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Casablanca

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Everything posted by Casablanca

  1. A Straight of Gibraltar would make a lot of sense, with Morocco, Spain, Portugal, UK and maybe Algeria and France, the possibilities are endless with a mixture of airframes, docrrines, terrain types, from mountains to plains, it can be a blast This map can cover scenarios from ww2 and cold war, to modern day It already exists in BMS, they call it Pillars Of Hercules
  2. Will never happen in the current product, but hopefully in a PG II map. People will pay gold for it ..
  3. As I suspected, I was the problem The non-functioning next target key binding and the absence of feedback in radar screen made me think it wasn't working, but when I set up a mission to make the requested track, I put two targets well separated horizontally, I saw the cycling in the hud ... Thank you for your help.
  4. Well this can be marked as Solved. Thanks ED, this will make our online lives better https://web.facebook.com/photo?fbid=656192603222948&set=pcb.656192629889612
  5. Good to know. I think we'll be fine, Pall sold that system to alot of countries, including the US in Desert Storm
  6. Absolutely, but I think these filters are version independent
  7. Will we have selectable engine inlet protections in the mission editor or via the rearming menu in mission ? Standard All Weather Screen (AWS) Engine Air Particle Separator(EAPS) / Pall PUREair System
  8. Can we have this Moroccan beauty please :
  9. I got back to the C lately and noticed that when I have a lock on two targets in TWS, the first missile goes to the first one and the second missile goes also to the same target !!! I recall the radar did cycle between targets in TWS after firing, but that's not the case anymore Is it a bug, or am I doing something wrong ? Next waypoint/target key does nothing, and I did a repair also but no joy
  10. Maybe if we came altogether in the same post will make it more visible, but ED doesn't appear to be very interested in this wishlist
  11. You won't believe me, but I came here just to ask for that, I was shocked to see you already asked for it My proposition is slightly different from yours as I wanted 4 buttons; RIGHT > for opening the menu or "clicking" on Items, LEFT < for going back in the menu or to close it if the highest level is reached, UP/DOWN to .. well, to go up and down ... It can be very easy to implement and would greatly improve our experience in VR and even in 2D
  12. Would be great, but if they do, ppl will populate Crimea, Qatar and Koweit in day one and I don't think ED want that lol
  13. The thing is, the Quests(all of them) are not officially supported by ED, they only work because of the backward compatibility with the rift. It would be great if they do, especially with this headset popularity, and the upcoming release of the 3, they'll make a lot of happy people.
  14. Thank you for the mission. Did you do the same for other maps ?
  15. Hi, It is almost impossible to take a nice screenshot or video, especially in mp, because of all the 2D elements drawn above the 3D view. By the time you hide what can be hidden (tab tab, lshift f10, ctrl y twice ...) the situation you wanted to capture is gone ... And other elements you cannot hide and have to wait for them to disappear (missions messages, bda ...) It's frustrating for content creation. My proposition is to add a shortcut to toggle On and Off the 2D Layer all together (something like "RShift + Print Screen") to give us the ability to capture screenshots and videos without all the other stuff on screen, including : Server/Mission messages (Top right) they always choose the right time to appear to screw ur masterpiece AWACS/AI messages (Top left) Chat window (All the 3 stats) Labels, dots … Mods and plugins drawn via LUA scripts (SRS, Scratchpad …) Controls Indicator FPS Counter and Stats window Status bar (Ctrl+y) Battle Damage Assessment (BDA) box Tooltips Cursor / Crosshair Multiplayer Scoreboard... These elements are very useful, but do get in the way of a good capture. Thank you.
  16. In the F10 map, after dropping a marker and zooming back, some drawings doesn't scale as they should. Video of the problem : https://www.youtube.com/watch?v=DZth6vwUTPM DCS 2.8.4.38947 Open Beta MT
  17. Must be doable in an uncompressed format, since the miz is just a regular zip file with mostly text files and folders inside
  18. I think the most practical solution for everybody is a search field, as this will help people that got all the modules and who wouldn't benefit from the "hide not flyable" option
  19. +1. This feature will take 30 seconds to code, and 30 more to test and upload to code repository.
  20. Like in the resource manager of the mission editor, can you add a checkbox to hide non flyable/controllable aircrafts in the multiplayer select role screen like in the screenshot ? Some servers have hundreds of roles and its a pain in *** to scroll down each time, with the list full of modules you don't have multiplied by the number of available airbases/carriers/gunner positions/farps ... A search filter can also help, especially if its persistent.
  21. As the title says, can we have persistence of the servers list filters between sessions ? I used to use favs to quickly find servers, but the list got big with time, and finding this servers list have retained the previous filters criteria between sessions can be really useful. you can also add reset button to make the persistence obvious like the screenshot attached
  22. That would be a great feature, especially for VR users
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