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spearsd

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Everything posted by spearsd

  1. hi, Anyone know what's going on with the Open Glass Cockpit (OpenGC) project? It looks like it hasn't been active. As much as I appreciate all the work done on F4Glass, it sure would be nice to have something OpenGL or Java with support for Linux & MS Windows. http://www.opengc.org/ -spearsd
  2. Hi, All, Any chance 6DOF TrackIR support will be included in 1.12 (In know 6DOF is planned for 1.2)? Thanks, -spearsd
  3. Yes, an update on 1.11 progress would be greatly appreciated. Last update I heard was early in early August (BVR and EWR by wags). What's going on, ED? Thanks, -spearsd
  4. Ugh! You mean I didn't have to pay for it? Just kidding!!!
  5. Yes, I game on a 120" diagonal screen (16:9 aspect ratio) at 1368x768. To do this, you have to establish the graphics settings you want in the LOMAC options menu, and then manually edit the ".\Lock On\Config\graphics.cfg" file simulator info like this... Simulation { resolution = {1368, 768}; bpp = 32; fullscreen = 1; aspect = 1.781250000; } Once you change the file, you can start LOMAC and the changes will be in effect. Note, if you go into options and change any graphics options afterward, the aspect ratio in the graphics.cfg file will get reset to 4:3 and you'll have to modify the file again. Works like a charm for me. LOMAC is actually one of the few simulators (or games for that matter) that correctly handles user configurable aspect ratios instead of stretching your picture horizontally (having a true 3D cockpit helps). Looking at the round cockpit gauges on my widescreen, they are aspect correct :-) Hope that helps, -spearsd
  6. Bump ;-) Is F15 flight modeling adjusted at all in 1.11?
  7. Nothing is difficult about creating two more accounts to purchase FC. I just don't think it should be necessary. Speaking of obvious, what's so difficult about supporting purchase of multiple copies of FC on one account? BTW... have you ever thought about taking remedial customer relations classes? :-)
  8. How do you buy multiple copies of FC from ED? http://forum.lockon.ru/showthread.php?p=95650#post95650
  9. Hi, all, Maybe, I'm missing something, but I'm trying to purchase a second (and possibly 3rd) copy of Flaming Cliffs using the same user ID, but All I get is an option to download (not buy). Can someone please tell me how to do this without creating another account? Thanks, -spearsd
  10. - Overall multiplayer stability and smoothness of play has been increased. Finally! Thank you :-)
  11. Looking forward to 1.11! Until then, To keep me busy until then, I've got a copy of F4 AF on its way USPS. :-) Do we have a final fix list for 1.11 yet?
  12. Anything to bring the frame rate floor higher (even if for environmental effects) would be most welcome. Personally, I think the reason so many people bitch about frame rates for LOMAC is the extreme variance of getting 80fps one second, and 8fps the next. Keep it coming :-)
  13. Installed 1.0 + 1.1 + seasons + movies + patches. Good job ED! Seems to be working great, but I haven't tried 1.1 multiplayer LAN yet. :-)
  14. Thanks for the news :-) Took the plunge and downloading now. I was hoping ED would address these two issues first (ground unit performance & multiplayer stuttering). We'll see what happens! -spearsd
  15. Sorry, but I'm busy snapping necks, and spiking kidneys with my commando knife in Splinter Cell Chaos Theory to give any immediate attention to buying 1.1. I guess I'll just have to wait and see what ED has done to address current network LAN play issues and various annoying bugs before coughing up the green for it. Will check back on April 6th ;-) -spearsd
  16. Griff, Thank you for your reply; you did answer part of my question regarding stability, and for that I thank you :-) I've been hoping since day one they'd fix LAN play performance, but no such luck so far. I'm not using NF2 chipset, but I still see a massive hit in FPS during LAN games, and even some hit during Internet games when compared to single player... even when its 1-on-1 and there is virtually no AI and very limited physics calculations. In my opinion, the multiplayer code seems VERY inefficient and takes away from the overall simulation experience (warping, reduced FPS, and the occasional strange bugs encountered). After tweaking settings in some config files related to client update intervals and such, I was able to achieve slightly better FPS performance and less warping (I have a thread somewhere over at UBI describing the changes), but I'm still quite surprised this hasn't been successfully addressed by ED since day one. In any case, Griff, I thank you again for taking the time to reply :-) -spearsd
  17. BIOLOG, Just for my information; what is out of line about the previous posts? I would hate to make whatever mistake they seem to be making. Seriously, I'm not sure what prompted the "Careful, guys" response. Thanks, -spearsd
  18. Just moved this copied this question from "1.1 README" thread to here in hopes of getting some kind of answer. The deafening silence doesn't give me a warm fuzzy feeling about the potential answer though ;-) Anybody? So, its been an entire week and still no answer to my question about multiplayer? I sincerely hope that SOMETHING has been done to fix multiplayer LAN (and I'm not talking about cutzie little who-killed-who screens and BS like that). Multiplayer stabilility (no crashing) and performance (no warping and massive lag) should have been a priority since day one; fixing what is broken before adding more fluff, right? If anyone has information that will answer my initial questions, please, let me know. The ONE thing that WILL prevent me from buying this add-on is if multiplayer is still buggy and a doggy performer (esp. LAN). Thanks, -spearsd
  19. Leafer, Don't weep to hard :-) I've tried a BFG6800GT OC (actually, also tried an SLI pair of them) in a A64 3500+ system and they're really not that great for LOMAC. Where you'll see the most noticable difference is a faster CPU... much, much, much faster CPU :-) I finally sold the SLI pair, and went back to the old trusty ATI (PowerColor X850XT). -spearsd
  20. So, how exactly are you planning on implementing this? Do you want to pass output values (0-255) to a Basic Stamp via an RS232 port and output that passed value to the Basic Stamp's 8-bit D/A port with a connected analog meter? So, you don't need to write the COM port low level, right? Assuming you want to write the serial port high-level... I was unable to find any core Lua support for serial communications, though I did come across LuaX which claims to have full serial hardware control among its many addition extensions. Quite honestly, I'm not sure how/if this can be done in plain-vanilla Lua directly (showing my ignorance of Lua yet again), though it can easily be done in C/C++ and passed in via Lua registered C functions. If I had more time, I'd help whip something up for you in C. Sorry, I can't be of more help to you ;-) -spearsd
  21. Hajduk, My knowledge of LUA is limited, but if LUA doesn't support it directly, I'm pretty sure you can pass values from LUA to the programming language of your choice (C/C++, VB, Java) and have methods in that language deal with the COM port. That's one of the beautiful things about LUA. Do some research on '"Lua/C++ interface" in Google (or similar), and you'll find what I'm talking about. EDIT: Here's a bit of text on registering C function within Lua; the whole section is about the Lua C interface... http://www.lua.org/pil/26.html Good Luck, -spearsd
  22. Not yet, but the kids fighting in the back seat are driving me crazy!
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