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tigerrrrr

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Everything posted by tigerrrrr

  1. Hi devs, i found out, that KA-50 wingman does not want to shoot missiles in the crosswind. He is aiming and aiming and nothing. You can see this in my simple test mission. When you remove wind, he will launch missiles like mad man. Have a nice day. KA-50-AI-crosswind.miz
  2. Just open single mission from C:\Users\*yourname*\Saved Games\DCS\Missions\Campaigns\en\deep mud\ directory and play it one by one without campaign menu.
  3. Use attack mission target for your wingman. Or lock target and engage my target. Or use canon and destroy arty with canon.
  4. Hello pilots, i created simple SU-25T campaign with 6 missions. You can comment it here if you want. Download here: https://www.digitalcombatsimulator.com/en/files/3302513/
  5. tigerrrrr

    Blocked Runway

    When damaged helicopter land on airport, then runway is blocked for other using until the end of the mission. Helicopter remain in middle of runway and did not go to parking area :( Pilot simply turn off the engines and goes to lunch. ATC reports runway occupied, go around.
  6. I think,P-51 alone on modern battlefield is not happy solution. ED should not release Flying Legends alone, but with relevant oponents. I can imagine epic multiplayer dogfights like: P-51 vs FW-190 Spitfire vs Bf-109 F-86 vs Mig-15 Sopwith Camel vs Foker Dr 1 Phantom F-4 vs Mig-21 X-Wing vs Tie Fighter I thik, that this is commercially successful way for Flying Legends.
  7. Was wingman attack bug fixed ? Or he stil repeat "negative", "unable" bla bla bla ...
  8. I have no idea. I have no acces to 1.1.0.8. beta patch...
  9. Try my AI mod. Download here: http://files.digitalcombatsimulator.com/en/38575/
  10. In this video http://www.youtube.com/user/wagmatt#p/a/u/2/YAQS7sSQB3s Wags use wingman for eliminating anti air defence. So i hope AI will be fixed in 1.1.0.8. Now im waiting for patch. I will try original AI and we will see... Change log says: • Wingmen Engagement logic improved when threats are in target area. Better self-preservation. • Wingmen now better engage targets around player SPI when give "Engage With..." command.
  11. Sorry. I overlooked it (A-10A). Try to load them only with mavericks, or use "Attack group" command in mission editor (advanced waypoint settings) and select guided missiles for attack.
  12. Bombing was not fixed in this mod. So when AI plane (f-5) will drop bombs, then he descent to 3000ft and die :( Did u ordered your flight (a-10) by command 1) "Engage with-Armor-Missile-default" or u used only 2)"engage armor". Because of my wingmans are firing mavericks with first command without problems. When weapon type is not specified in engage command, they could use bombs and die as you described. I hope AI will be fixed by dev. team in 1.1.0.8. I saw video from Wags and there wingman shot missiles correctly.
  13. Which type of aircraft have problem ? All of them or only some airplanes in specific conditions ? What type of ammunition was used ? Can u record track for me, or be more specific ? Thx for feedback.
  14. I created patch for AI behavior. Download here: http://www.tigersweb.cz/a10/AIpatch.zip And here is forum thread: http://forums.eagle.ru/showthread.php?t=71803
  15. I dont play multiplayer, so i cant test it. Bud i dont see any problem. Dont know what exactly ADDITIONAL_BREAKAWAY_DIST_PERCENT does :) I tried to stop wingmans ground level strike befor he was shot by bmp / tanks. So i changed this and forgot :( Topic was moved from main discusion.
  16. After hours of frustration from my wingman, I decided to modify the parameters in his logic. I tested AI patch this weekend and im happy from results. Now wingman is not flying nightmare but dangerous killer. You can download AI patch forom this link for free: http://www.tigersweb.cz/a10/AIpatch.zip Instalation: 1) Backup your files from DCS A-10\Scripts\AI folder. Just copy them somewhere outside a-10 directory 2) Unzip patch and copy all files and folders into your "instalation directory\Scripsts\AI" rewrite original files 3) Play Changes: -Detection distance for ground targets (tanks) increased from 5500 to 12000 (visual detection) 5500 is good for Black Shark, but A-10 is much faster and have TGP. -Precipitation, Fog and Overcast detection test disabled. AI can see through clouds fog and rain not decrease detection range. This can fix error with wingmans radio. When he was on attack run and lost visual contact with target, he still repeated "rejoin". -Minimal Missile launch interval set to 4.0s for all skill levels Trained monkey can launch missiles that fast. -Maximal missile launch distance set to 0.9 Fix early missile explosion. -MISSILE_LAUNCH_REACTION_DELAY_FACTOR set to 0-2 Wingman defend himself against SAM on every skill level -Missile evasion is set to true for all skills levels. Nobody will die without fight :) Even average AI -Missile launch logic rewrited from level attack to normal attack Wingman shoot misiles from long range and current altitude.
  17. Some should fix wingman and his AI.
  18. My plan for next 24 hours :beer: :drink::drink::drink::drink::drink::drink::drink: :drunk: :pain: :sleep: :cry: :joystick: I hope B6 will be ready to download when i wake up :)
  19. I'm not afraid of beta6. Master Yoda said: http://www.youtube.com/watch?v=CJeKS0gNz48
  20. Any info about B6 or release date would be good.
  21. and 6 weeks to release Oleg's "Sturmovik: Cliffs of Dover" I think ED want release Warthog earlier at all costs. Sturmovik is great competitor for A-10 and not everyone have enough money for buying both sims at same time.
  22. I hope next DCS aircraft will be F-18. -Carrier Operations -Air to Air fight -Air to ground strikes -SEAD Strikes + every flyable airplane since lock-on is 2 engine jet. It must be F-18.
  23. nice video showing cluster bombs at 4:50 :thumbup: http://www.youtube.com/user/wagmatt#p/a/u/0/XqQCcqM2Qww
  24. Wags said this week. So B6 will be released in early March :lol:
  25. SP changes are great too. 8. Removed frame rate loss with firing GAU-8. 20. Corrected wingmen orders AI. 36. GBU-12 guided-flight path adjusted. 63. Variable A-10C wheel friction implemented according to weather (clear, rain, or snow). 77. Vsync added as display toggle option. 78. Burning unit/object smoke adjusted for better frame rates. ... and many othres can't wait for B5 release. GJ ED :thumbup:
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