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Teamasian

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Everything posted by Teamasian

  1. It seems like the Stennis is not accessible for me in multiplayer servers as well. I don't even have the option to occupy a slot. Requesting to land prompts the response "You are not authorized to land," which is the standard response for SC to non-SC players.
  2. As the title says, I am unable to takeoff, land, or even ramp start both the F/A-18 or F-14 modules on the carrier. This applies to both the self-made missions and premade missions that came with the modules. I've already removed all my mods and run a repair and cleanup of DCS. Selecting the options "takeoff from ramp", "takeoff from runway", and "takeoff from parking hot" all result in an air start. Additionally, the way the aircraft hooks pass directly through the wires lead me to believe that this issue stems from Supercarrier somehow. dcs.log
  3. When spawning in the back end of the Stennis, the F14 sometimes bounces vertically into the air, causing the landing gear to collapse. Its probably just a multiplayer issue, but it might be worth looking into.
  4. I can't even see my own carrier group on max gain lol
  5. Although its probably due to user error, I am completely unable to see ships using the AG radar. Is there something specific I’m supposed to mess around with in order for it to work?
  6. I can no longer take off from carriers when spawning on one. This problem didn't exist on 2.5.5
  7. AAR is near impossible in the Refuel Fight Recover mission due to several issues. In the Refuel Fight Recover mission, the tanker will accelerate, decelerate, dive, climb, and sometimes oscillate wildly without warning, sometimes clipping my nose in the process. The probe also falls out of the basket randomly when I'm flying straight and level by the tanker. This pertains more to the AAR practice mission, but I've noticed that trying to refuel with a KC-135 sometimes causes the plane to sometimes pitch up wildly without input. I know that Heatblur has done a great job simulating wake turbulence, but the oscillations I see seem to be more of a bug. It could have something to do with the probe being around a KC-135. Lastly, I'm not new to AAR, so the fact that all of these problems are occurring only with the F-14 is kind of strange, however, it could just be that my equipment is straight up garbage.
  8. Is the A-10 supposed to be really easy to bring down? Because after 10 experiments with AA vehicles, tanks, and BMPs, it seems like even a single 30 mm shell rips off a wing or tail every time.
  9. Autopilot is not available when spawning on the non-supercarrier Kuznetsov
  10. After several weeks of this bullcrap, ED still shows no intention of fixing any problems related to FC3. All missions, as well as multiplayer, are impossible to play with the Su33. I'm starting to want a refund.
  11. The Su25's top and left mirrors freeze when you look at them. EDIT: This problem is also on the Su25T, and I just realized that there is another thread of the same issue. Sorry for my ignorance.
  12. ED doesn't have much of a choice other than to make Russian equipment obsolete. Most sources on semi-modern Russian equipment are heavily censored, making it near impossible to simulate missiles and planes at their true capabilities. It is not speculation. Its real and nobody but Russia can do anything about it.
  13. ED likes making money, not fixing bugs. Russian FC3 aircraft are heavily neglected, so the chances of it ever being fixed are somewhat low.
  14. Please continue. There is a lot to be said.
  15. Following the recent update, it is now impossible to start the Su33 on a carrier unless you turn off electrical power. This makes any missions very annoying to complete. Although some have stated that this has already been reported, absolutely nothing has been done about it. Apparently, ED only has Open Beta available for fun, and doesn't actually use it to identify and fix bugs.
  16. You are completely wrong. There are sometimes mistakes in the mission editor that makes the tanker frequency different from the frequency stated in a briefing or on a custom kneeboard. Please use that empty head of yours before you criticize people in that manner.
  17. Thanks dude. I got it to work, but seeing targets other than aircraft parked in airfields are near impossible.
  18. As the title suggests, I can't get the datalink to work with the SLAM. I've followed all the directions in the tutorial as precisely as possible, but for some reason, the seeker head still displays a fuzzy picture. I am still able to see the markings indicating that the datalink is showing me the right picture, but its impossible to see anything. I am also unable to steer it, even with the correct display selected.
  19. Never mind I figured it out. For any new frogfoot pilots out there, you apparently need to wait until the friendly units are covered by the KA-50s 2 minutes after they arrive before you can even bother to land, which is odd because the briefing states that their time on target should be 2100.
  20. I'm currently stuck on the Retreat Support mission (mission 5) of the Revanche campaign due to the score never reaching past 50. My task is to stop the advance of enemy units and cover the friendly convoy until KA-50s relieve my position, however, the mission does not succeed once that happens. I have tried waiting 20 minutes after their arrival, making myself invincible with unlimited weapons, and using both open beta and stable. Originally, this campaign was already broken, but I think 2.5.6 finally broke the thing. The campaign is also partially in Russian, which doesn't really help anything.
  21. After following all the steps perfectly from RedKite and Rlaxox's videos, ACLS landings are still not possible. I'm only able to see the landing check and a/p ref warnings.
  22. The objective of the mission is to clear out all enemy fighters so that friendly bombers can sink the US fleet, however, several problems occur. 1. After 10 tries, the Stennis has never been damaged past 50%. 2. The "fixed" version of the campaign by MadDog-IC does not fix the problem above. 3. If a friendly bomber is temporarily engaged while holding their position, it will turn and run and not come back until about 10 - 20 minutes later. 4. I do not have enough missiles to down all F-18s. I know that friendly AI is supposed to help, but the only thing they are good at is being a target to distract enemy AI. 5. This mission of the campaign can only be completed out of sheer luck due to it's excessive reliance on incompetent AI. Some people would just tell me to leave the campaign alone or play Heavy Sky instead, but not only is Heavy Sky partially broken in many places, but the Sea Dragon campaign seems really fun and I want to find a way to win.
  23. I can 100% guarantee that this is NOT your fault. ED does not know how to make damage models, AI or human. Human planes blow up instantly instead of breaking up upon running into trees or tail striking carrier decks. AI planes can fly on even after taking all of my rounds in a wing. I once even saw a MiG-25 fly straight and level after I cut off it's left wing.
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