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Wartooth

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Everything posted by Wartooth

  1. Hello there, Before I look like too much of a noob, I've spent the last 5 days until roughly 430 am trying to get a stable FPS with some higher end graphics in my HTC Vive Pro. VR is still new to me, picked it up when this self isolation thing started. Looking for a little assistance here, so bare with me for a moment, and thanks for any tips in advance. Current build is: Intel I9 9900ks @ 5 ghz Evga z390 dark TridentZ 32gb RGB @3200mhz EVGA 2080 Super stock clocks Samsung 970 evo m.2 HTC Vive Pro I feel like the steamvr settings arent even changing anything, I put the render resolution in every position and havent noticed a difference visually or performance wise. (SteamVR 1.11.5) So as it stands, my cockpit has a very stable fps, everything moves fluidly for the most part, except for terrain. It stutters, and I've tried lowering a lot of the settings to a point where it's like I'm playing nintendo. Looking for some pointers, have read more than a few posts that all utilized older steamVR settings, tried both beta DCS and normal.
  2. ps i moved monitors to 1 - 2 - 3, edited that in the softth.cfg, also set all my refresh rates to 60. i see your point in all of what you say, but i think what the problem is, is that my side monitors are trying to display 1920x1024, meanwhile the highest they go is 1600.
  3. ya i admit there were a lot of typos and stuff, but i had been awake continously trying different combonations to see what i could be doing wrong. i tried your solution, i click instant action to test it, shows me the loading splash screen, all monitors go black, then i get "dcs stopped working" from vista. and brings me back to the main menu.
  4. iv now got the game to load to the point of the SofTH screens on left and right, but it freezes there, and as before, cant use task manager to close the app. can only shut down, or log off, and log back in.
  5. the primary problem is that black shark's options will not list the added resolutions that softth should provide, iv tried about 30-40 different variations of whatever options youv suggested in other posts, im tearing my hair out. lol these may help : Softth CFG file: ; ; SoftTH 1.09 configuration file ; by Kegetys, http://www.kegetys.net ; [config] ; deviceIDLeft/right: Direct3D device ID's of left and right monitor, or 'auto' for automatic ; secondaryWidth/Height: Left&right monitor resolution, or 'auto' to use same as middle screen resolution ; secondaryRefresh: Refresh rate of left & right monitors, or 'auto' for automatic ; secondaryFormat: Secondary device image format: 'RGB32', 'RGB16', 'RGB16D' or 'RGB32CUDA'. ; uploadMethod: Method used to upload image to secondary card(s): 'blit', 'D3D' or 'D3DCUDA' ; forceAffinity: Set to 1 to force process affinity to all processors/cores. ; borderSize: Size in pixels of frame border between monitors that is discarded ; sideExtraWidth: Width difference between middle and side monitors, or 'auto' to autodetect from desktop resolution ; noHotkeys: Set to 1 to disable all hotkeys ; noOSD: Set to 1 to disable on-screen display when changing settings deviceIDLeft=1 deviceIDright=3 secondaryWidth=1600 secondaryHeight=900 secondaryRefresh=75 secondaryFormat=RGB32 uploadMethod=D3D forceAffinity=0 borderSize=0 sideExtraWidth=auto noHotkeys=0 noOSD=0 [Direct3D] ; ** Advanced setting for Direct3D games ** ; lensCorrection: Lens correction, set to 1 to enable support. >1 to enable by default ; lensCorrectionEdge: Lens correction edge offset ; hideNondefaultDevices: Hides all but the default adapter from the game ; forceHorizontalFOV: Forces horizontal FOV to be three times as wide ; forceResolutionWidth/Height: Forces device to be created with this resolution ; force16bitDepth: Force game to use 16bit depth buffer, can improve performance and reduce memory use ; sleepBeforeRead: Time in ms to sleep before reading back buffer data from video card ; useMultihead: Uses multihead features of primary card if available, can increase performance and reduce memory use ; delayedPresent: When useMultihead enabled, delay primary monitor present to sync with secondary head ; d3d8dll: Path to D3D8.dll/D3D9.dll to use or auto for automatic (system32 dir) ; altResetBehaviour: Do not reset lost main device after secondary device initialization (WDDM crash workaround) lensCorrection=0 lensCorrectionEdge=0 hideNondefaultDevices=0 forceHorizontalFOV=0 forceResolutionWidth=0 forceResolutionHeight=0 force16bitDepth=0 sleepBeforeRead=2 useMultihead=1 delayedPresent=0 autoSquash=0 altResetBehaviour=0 d3d8dll=auto [hooks] ; Win32 API hooking settings - Used for some extra compatibility and game-specific fixes ; doHooking: Enable/disable hooks in Direct3D, with OpenGL hooks are always enabled ; doScaleMouseCoordinates: Scale mouse