 255} HMD color to lighter green matching the HUD -------TEXTURES------- textures = {} local ResourcesPath = LockOn_Options.script_path.."../IndicationResources/" textures["ARCADE"] = {"arcade.tga", materials["INDICATION_COMMON_RED"]} -- Control Indicator textures["ARCADE_WHITE"] = {"arcade.tga", materials["INDICATION_COMMON_WHITE"]} -- Control Indicator textures["INDICATION_RWR"] = {ResourcesPath.."RWR/indication_RWR.tga", materials["INDICATION_COMMON_GREEN"]} textures["INDICATION_RWR_LINE"] = {"arcade.tga", materials["INDICATION_COMMON_GREEN"]} textures["DED_BIG_OFF"] = {ResourcesPath.."Displays/ded_font_big.dds", materials["FONT_DED"]} -------FONTS---------- fonts = {} fonts["font_stroke_HUD"] = {fontdescription["font_stroke_HUD"], 10, materials["HUD"]} fonts["font_DED"] = {fontdescription["font_DED"], 10, materials["FONT_DED"]} fonts["font_DED_inv"] = {fontdescription["font_DED_inv"], 10, materials["FONT_DED"]} fonts["font_PFLD"] = {fontdescription["font_PFLD"], 10, materials["FONT_PFLD"]} fonts["font_PFLD_inv"] = {fontdescription["font_PFLD_inv"], 10, materials["FONT_PFLD"]} fonts["font_stroke_LMFD"] = {fontdescription["font_stroke_MFD"], 10, materials["LMFD_MATERIAL"]} fonts["font_stroke_RMFD"] = {fontdescription["font_stroke_MFD"], 10, materials["RMFD_MATERIAL"]} fonts["font_UHF_RADIO"] = {fontdescription["font_UHF_RADIO"], 10, materials["UHF_RADIO"]} fonts["font_UHF_RADIO_CH_MAP"] = {fontdescription["font_UHF_RADIO"], 10, materials["UHF_RADIO_CHANNEL_MAP"]} fonts["font_stroke_EHSI"] = {fontdescription["font_stroke_EHSI"], 10, materials["EHSI_WHITE"]} fonts["font_stroke_EHSI_BLACK"] = {fontdescription["font_stroke_EHSI"], 10, materials["EHSI_BLACK"]} --fonts["font_RWR"] = {fontdescription["font_stroke_RWR"], 10, materials["RWR_STROKE"]} fonts["font_RWR"] = {fontdescription["font_RWR"], 10, materials["RWR_STROKE"]} fonts["font_CMDS"] = {fontdescription["font_CMDS"], 10, materials["CMDS_GREEN"]} -- HMD fonts["font_HMD"] = {fontdescription["font_stroke_HMD"], 10, materials["HMD_SYMBOLOGY_MATERIAL"]} -- path for stroke symbology symbologyPaths = { LockOn_Options.script_path.."../IndicationResources/Displays", LockOn_Options.script_path.."../IndicationResources/RWR", LockOn_Options.script_path.."../IndicationResources/CMDS", LockOn_Options.script_path.."../IndicationResources/HMD",}
  9. Agree [emoji1360] Gesendet von iPhone mit Tapatalk
  10. But you could put all that energy into game design studies and start a business. [emoji6] Or even better start game design and help ED to make things even better. I dont see how your post is helping. Gesendet von iPhone mit Tapatalk
  11. Thank you. And sorry for posting in the wrong section :thumbup:
  12. Hello everyone, I have some strange things going I think. I was following the SLI guide here on the forum but still I get a strange flickering especially when it comes to CBUs and I dont see the steam on the carrier deck. I post 2 YouTube links to show what appears. My system settings are: AMD 3960X 64GB RAM 2 x Aorus 2080ti 11G waterforce cards. Intended to be a 3D Workstation this setup was not built for DCS or any kind of gaming issue but I think it should be good to go on DCS. That said DCS and DCS OB are both on a 1TB nvme M.2 SSD and I have it runnung on 4k vsync on plus a FPS limiter set to 60FPS hence my monitor is a 60Hz panel. Maybe it only has to deal with the NIV DX bits. I really hope there is someone out there who can help me. Best Regards
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