jason_peters
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Oculus ASW vs Steam equivalent @ Sep 2020
jason_peters replied to jason_peters's topic in Virtual Reality
Thanks for the reply's Of late I have had a stutter due to Oculus SW updates and think Oculus is not the company which will put any effort into our world of detailed simulation - probably not the long term way to go for me......therefore.... Took the plunge and ordered a G2 -
I currently have a rift S and had a CV1 before that. I briefly flirted with a PIMax headset but it was very stuttery compared to Oculus Now thinking of moving to a HP Reverb G2 (when it comes out) but was wondering what the equivalent to ASW wizardry is like . Its tricky to get high FPS in VR in DCS hence ASW (or equivalent) neds to work well. Does anyone have experience thats up to date with how the steam VR works specifically with DCS and how it compares to Oculus Thanks
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2080TI Performance - this can't be right?
jason_peters replied to jason_peters's topic in Virtual Reality
thanks all for the responses I purchased 32BG RAM. got it running at 3.33GH (its 3.6 but will not boot at that rate) Its better...... now can run Water High Vis range Med Shadows High AA x 2 AF x 8 PD 1.3 Without stutter (except the channel map which still stutters) Can't go above 1.3 PD though else the stutters are back -
2080TI Performance - this can't be right?
jason_peters replied to jason_peters's topic in Virtual Reality
thanks for initial thoughts I did not use Display Driver Uninstaller -- but did this morning - but the same issue remains The CUP is running at 4.9 all the time via turbo boost - no heat problems I could turn down shadows - but my point being I'm seeing no real improvements over my 1080TI (which I ran on high shadows) except I can now whit 80 FPS when not down low / over busy areas I could not recommend the upgrade currently just for DCS Good news is in diving sims I am seeing the improvement - so not a total waste of money Any other suggestions on what he issue my be?? -
Hi After some advice Just upgraded from a 1080TI to a 2080TI (other system in my sig) Running Vis range Med Water High Shadows High AA x2 AF x8 PD @ 1.3 I did run the same settings with my 1080 except I had to have PD @ 1.2 but it was always smooth Now with the 2080TI even at 1.3 I get an issue where the picture 'vibrates' when over a large city, down low, looking out to the side & down.... The issue is between a stutter and vibration of the picture very frustrated as I was expecting for my £1200 to be able to easily run at PD 1.5 Did a clean install of driver deleted the FXo and Shaders DIR Am I expecting too much from the card and I should settle running at 1.2 PD :( Any advice appreciated Thank
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I'm not poor, and i'm not mc Scrooge, but ...
jason_peters replied to Csgo GE oh yeah's topic in DCS: F-16C Viper
Get it Even with all the shortcomings it’s still my favourite Just can’t love the hornet for some strange reason .... I have it with the supper carrier to support ED by I still fly the F16 Can’t wait for additional A-G weapons :) -
Is there a file we can edit while we wait for an official fix?
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same card with 11GB --- on the channel map it fills up and that's causing the stutter I'm sure even with minimum preload there is still a stutter due to vram being full must be a bug
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Probably mentioned before but the forum name now needs to be updated form 2.5 to 2.6
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You can do this by editing the stroke definitions - I’ll post details when at PC
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Had the issue last night - hope they fix it soon
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F/A-18 C Cockpit Layout Chart (largescale)
jason_peters replied to Aerovenator's topic in DCS: F/A-18C
What do the go and nogo buttons do just below the HUD -
[CHECKING] Trouble firing second laser mav
jason_peters replied to jason_peters's topic in Bugs and Problems
as at 25th April with the latest Beta at that date this is still an issue -
Comms always done with the best intentions - if things change the ED team will do what they think is best for their customers
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VR Shaders mod for better VR experience
jason_peters replied to Kegetys's topic in Utility/Program Mods for DCS World
Any chance for a version with just MSAA NVG Grass simplification Z buffer Leaving the canopy, shadows and bloom etc as is -
Would be nice to have an option to overlay the ball at the top left of the VR screen with a key depress - pref holding the button to see it Using zoom disorientates IMO
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[CHECKING] Trouble firing second laser mav
jason_peters replied to jason_peters's topic in Bugs and Problems
Here is more bizzar behaviour with the mav not locking onto the laser testmav track.trk -
[CHECKING] Trouble firing second laser mav
jason_peters replied to jason_peters's topic in Bugs and Problems
It happens every time for me if you turn the laser off between (via trigger switch) Mav shots Will make a track later week if no others do it -
[CHECKING] Trouble firing second laser mav
jason_peters replied to jason_peters's topic in Bugs and Problems
mnf1980 - will also try your method either way looks like a bug -
[CHECKING] Trouble firing second laser mav
jason_peters replied to jason_peters's topic in Bugs and Problems
I think its if you turn the laser off between firing the mavs Gripes323 can you try firing mav 1...… turn the laser off (trigger button) then get a new target, trigger laser back on and see if it works for you I just tried my mission leving the laser firing and I was able to fire both mavs -
[CHECKING] Trouble firing second laser mav
jason_peters replied to jason_peters's topic in Bugs and Problems
Thanks for the vid Yes second Mav in range and the triangle is also over the target, laser is on, think it also says locked Will try again this morning - maybe it’s either the mission or something like switching the laser on and off or moving the tpod via waypoint designation - will track it down :) -
[CHECKING] Trouble firing second laser mav
jason_peters replied to jason_peters's topic in Bugs and Problems
Vid would be helpful -
[CHECKING] Trouble firing second laser mav
jason_peters replied to jason_peters's topic in Bugs and Problems
Yep code is the same However also tried entering the code again Still not seeing the laser -
Hi I’m having trouble firing my second laser Mav First Mav fires fine (and hits target) but second never gets a lock on the laser Perhaps someone can try My process Turn on tpod and set the laser code (note first Mav is fine so all Working ok) Select the Mav Select UFC to set the code (mirror the tpod) Target designate my waypoint Uncage the Mav Trigger down to fire laser Square appears on the Mav screen Fire Mav Repeat for the second Mav but it never sees the laser Others having the same issue???
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Clearly you can move the radar antenna up and down and you can see the slice of sky (cake) you are searching (shown on the MFD radar cursor top and bottom at a given range) My question is what happens when you pitch the plane up or down. Does the radar try to keep the radar searching the same bit of sky or would that move as your plane moves. Therefore the cursor MFD numbers are straight and level reference???