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tigerrrrr

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About tigerrrrr

  • Birthday 10/20/1984

Personal Information

  • Flight Simulators
    Il-2 Sturmovik, X-Plane, DCS,
  • Location
    Czech Republic
  • Website
    http://www.tigersweb.cz/fotogalerie/index.html
  1. Hi devs, i found out, that KA-50 wingman does not want to shoot missiles in the crosswind. He is aiming and aiming and nothing. You can see this in my simple test mission. When you remove wind, he will launch missiles like mad man. Have a nice day. KA-50-AI-crosswind.miz
  2. Just open single mission from C:\Users\*yourname*\Saved Games\DCS\Missions\Campaigns\en\deep mud\ directory and play it one by one without campaign menu.
  3. Use attack mission target for your wingman. Or lock target and engage my target. Or use canon and destroy arty with canon.
  4. Hello pilots, i created simple SU-25T campaign with 6 missions. You can comment it here if you want. Download here: https://www.digitalcombatsimulator.com/en/files/3302513/
  5. tigerrrrr

    Blocked Runway

    When damaged helicopter land on airport, then runway is blocked for other using until the end of the mission. Helicopter remain in middle of runway and did not go to parking area :( Pilot simply turn off the engines and goes to lunch. ATC reports runway occupied, go around.
  6. I think,P-51 alone on modern battlefield is not happy solution. ED should not release Flying Legends alone, but with relevant oponents. I can imagine epic multiplayer dogfights like: P-51 vs FW-190 Spitfire vs Bf-109 F-86 vs Mig-15 Sopwith Camel vs Foker Dr 1 Phantom F-4 vs Mig-21 X-Wing vs Tie Fighter I thik, that this is commercially successful way for Flying Legends.
  7. Was wingman attack bug fixed ? Or he stil repeat "negative", "unable" bla bla bla ...
  8. I have no idea. I have no acces to 1.1.0.8. beta patch...
  9. Try my AI mod. Download here: http://files.digitalcombatsimulator.com/en/38575/
  10. In this video http://www.youtube.com/user/wagmatt#p/a/u/2/YAQS7sSQB3s Wags use wingman for eliminating anti air defence. So i hope AI will be fixed in 1.1.0.8. Now im waiting for patch. I will try original AI and we will see... Change log says: • Wingmen Engagement logic improved when threats are in target area. Better self-preservation. • Wingmen now better engage targets around player SPI when give "Engage With..." command.
  11. Sorry. I overlooked it (A-10A). Try to load them only with mavericks, or use "Attack group" command in mission editor (advanced waypoint settings) and select guided missiles for attack.
  12. Bombing was not fixed in this mod. So when AI plane (f-5) will drop bombs, then he descent to 3000ft and die :( Did u ordered your flight (a-10) by command 1) "Engage with-Armor-Missile-default" or u used only 2)"engage armor". Because of my wingmans are firing mavericks with first command without problems. When weapon type is not specified in engage command, they could use bombs and die as you described. I hope AI will be fixed by dev. team in 1.1.0.8. I saw video from Wags and there wingman shot missiles correctly.
  13. Which type of aircraft have problem ? All of them or only some airplanes in specific conditions ? What type of ammunition was used ? Can u record track for me, or be more specific ? Thx for feedback.
  14. I created patch for AI behavior. Download here: http://www.tigersweb.cz/a10/AIpatch.zip And here is forum thread: http://forums.eagle.ru/showthread.php?t=71803
  15. I dont play multiplayer, so i cant test it. Bud i dont see any problem. Dont know what exactly ADDITIONAL_BREAKAWAY_DIST_PERCENT does :) I tried to stop wingmans ground level strike befor he was shot by bmp / tanks. So i changed this and forgot :( Topic was moved from main discusion.
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