coordinates for getCursorPos to fix games which do not handle negative screen coordinates properly ; doScaleFromLeftScreen: Spread out mouse coordinates from left screen to full width ; doScaleWindowRects: Scale focus window WindowRect ; doScaleClientRects: Scale focus window ClientRect ; mouseXoffset: Number of pixels to offset mouse cursor position in X axis, to fix misplaced cursor due to negative screen coordinates. auto = use X resolution doHooking=1 doScaleMouseCoordinates=0 doScaleFromLeftScreen=0 doScaleWindowRects=0 doScaleClientRects=1 mouseXoffset=auto ; Triplehead screenmodes to add to resolutions list (width multiplied by three and border added) ; width x height x refresh rate in Hz ; 'auto' adds current primary monitor desktop resolution ; Must be last in this file [modes] 800x600x60 800x600x75 800x600x85 1024x768x60 1280x1024x75 1680x1050x60 5120x900x75 auto Options.lua : options = { ["views"] = { ["cockpit"] = { ["mirrors"] = false, ["reflections"] = false, ["avionics"] = 3, ["russianHud"] = false, }, -- end of ["cockpit"] }, -- end of ["views"] ["difficulty"] = { ["padlock"] = false, ["easyRadar"] = false, ["enemies"] = true, ["setGlobal"] = true, ["immortal"] = false, ["geffect"] = "none", ["easyFlight"] = false, ["permitCrash"] = true, ["radio"] = false, ["tips"] = true, ["fuel"] = false, ["aftSwitching"] = false, ["cockpitLanguage"] = "english", ["units"] = "metric", ["externalViews"] = true, ["hud"] = false, ["myPlane"] = true, ["iconsTheme"] = "nato", ["map"] = true, ["weapons"] = false, ["allies"] = true, ["labels"] = false, }, -- end of ["difficulty"] ["audio"] = { ["wind"] = 55, ["radio"] = 50, ["musicEn"] = false, ["engines"] = 65, ["soundEn"] = true, ["effects"] = 79, ["music"] = 0, ["radioSpeech"] = true, ["warnings"] = 32, ["volume"] = 100, ["inCockpit"] = 80, ["mech"] = 71, ["subtitles"] = false, ["gui"] = 72, }, -- end of ["audio"] ["graphics"] = { ["multiMonitorSetup"] = "1camera", ["color"] = "32", ["heatBlr"] = 1, ["scenes"] = "high", ["water"] = 2, ["fullScreen"] = true, ["visibRange"] = "High", ["aspect"] = 1.3, ["textures"] = 2, ["shadows"] = 3, ["display_mode"] = { ["avi"] = { ["bpp"] = 32, ["resolution"] = "640x480", ["full_screen"] = false, ["aspect"] = 1.333333333, ["height"] = 480, ["width"] = 640, }, -- end of ["avi"] }, -- end of ["display_mode"] ["effects"] = 2, ["haze"] = 1, ["lights"] = 2, ["height"] = 900, ["resolution"] = "1920x1200", ["civTraffic"] = 0, ["width"] = 5120, }, -- end of ["graphics"] } -- end of options
  6. hey how goes things? iv done EVERYTHING in these posts atleast 150 times, reinstalled atleast 5 times, reconfigured monitors, etc. still hasnt worked at all. im going to use the first post in this thread as an example. right now i have all 3 of my monitors configured at 1280x1024x75. even though my middle (primary) monitor is a 24", and the two sides are 20". monitors are configured in windows as 1 2 3. number 2 being the primary. im running on vista 64 bit, 2x evga gtx geforce 285's, q9300 chipset, 780i motherboard, 8 gigs ram. primarily i think it would be easier to do what i do with arma 2 when running all 3 screens. just opening the game in windowed mode and stretching it across all 3 screens. can someone either explain the proper softth method for my setup, or tell me how to open the game in an adjustable window? i know im pretty much asking to be spoon fed, but seriously 4 days straight of sitting here typing out cfg's in every considerable order, editing LUA's etc, is not how i expected my 2 weeks off to go. i just wanted to work on my pit and play blackshark.
  7. ok iv been going at this for days, editing cfg's and lua's. nothing is working (and yes iv been using notebook++ or whatever) iv changed resolutions, switched inputs on my graphics cards, done evereything iv read everywhere. im wondering is there a way to make blackshark a resizable window. it lets me do this in arma 2 and i can just stretch across all screens.
  8. pic of my display properties also, does softth work with black shark? i seen a video on youtube, but failed at placing files. pleaaaaaaase help.
  9. hows it goin? finally after almost a year, i found somewhere that had dcs blackshark, and since i finally have invested in a decent enough system, im hoping to get it working to its fullest. my problem is: i have 3 monitors, the side monitors are matching, with a slightly larger primary, and i DO NOT yet have matrox th2g. how can i adjust the game in window mode, to stretch it across screens? i know some games dont like it, but there has to be a way. heres my specs. Monitors : acer x203 20" acer g24 24" acer x203 20" 1600x900 1920x1200 1600x900 computer : nvidia 780i intel q9300 quad two evga geforce 285's not running in sli (so i can use all monitors). 8 gigs ram vista 64bit. maybe someone can help me out with the 3cameras.lua file or something?
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