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Creepy

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  1. Also, if you get a “Paddles Contact” on an approach, you are no longer referencing the approach minimums and Paddles owns your jet (over to you on how much you want to trust a MP paddles in the sim haha). I’ve landed a few times where the first thing I saw was the yellow shirt telling me to put my hook up post-trap... not the most fun I’ve ever had.
  2. Also make sure you don’t mask the pod with anything hanging off your jet/geometry during the time you intend to lase.
  3. No, the waypoint you manually enter (or simply just have selected from preset waypoints) in your jet does not affect anything in another aircraft. Each member has to do their own system setup.
  4. My 2 cents: 1. Radius, you should be talking to controllers from much further out, 10nm is the shift to tower (Air Boss) as well as where you need to be established on your holding altitude for the Case I stack (we reference this for medium and high holding as well). 2. Entering up BRC (Point 1) is preferred... but as long as you have the appropriate situational awareness to dudes already in the stack... entering tangentially at any of the 4 points is acceptable. 3. The key phrase for starting the descent is “abaft abeam”... so Point 3 or aft. Book answer is the 210 relative, but it’s really just a make it work for the given scenario (I personally am in a constant shallow turn that tightens to about 30-35 degrees with about 90 degrees to go when aligning for the 3nm initial behind the ship. Most people accept to 300 from Point 3 to the initial and then hit 350 inside the initial... but you can use your left hand as required to control spacing. 4. Maintain 350 in the spin, it’s a sporty turn. Another consideration for if you find yourself flying in MP with Cyclic Ops and not a flex deck, prior to the first flight breaking into the pattern, a flight approaching the initial has priority over traffic in the spin pattern (i.e. the spin traffic was too early for the deck and gets “punished”), after the deck is broken, spin traffic takes priority over initial traffic.
  5. My 2 cents: 1. Radius, you should be talking to controllers from much further out, 10nm is the shift to tower (Air Boss) as well as where you need to be established on your holding altitude for the Case I stack (we reference this for medium and high holding as well). 2. Entering up BRC (Point 1) is preferred... but as long as you have the appropriate situational awareness to dudes already in the stack... entering tangentially at any Of the 4 points is acceptable. 3. The key phrase for starting the descent is “abaft abeam”... so Point 3 or aft. Book answer is the 210 relative, but it’s really just a make it work for the given scenario (I personally am in a constant shallow turn that tightens to about 30-35 degrees with about 90 degrees to go when aligning for the 3nm initial behind the ship. Most people accept to 300 from Point 3 to the initial and then hit 350 inside the initial... but you can use your left hand as required to control spacing. 4. Maintain 350 in the spin, it’s a sporty turn.
  6. Flashing “ATC” is just the disconnect notification (whether that was due to clicking out with the ATC button or by overriding with enough force on the throttles), it is only operating when “ATC” is solid in the HUD.
  7. Wut... I’ve never heard that one before. Always love seeing the dude below you late and in full burner trying to make their time though.
  8. No idea about VR, I’m a TrackIR person.
  9. They are both “modules” that can be installed within DCS World and CAN be used together.
  10. Reference G B’s comment, I make a similar drawing/reference 300 GS as well once it gets close enough to my push time, people just draw it differently for how their own brain works... so whatever makes sense/is easy for you to draw with this method. Like G B said, that is the most common method I’ve seen as well, but there are people who are different too (I’ve seen dudes do standard/half standard rate turns anchored at their assigned DME for instance). It really just boils down to what is comfortable/consistently repeatable for you.
  11. 250KCAS like Swiftwings said for the Case I stack (it’s a little faster, but close to MaxE in most configurations and standardizes everyone’s speed in the stack for setup purposes), small modulations in bank angle from 25-30 deg to account for ship’s movement to keep Mom at Point 1 of the circle. Since Mom is moving, you’ll want to have a shallower AoB in the part of the circle in front of the boat and steeper once you’re in the second half to help “walk” your circle forward to keep it over the ship. You’ll also want to get as close to hitting 5NM as you can at Point 3 of the circle (abeam Mom on the port side of the circle), this is again for stack standardization so everyone flies the same circle and knows where to look in the sky to visually pick up everyone else easier. If you’re wondering about Case II/III, setting up for a timing problem To hit a specific push time in a marshal stack is a different animal and there are many techniques, I’d be happy to share mine as a frame of reference if that’s of interest.
  12. You’ll need to manually input the IP coordinates into an open waypoint. With an IP specified in a mission, an AI JTAC or FAC(A) will read you lines 1 through 3 from a 9-Line referencing the IP placed in the mission editor. If you have the same point input into your system, you’ll now have a bearing and distance from the IP to the target to help with target ID and attack.
  13. Might try the WARN/CAUT light knob on the right panel (see picture) and see if that dims it at all. I've never noticed a light actually on the EMERG JETT button though, do you have a picture handy?
  14. No idea how 13C used to work, but that HOTAS functionality is indeed still in the jet, so I wouldn’t be surprised if it was a thing back then. I myself use the PB functionality on the off chance I ever need to do that and keep my fingers away from the undesignate button on the bottom of the stick, but everyone has their own habit patterns.
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