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About ADHS
- Birthday 02/06/1997
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Location
Oceania
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Interests
Drummer, Music, Inventions
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An old reply of Grimes was that you can use the ONCE also. I did with no problems. Multiple conditions of ONCE or MISSION START, worked fine for me. Yes my fault. I meant that if you run it from ME, you can't see the difference. There comes the restart of the game that i've mentioned before.
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Hello. I've noticed that i have to restart the game to see the result of it in ME. Is this the only way ? or there is another for real time view ? Thank you
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How to: exclude custom script files from saving within .miz file ?
ADHS replied to ADHS's topic in Mission Editor
PravusJSB thank you very much -
Ok thank you for clarification. But, airports and farps can do that. Unless they are belong to a different kind of type. To my question my thinking was if there this option somewhere. Otherwise yes, i can count the remaining enemy number, type, status etc and after delete them respawn the same for another country.
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ALA = {"A","B","C","D"} for i = 1, #ALA do if ALA[i] == "B" then print("OK") else print("NO") end end
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Hello. Is there a way to add common Radio Item(s) for multiple Groups ? (Not individually for each Group, in Actions field) Thank you
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Generic African map. (yes I know Africa is a continent)
ADHS replied to Baco's topic in DLC Map Wish List
Yes it will be great. So many places and different for operations. -
Trigger help, respawn units once they are dead 1 hr later
ADHS replied to Hotdognz's topic in Mission Editor
I found both (video tutorial + DML) useful as both together stands as a full working answer. Just to add a line of MIST code (addition to my comment above, (your respawn code) field): 2. SWITCHED ->TIME SINCE FLAG(1,3600) -> DO SCRIPT mist.respawnGroup('Target 1', true) mist.respawnGroup('Target 2', true) mist.respawnGroup('Target 3', true) FLAG OFF(1) -
Chritian Franz and cf/x AG thank you. Things are more clear after reading the modules. For me, syntax, checks, dcs variables/constants etc, weren't clear at all. Now they are and thank you for your project. I recommend to anyone that want to understand how things work in ME. 1. Is DML support "start from ground + hot" ? or just parking slots ? 2. Is there the ability of "surender" ? Once you prevail and close to be the owner of farp/airport/area, convert the rest of the enemy units to your coalition ?(Idea)
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MIssion Scripting Tools (Mist)- enhancing mission scripting Lua
ADHS replied to Speed's topic in Mission Editor
Hello toutenglisse Thank you (again ) for your help. Is not that i am not reading or searching, but now i've got it. I was looking just in one place and mostly google elsewhere = wrong. SSE and MIST are in the same place so now i've found all the structure 's information and the functions to go further. Thank you very much. -
cfrag thank you very much for your time and the information in details. I will start reading tomorrow (baby steps) and once i've started recently to create missions, again, i will be a "headace" Congratulations for the documentation! Its over than enough for someone who wants to understand how DML works. I'll come back once i check the demos and try my first attempts/steps. Thank you
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Hello. Without me to read anything yet (i've just dload it) i have a question: If a group is dead, you just use a template to clone it as a new one ?
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Trigger help, respawn units once they are dead 1 hr later
ADHS replied to Hotdognz's topic in Mission Editor
Hello cfrag Nice project I will check it for sure -
Trigger help, respawn units once they are dead 1 hr later
ADHS replied to Hotdognz's topic in Mission Editor
Hello. 60secs x 60mins = 3600 1. SWITCHED -> GROUP DEAD(1 to 3) -> FLAG ON(1) 2. SWITCHED ->TIME SINCE FLAG(1,3600) -> (your respawn code) + FLAG OFF(1)