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TAIPAN_

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Everything posted by TAIPAN_

  1. The slowdown over cities in Quad views is resolved for me by disabling terrain shadows. Well worth it to have that smooth locked 90fps at 200% SS and other settings turned up. I suspect all the shadows from so many buildings push the CPU too far combined with the CPU demands of Quad views. The slowdown over cities in Quad views is resolved for me by disabling terrain shadows. Well worth it to have that smooth locked 90fps at 200% SS and other settings turned up. I suspect all the shadows from so many buildings push the CPU too far combined with the CPU demands of Quad views.
  2. Wow that's crazy. It's amazing how polarised some of the experiences are.
  3. I've tried mine at 1.0 and it agree there's no difference. Today I tried just the default aircraft Su-25T instant action Caucasus then exit DCS. Still got the crash. Happens in 2D or VR. I feel like it's just better to go to task manager and kill DCS rather than using the exit option.
  4. I did the comfort mod from the Pimax Discord thread. Very good now. It's the only headset I can play DCS with high resolution at 90fps. Took some work on tweaking and modifications to get it perfect but it was worth it. Without this I would've stayed trackir as I'm not interested in blurry 50fps etc.
  5. Apparently it is "Closest friendly datalink member", but I'm not sure exactly what it will show for that. I have this one on, and have a friendly in the area but don't seem to get anything extra on the HMCS. Is it supposed to show a guidance arrow to friendly? Or it would just show when your helmet is looking at them - in this case I would've though this would already be covered by Donors or MIDS info. Or is it not implemented in DCS Hornet?
  6. Hi @petsild What font scale would count as different? Mine is 1.5 but I'm not sure what the default is. I shouldn't go alot smaller because Pimax Crystal resolution is huge. null
  7. Mission requires bombing runway, then ensuring transport plane diverts. Escorted and watched it land, once it despawns after landing the message accused of shooting it down and failed the mission. Track attached. Runway Refuse - accused of shootdown.trk
  8. All flights are VR, whenever I'm using the F-16 it will crash when I try to exit the game and I have to go through the popup screens. The popups are not clickable because they are in 2D and the VR has stopped, the mouse is trapped in the VR. It's not F-16 exclusive though, some flights of other aircraft it has happened but the F-16 is the one I fly the most and also most reproducable. Attached is my log dump dcs.log-20240126-084317.zip
  9. Adding to above about CZ, I think it could be that CZ DID work but it just doesn't remove it from the MFD page. Here's a track - It seems that CZ is commanded, and cursor resets to the waypoint in space above the ground, but remains an option on the MFD even though its already been actioned. CZ not removing from MFD after use2.trk
  10. Thanks understood about comparisons. Regarding HSD CZ option - I did some more testing and found where it happens. The CZ option is only on the HSD during A/G master mode. TGP and FCR retain the CZ option in all modes, but HSD loses the CZ option when leaving A/G mode, eg when switching to NAV or A/A mode. Is this quirk of the HSD being different to other pages correct behaviour? Thanks! That detail is very useful. When you say "SLAVE mode" - I assume this is the same thing as "INR Track" like we do TMS AFT to preserve the target location before TGP gets obscured. One last thing that was bugging me, sometimes with the TGP as SOI and the CZ showing as an available OSB option, using TMS AFT multiple times wasn't doing CZ. The only way to CZ was to use the OSB even though it was via TGP. Are there some types of cursor slew offsets that could prevent TMS AFT from commanding CZ on the TGP even when pressed twice? I can't remember all the situations, but once was when designating a target that was not visible due to clouds, though in that case CZ wouldn't disappear even when selecting it on by the OSB.
  11. Thanks! I didn't notice because in NAV mode the radar defaults to CRM mode with no CZ option. Easy enough to switch to GM mode though. Strange that CZ is on the HSD in BMS but not in DCS. Also noted that TMS AFTx2 does not trigger CZ on the FCR though, I wonder if the CZ TMS shortcut only applies to the TGP or if it's just not implemented in DCS yet for the FCR CZ.
  12. DCS F-16C manual page 205 states " The FCR will default to GM mode if the weapon delivery sub-mode is CCRP, DTOS, LADD, PRE, VIS, BORE, HARM, or HTS" However when selecting VIS mode weapon (AGM-65) or DTOS (CBU-97) it switches to AGR mode. Trying to cycle to GM mode manually shows that AGR is the only mode available ie GM is missing. Cycling the weapon to other delivery modes will return radar modes to the selection and defaults to GM. Seems that GM was left out of VIS mode, or the manual is incorrect. Track attached showing reproduction for VIS mode. DTOS mode is the same steps but with different weapon loaded, can be reproduced with CBU-97. VIS mode AGR instead of GM.trk
  13. Great info thanks, MSL & DGFT I knew but never knew E-J was one. I thought the emergency jettison happened so fast that there would be no need for a mode. The tactical systems section you referenced explains this nicely thanks. One thing I noticed when doing S-J to get rid of my fuel tanks is that my TGP will lose its point track of the target, I'm now understanding that this is because I didn't add the TGP page to the S-J mode. Setting up the SMS pages is how I got into this problem in the first place Actually using DCS-DTC which is great, though I didn't for the video report keeping it mod free. Love the DMS switch too, especially in VR. MRM - are you sure that's a master mode? I thought that was just the missile selection, MRM "medium range missile" ie AIM-120?
