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Bungo

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About Bungo

  • Birthday 02/27/1971

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  • Flight Simulators
    DCS, FS2020, XP11
  • Location
    Australia

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  1. Hello, I have 3 versions of DCS installed (Stable, Steam Stable, and OB), and (I think) because I recently re-installed windows and didn't install the DCS from scratch (because they are huge downloads) there might be some things DCS-BIOS looks for that are not present when it is detecting the installations. What does DCS-BIOS look for to detect DCS installations and make them visible in the DCS-Hub -> DCS Connection screen? I copied the code into export.lua and put it in the saved games\dcs<.openbeta>\Scripts directory but it seemed to have no effect. Also, my saved games is moved out of c:\users\<myname> (using windows's properties->location tab) so it is now R:\Saved Games on a fast SSD. The script snippet seems to have worked that out, but need to work out what DCS-BIOS is looking for to have the installations appear on the connections screen. Cheers Bungo
  2. A group was going to do something with a model I gave them to make one in an aircraft pack they had (with the P3 orion and a few other aircraft they already had in their pack), but I've not been following it and forgot who it was now. Hawkeye might remember who it was?
  3. Hornets never operated from Melbourne IRL, though they overlapped with her service by a year or so, but in the RAAF not the RAN FAA, so "number of hornets" is probably about 3-4 for parking purposes, but "as many as you can cram on" if you have real people who don't care about AI taxi and parking bays and you stagger spawn in..
  4. No appology necessary. Like the warning...We have the Bogan HMAS Sydney, complete with "If you can read this you are ..... " bumper sticker... I think it needs another one near the front chock tho, "If you can read this, nozzles down...now!"
  5. I have re-downloaded it, and it took a lot longer to zip up so seems to be more complete this time. So, I retract my statement... Cheers Braedon
  6. The download of v3.0 contains textures 2,3,6,9, and numbers. Is the downlod missing the others for the nose, underside, fin, etc ? Cheers Braedon
  7. There will of course be practical limitations... Largely outside our control. Braedon
  8. Just as a side note for informational purposes, the only difference between the Fixed Wing (regular) version and the WIP verion is the catapult length and any animations that go along with that. The rest of the model is identical, To make the 2 models, I litterally export one, turn off one set of objects (the shuttle and it's animation), and turn on another (an identical shuttle and it's slightly different animaton), and export the second. The same applies to the collison shell. Export one, turn off the extended part of the deck collision shell off the bow in front of the catapult, and export the second. There is one number that is different in the code (the catapult length), and the model names obviously, otherwise again, they are identical. It is sometimes odd that DCS sometimes behaves differently with things that are the same between the models, but then, it wouldn't be DCS if the bugs weren't inconsistent. Cheers Braedon Oh, and thanks again to @mmarques for helping me with the bugs in the AI / lua. Both are not my forte, and he is repsonsible for many of the fixes in the 1.1 release and has been helping with anything on-going (at least until he doesn't wish to any more... ).
  9. F-18's have always had the ability to land, unless you had issues with the arrestor gear. You can land an Su-33 on it if you wish (the SFM? doesn't play nicely with it's nose wheel however). Wip and non-wip version the difference is the length of the catapult. The WIP has it at the correct value of ~43m, the regular one has a length of ~85m which helps everything take off properly. The WIP one is for if I ever work out how to fix it so that any aircraft can use it at MTOW without disintegrating (which I think is more a function of the aircraft than the carrier, but anyway?) Bungo
  10. ================================================================== NOTICE: (April 7, 2021) HMAS Melbourne v1.1 is updated on ED's User Files for download. ================================================================== Thanks to @mmarques and @Helles Belle for fixes and testing. The failure to catch the arrestor wires that some were experiencing and some of the AI issues to do with taxiing and the catapult should be fixed. Minor enhancement to the model included. Cheers Braedon
  11. No idea, not in my hands, I'm on the periphery of it. I doubt there will be a tracer mod with it, but again, not something I have control over.
  12. If you can handle multiple 5GB+ PSB files, sure... I'll have to make them presentable tho.
  13. That is odd, given that the LUA and the model for the Melbourne and WIP are identical other than the catapult length? The Collision mesh is the same too except for the catapult work-around. I'll see if there are any differences that have snuck in. Braedon
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