  14. Interesting thanks, I didn't know there was a separate master mode. Interesting that a whole master mode is just for one function, but I can understand there may be reasons. I always thought the S-J was a sub-page of the SMS page because I only ever had it open for a few seconds I never thought to look/use the page menu below it. In that case I could swap the S-J page with the Swap button while in S-J mode to move it over, however I've been using it just fine on the other page anyway. Out of curiosity, are there any other master modes besides A/A, A/G, Dogfight, NAV, and S-J? Thanks
  15. Steps to reproduce: 1 A/G mode 2 Assign SMS to a page on left MFD 3 Push S-J Observe page swap to other MFD 4 Push S-J again Observe page swap again Can be repeated. Track attached. ps the reason for needing to put the SMS on the left is when the HSD & HAD are both on the right there is no space for the SMS there as the 3rd space needs to go to either WPN or TGP. SMS_SJ_SWAP.trk
  16. In March 2023 there was a fix in the changelog for the issue reported here: However this fix also partially applied to PRE for the AGM-65 Maverick. If this is correct, that should be fine if it was fully applied. The issue is that it was only partly implemented. The degrees was changed to 10s of degrees, however it was not changed to relative degrees like the CCRP mode was. Eg if the target was North 350 degrees of you and you were heading North, it used to show a bearing of 350. With the change it should should a 01 for 10 degrees off the nose (as it does when using a CCRP weapon). Instead, the 350 has changed to 35. Testing a full 360 turn the relative bearing should be changing constantly, but it does not. Instead of a track, it was more useful to make a short video showing the HUD behaviour:
  17. So CZ is critical before going back to NAV mode and finding waypoints or it will be a long way off, but what if you don't have a TGP? TGP is the only way I know to CZ, yet you can get an offset without using the TGP. Is there any way to reset CZ when in NAV mode? Or do you have to go to A2G mode and find another way, and how would you do that without a TGP?
  18. I thought that's how most people do it? Boresighting on the ground is hard to find something at a distance, and I've heard is not realistic. As for airstarts, I don't know how they work: if boresighting has been pre-done by the system or not (eg like the HMCS is already aligned).
  19. Do you boresight it first to put them in sync? I'm not sure what state airstarts are in. Are you sure the auto-handoff actually locked, and didn't just place the crosshair over the target?
  20. Changing tables on the HARM HAS page was updating the emitters on the left, but not the table number on the top. Switching to POS mode doesn't switch properly, and the emitters remain on the left causing a display issue. Track attached. HAS_MFD_strange_display_behaviour.trk There are no mods installed on my F-16, full integrity checks pass for multiplayer on my install. Video showing the issue:
  21. 2 issues: -When changing the HARM WPN display to POS mode, it appears to lose SOI -When switching SOI from POS mode to the HSD on the other MFD, the first depress of DMS aft doesn't work it requires two depressions of DMS aft. It may be in an in-between state. It IS possible to make the display SOI so that the HOTAS commands work on the WPN page for POS mode, but it won't have the box around it. Switching back to HAS mode can put the box back around it sometimes, the box definitely comes back if cycling SOI between MFDs once back in HAS mode. WPN_HAS_POS_MFD_SOI_switching_and_no_box.trkTrack attached. There are no mods installed on my F-16, full integrity checks pass for multiplayer on my install. Short video:
  22. Yes, but you have to set your weapon to VIS mode then the TGP will follow it and look where you mark. 1. Ensure SMS WPN is in VIS mode 2. DMS up to take SOI away from the MFDs (set the HUD as SOI) 3. TMS up long to set the HMCS as SOI, if it doesn't work then TMS aft first to clear any designation 4. HMCS point at the target & TMS up to ground stabilise the SPI, then TMS up again. After stabilising you can change SOI to TGP and get more precise. However AFTER that TGP work: to slave an actual a weapon on it, you need to push MARK on the ICP and save it as a markpoint, then change the weapon to PRE mode and it will slave to the markpoint
  23. UH-60 can really make fleet disappear? Not going to bother taking Harpoons anymore, getting the UH-60!
  24. Ahh that sounds wrong then - if there are still wing tanks then it should be in CAT III and not tell you to change it. Can you report that to the Bugs subforum with a track? For sources you can reference the DCS manual, in this case the manual says something which is different to how the game is behaving. In terms of "official real world source" you have to private message the team/mods, because of the risk of trouble with sources that are not meant to be public info.
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